Recent content by T I T A N

  1. T I T A N

    Add a Field Kit [NOT FIRST AID KIT] to E-11 Officer and Commander job

    It has been stated the this is also for when dispensers Are not working. This also doesn't take away from medics role play as they still play a major role in healing and keeping people alive. Medics also deal with a wider range of things other that just healing people. Such as: fixing fractures...
  2. T I T A N

    Add a Field Kit [NOT FIRST AID KIT] to E-11 Officer and Commander job

    Not to mention the field kits are mostly used and ment for emergencies. So it would make logical sense if it was only required and used during codes
  3. T I T A N

    Add a Field Kit [NOT FIRST AID KIT] to E-11 Officer and Commander job

    And also codes happen quite often so it wouldn't matter if it was only used in codes as that means it would be used a lot of the time
  4. T I T A N

    Add a Field Kit [NOT FIRST AID KIT] to E-11 Officer and Commander job

    So it gets used just the same as it would if not on e11. And yes it would still be used outside of codes where needed
  5. T I T A N

    Add a Field Kit [NOT FIRST AID KIT] to E-11 Officer and Commander job

    Alot of scp do kill quick yes, but there are still cases where we do get away from them. And not to mention we deal with CI and Breaches at the same time whenever CI raid hcz.
  6. T I T A N

    Add a Field Kit [NOT FIRST AID KIT] to E-11 Officer and Commander job

    As stated this is also to do with when dispensers ard broken. And im going to be 100% real, we fight CI all the time, ether in hcz when they are breaching something or when they are in site we also go and help with the Code 1 majority of the time, not to mention we still take damage from other...
  7. T I T A N

    Add a Field Kit [NOT FIRST AID KIT] to E-11 Officer and Commander job

    And if you read this is mainly for when there are no medics on site or generally available. And sometimes medics just don't respond to hcz
  8. T I T A N

    Add a Field Kit [NOT FIRST AID KIT] to E-11 Officer and Commander job

    Field kits can stop bleeding tho.
  9. T I T A N

    Add a Field Kit [NOT FIRST AID KIT] to E-11 Officer and Commander job

    I wish but they have denied E-11 medic job for a long time :(
  10. T I T A N

    Add a Field Kit [NOT FIRST AID KIT] to E-11 Officer and Commander job

    They will never add a whole medic job to e11. And as an e11 player myself, can assure that adding a field kit would not change how much we go to medics in the slightest. And as it states medics are still valued and will be requested in combat just the same as before.
  11. T I T A N

    Add a Field Kit [NOT FIRST AID KIT] to E-11 Officer and Commander job

    Says in bold NOT A FIRST AID KIT. And states it's not ment to replace medics. Please read before replying. Thank you
  12. T I T A N

    Add a Field Kit [NOT FIRST AID KIT] to E-11 Officer and Commander job

    this is for when medical staff are not available to assist and dispensers are down.
  13. T I T A N

    Add a Field Kit [NOT FIRST AID KIT] to E-11 Officer and Commander job

    What does this suggestion change/add/remove: Adds a Field Kit [NOT FIRST AID KIT] to the loadout of E-11 Officer and Commander job. Has something similar been suggested before? If so, why is your suggestion different?: I have seen and personally wanted requests for an E-11 medic job in the past...