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Zen's latest activity
Zen
reacted to
Bananolas's post
in the thread
Rule Suggestion
Make /me strips weapons powergame
with
Like
.
-Support this would not work as only some people can strip weapons and how would someone strip chems without /me ?
Jan 25, 2025
Zen
reacted to
Dusk's post
in the thread
Rule Suggestion
Make /me strips weapons powergame
with
Like
.
How would this benefit anyone. If I have you in a controlled situation, the idea is that I would be stripping your weapons. Not everyone...
Jan 25, 2025
Zen
reacted to
Damian 'Damned''s post
in the thread
Rule Suggestion
Make /me strips weapons powergame
with
Like
.
Nope its not powergaming if its in a controlled rp scenario
Jan 25, 2025
Zen
reacted to
Glovano's post
in the thread
Partially Accepted
Change SCP-966 (a myriad of mostly buffs)
with
Like
.
I think you're forgetting that once 966 hits someone he becomes visible so you don't even need NVGs that much when you're with someone...
Jan 25, 2025
Zen
replied to the thread
Denied
Provide all, if not the majority, of E-11 jobs with SCP Cuffs/Beam in Loadout OR provide an alternative spawnpoint for them.
.
I feel like enough jobs already have it. SCU also does. Maybe an alternative loadout might be the best way to go about it if this is...
Jan 25, 2025
Zen
reacted to
fyzar's post
in the thread
Denied
Provide all, if not the majority, of E-11 jobs with SCP Cuffs/Beam in Loadout OR provide an alternative spawnpoint for them.
with
Like
.
-support you can already get the whole of site + 3 jobs with beams on spawn, why need any more?? honestly sounds like E-11 need to get...
Jan 25, 2025
Zen
replied to the thread
Rule Suggestion
Make /me strips weapons powergame
.
No. This makes it so armed D-class and the like can never strip weapons, which is a terrible idea. I'd much prefer weapon stripping just...
Jan 24, 2025
Zen
reacted to
Joris Kilotoviz/London's post
in the thread
Partially Accepted
Change SCP-966 (a myriad of mostly buffs)
with
Like
.
+Support 966 has the potential to be good. But with how many hits it takes to kill a person, and how as soon as he gets called out his...
Jan 22, 2025
Zen
reacted to
YandereMuffin's post
in the thread
Partially Accepted
Change SCP-966 (a myriad of mostly buffs)
with
Like
.
"Like people not wearing NVG" - hard / impossible to tell who is wearing it in many instances, plus people with NVGs are everywhere once...
Jan 21, 2025
Zen
reacted to
Damian 'Damned''s post
in the thread
Partially Accepted
Change SCP-966 (a myriad of mostly buffs)
with
Like
.
+support but don’t reduce his health. He already dies to a few bullets.
Jan 21, 2025
Zen
replied to the thread
Partially Accepted
Change SCP-966 (a myriad of mostly buffs)
.
It can't even do that, though. As it is, 966 CB gets called out and then everyone on the server is wearing NVGs within 2 seconds of the...
Jan 21, 2025
Zen
reacted to
Glazzing's post
in the thread
Partially Accepted
Change SCP-966 (a myriad of mostly buffs)
with
Like
.
+support except keep his health as it is.. he already has barely nothing for hp
Jan 20, 2025
Zen
replied to the thread
Partially Accepted
Change SCP-966 (a myriad of mostly buffs)
.
I did also suggest a change previously regarding 966 of: Make turrets not target it Make NVGs unbearably bright when the lights are on...
Jan 20, 2025
Zen
reacted to
Sneefo's post
in the thread
Partially Accepted
Change SCP-966 (a myriad of mostly buffs)
with
Like
.
+support love playing 966 and he def needs a lot of help to not feel so crusty to play, when whole site instantly nvgs up it feels...
Jan 20, 2025
Zen
replied to the thread
Partially Accepted
Change SCP-966 (a myriad of mostly buffs)
.
Me when I accidentally walk in front of a turret I forgot was there and die instantly.
Jan 20, 2025
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