Another thing to add:
E-11 die like every other minute during a breach because half the things we fight insta-kill us. The Field Kit has a 20 minute dispenser cooldown. How exactly are E-11 supposed to have Field Kits during breaches otherwise.
Field kits should only be able to stop bleeding and bring you to like 50 HP. Medkits should be the same but 70HP. Actual full healing should require you go to medbay.
I'm going to be honest, I got to the SCP-specific section and decided "fuck that" because formatting this post was already a nightmare without adding tables and whatever to the mix. I might make a separate suggestion just for that bit later.
Fixed.
The realistic equipment usage section does already include every exclusion the existing one does. This may just be the forums being shit and not loading everything correctly, which I'm seeing a lot of on this post. If you're able to, try opening the post in edit mode and you'll be able...
What does this suggestion change/add/remove:
Firstly, this fixes the wording of various rules that don't quite match what they're intended to be. These changes should not change the actual rules or how they enforced, but instead be worded in a way that actually matches the existing way they are...
That's been done repeatedly and at some point SA always just kinda forgets about it or won't even start it in the first place. I asked on UK if there was a route to even CL3 and got told no.
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