For the sound, I think maybe something like having it make noises much less frequently and more quietly, in combination with having a random chance for them to play even if it isn't around would be good. As it is, it's just a matter of "Oh, I recognise that sound effect, that means 966 is here"...
966 is so fucking loud and easy to detect, it's unreal. You can hear it from a mile away, you can see it with NVGs and CCTV, turrets can see it. It has zero health and zero damage.
It needs reworking. Something where it is actually able to effectively stalk people (not loud as hell) and kill...
I main a non-combative role, my guy. I'm speaking from experience. I once spectated a pair of CI DCs on USA and watched them struggle for like an hour to steal some 008 syringes because they couldn't figure out how to hack a CL4 or that you couldn't door fault an airlock - and not once did E-11...
It's crazy how that isn't what I'm suggesting.
I'm suggesting that SL be able to place down a shared chem vault, with a permissions system similar to the fridges, where anyone with permission to access the vault be able to add or remove from it. The idea is basically "what if the fridges were...
What does this suggestion change/add/remove:
Replace the shared chemical fridges with shared chemical banks, similar to the personal chem banks available via subscription. These would have the same shared access, logs, restrictions, etc. that the current fridges do, but otherwise work like the...
Then make it not work that way as you add it to the menu. It already has issues like the one you mentioned when moving - rework it so it's all in the menu and works reasonably
I only started playing at the end of 2023 and didn't get involved in IA until later. All I can tell you is that the non-combative rules even with the later change never made sense and only caused problems. Most of the server couldn't read so they somehow understood it to mean they were...
I don't know where you got that quote, but the rules used to say "Internal Affairs Department (May not actively seek out combat in relation to raids and breaches)".
I can tell you from experience that IA absolutely wasn't just fine prior to becoming properly combative. It was a major issue that we ran into all of the time, partly because nobody understood the rule and partly because it made no actual sense - it just led us to keep getting told we couldn't...
+Support
Spam clicking is never fun. Do the same with breaking doors as SCPs - press G to start/stop it, and also stop if you get too far away or whatever.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.