What does this suggestion change/add/remove:
When an 8837 blackhole collapses, the damage it does should not affect people who are on the other side of walls to it, or there should be a significant damage reduction.
Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge.
Possible Positives of the suggestion (At least 2):
Possible Negatives of the suggestion:
Based on the Positives & Negatives, why should this suggestion be accepted:
If you can't see why "being able to unavoidably kill multiple people through a wall at the same time" is an unfun and imbalanced gameplay element, there's no hope for you.
When an 8837 blackhole collapses, the damage it does should not affect people who are on the other side of walls to it, or there should be a significant damage reduction.
Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge.
Possible Positives of the suggestion (At least 2):
- Saner balance. 8837 shouldn't be able to place these in doorways and the like for a free kill on 5 people who can't even see the blackhole, nevermind shoot it to counter it.
- Removes an insanely unfun element. I shouldn't be spontaneously dying or taking damage from blackholes placed on different floors (e.g. one in LCZ can damage you in Security Sector) or with thick concrete walls in between me and the entity itself. The ability is supposed to be counterable, but it being able to kill you through walls means it often is not.
- Brings 8837 more in line with what it was (to my knowledge) supposed to be like - a support, not a reality bender with the ability to unavoidably kill multiple people through walls at the same time.
- Prevents people from randomly taking damage from unknown sources during an 8837 breach. Standing in Security Sector when 8837 is using blackholes in LCZP just has you talking random hits of like 50 damage for no discernable reason.
Possible Negatives of the suggestion:
- Makes the server more like an RP server instead of a 24/7 breach combat server, which a lot of people don't like.
- Balancing can be difficult
Based on the Positives & Negatives, why should this suggestion be accepted:
If you can't see why "being able to unavoidably kill multiple people through a wall at the same time" is an unfun and imbalanced gameplay element, there's no hope for you.