What does this suggestion change/add/remove:
I would like to have flask support clamps added to chemical laboratories and stations where they will hold/stabilize any flask put into it so its impossible for it to fly off and become unretrievable or extremely annoying to put inside the inventory (Unstable Liquids like Anima, 106, etc.)
The Flask clamp should enable the player to interact with it as if its on the ground (put liquids in the flask, and picking up) and specifically be placed in the chemical laboratories of the 3 main factions that handle anomalous chemicals. The reason it should not be an movable entity is because we already have a ton of entities and also defeats the point of having unstable chemicals in the first place. (Example pic below)

Has something similar been suggested before? If so, why is your suggestion different?:
Not that I am aware of
Possible Positives of the suggestion (At least 2):
- Cuts down on cases of chemicals being unretrievable
- Don't have to chase down your chemical every time you want to use it or having to put it away every time
- Makes trading these chemicals simpler
Possible Negatives of the suggestion:
- Development Time
- May be difficult to program interaction to allow pouring
- Slightly circumvents the unstable liquid traits
Based on the Positives & Negatives, why should this suggestion be accepted:
Despite the purpose of unstable liquids, it becomes extremely annoying and disruptive to deal with the mechanics, especially when it is dealt with in a supposed professional environment designed to test these liquids. Having a support clamp would allow some relief and efficiency in dealing with unstable liquids and lets testing be fun without stuff flying all over the place.
I would like to have flask support clamps added to chemical laboratories and stations where they will hold/stabilize any flask put into it so its impossible for it to fly off and become unretrievable or extremely annoying to put inside the inventory (Unstable Liquids like Anima, 106, etc.)
The Flask clamp should enable the player to interact with it as if its on the ground (put liquids in the flask, and picking up) and specifically be placed in the chemical laboratories of the 3 main factions that handle anomalous chemicals. The reason it should not be an movable entity is because we already have a ton of entities and also defeats the point of having unstable chemicals in the first place. (Example pic below)

Has something similar been suggested before? If so, why is your suggestion different?:
Not that I am aware of
Possible Positives of the suggestion (At least 2):
- Cuts down on cases of chemicals being unretrievable
- Don't have to chase down your chemical every time you want to use it or having to put it away every time
- Makes trading these chemicals simpler
Possible Negatives of the suggestion:
- Development Time
- May be difficult to program interaction to allow pouring
- Slightly circumvents the unstable liquid traits
Based on the Positives & Negatives, why should this suggestion be accepted:
Despite the purpose of unstable liquids, it becomes extremely annoying and disruptive to deal with the mechanics, especially when it is dealt with in a supposed professional environment designed to test these liquids. Having a support clamp would allow some relief and efficiency in dealing with unstable liquids and lets testing be fun without stuff flying all over the place.