MilitaryRP - GM Application - 'Gonzallez'

Dec 25, 2024
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Your Username: 'Gonzallez'

Your SteamID: STEAM_0:0:172001551

Discord Username: gallixy5001

Age: 19

What's your current playtime: 500 hours across all CN Servers, played MRP on and off since 2021

Do you have a mic: Yes

Your characters name: 17th 1LT Gonzallez / SHA INF PVT Gonzallez

Is this the first application you made? If no, link all previous applications: Yes, this is my first application.

Have you received any kicks/warns/bans, and if so, why: August 2023 - RDM
September 2024 - Illegal Fob Placement
October 2024 - 'Headglitching'

How many hours can you be on everyday: I can play most days for about 2 hours minimum

Do you have any previous experience as a Gamemaster/Event Manager in a community: N/A

Why would you like to become a Gamemaster: I would like to become a Gamemaster because because I enjoy playing the events and would like to become part of the team that helps to put them on more frequently! I've played a fair amount of events through my time playing. I also believe that events are a key part of keeping the MRP player-base coming back for more and helping to elevate their experience.

What do you think you would be able to help us with on the server? Why are you special over the other applicants: I have been SAS COL in the past so have helped in little mini events on the server before and have a good relationship with a few of the people already in the GM team. I also feel like, due to my frequency of playing recently I know what the server wants from an event and what they find more fun.

Please List 3 small event ideas (Which would involve at least one side of the server): Idea 1:
'Towns Takeover'
This would entail a number of people playing ER or Civilian and building up a little base in the West Towns area (Highlands as it's on current rotation). They would have 2 members of high command (from either side) held captive and both sides would work together to try retrieve them from their kidnappers. It would be no vehicles and the kidnappers would have extra health to help with balancing and make the event last a little longer. If the kidnappers manage to hold out for over e.g. 25 minutes then they would start negotiations with NATO and USSR for a reasonable cash reward (money maybe sourced from GM team helping).

Idea 2:
'Tank March'
This would be faction vs faction. One faction would defend and one attack. It would involve the defending faction having to do a convoy around a set route in 8 tanks without being exploded and will pick up 'Vital Information' half way around. Their goal is to retrieve and deliver this information to base. The attacking side will only be able to use Infantry Fighting Vehicles and Anti-Armour Jobs to try and stop them.

Idea 3:
'Cryptic Ciphers'
Both sides will be given a V-textscreen hidden in their base which will be Caesar Ciphered once in order to make it not too hard to decode, which will tell them what location to go to and it would lead them to a given point, e.g. outpost where an unlocked, neutral armoured vehicle will be sat (invincible because someone will blow it up) and they have to get it back to base as it contains a secret chip underneath with vital information.

Please List an map change event idea (Involving both sides and the entire server): OPERATION 'IRON DAWN'

Mad NWO scientists were testing robotics in an off the grid bunker in a snowy land when their next generation robots went AWOL and brutally killed them! This would be a NATOxUSSR collaboration type of event which would involve capturing multiple warehouses taken over and being held by AWOL robots. The mutual forces will have to work together to eventually get to the bunker and destroy the 'CORE PROCESSOR' that powers the network of robots and shutdown the Robotic Revolt! The GM team will be the 'Robots' and some staff too if extra numbers are needed.

List an example mission for each pair of regiments (RMP/AOR, SAS/STS, IVG/ISAF, JAF/SWB, 1stAL/17thAR): RMP/KGB:
One of the regiments would set up a checkpoint near their base gates and anyone who enters/leaves would be checked in order to train them up to uncover spies faster and stop the hostile faction stealing intelligence.

SAS/AG:
Infiltration Invasion. A quick 'in and out' operation to retrieve a high command member that has been taken hostage by the opposing faction only AG and SAS will be allowed to partake to ensure a good chance at rescue.

ISAF/SHA:
They will be sent to a point on the map to contain and control a mini outbreak of an unknown substance before the opposing side gets hold of it.

JAF/ABT:
They will have to take out a Blackhawk or MI-17 and hot drop their members into an enclosed area to pick up vital information and then pick them up and bring them back to base in the quickest time.

17TH/10TH:
They will be sent out to repair and retrieve a new next-gen tank from a given location, eliminating a small force of hostiles defending it.