What does this suggestion change/add/remove:
This suggestion adds a perk system to the SCP RP server. All human players (e.g., Class-D, Chaos, MTF) share a pool of unique perks, unlocked over time through RP milestones, applying to any human role. Each SCP (e.g., SCP-173, SCP-096) comes with 4 specific perks, but unlocking a perk on one SCP makes it available to all SCPs you play. These perks—offering subtle abilities, roleplay enhancements, or situational bonuses—persist across sessions, adding variety and customization without altering core mechanics.
Has something similar been suggested before? If so, why is your suggestion different?:
No, this has not been suggested before to my knowledge. While there may have been ideas for new mechanics, a perk system with a shared human pool and 4 SCP-specific perks that unlock across all SCPs is unique. It’s different because it mixes individual SCP flavor with universal access, rewarding roleplay progression in a fresh way.
Possible Positives of the suggestion (At least 2):
This suggestion should be accepted because it tackles a real issue: things can get very repetitive and boring for players who’ve been in the community for a long time. A perk system with a shared human pool—like an MTF’s radio intuition—and 4 SCP perks unlocking across all SCPs—like SCP-049’s eerie aura—brings new life to the RP server, blending customization with progression. Sure, balance and staff effort are hurdles, but the payoffs—breaking monotony, spicing up roleplay, and rewarding dedication—make it worth it. Starting with a lean human pool and a couple SCPs’ perks, then building out with feedback, could turn this into a killer feature.
This suggestion adds a perk system to the SCP RP server. All human players (e.g., Class-D, Chaos, MTF) share a pool of unique perks, unlocked over time through RP milestones, applying to any human role. Each SCP (e.g., SCP-173, SCP-096) comes with 4 specific perks, but unlocking a perk on one SCP makes it available to all SCPs you play. These perks—offering subtle abilities, roleplay enhancements, or situational bonuses—persist across sessions, adding variety and customization without altering core mechanics.
Has something similar been suggested before? If so, why is your suggestion different?:
No, this has not been suggested before to my knowledge. While there may have been ideas for new mechanics, a perk system with a shared human pool and 4 SCP-specific perks that unlock across all SCPs is unique. It’s different because it mixes individual SCP flavor with universal access, rewarding roleplay progression in a fresh way.
Possible Positives of the suggestion (At least 2):
- Relieves Veteran Boredom: For players who’ve been around a while, roleplay can get dull. Unlocking perks—like a Chaos operative’s knack for improvised traps or an SCP-049 perk boosting all SCPs’ eerie aura—keeps the server thrilling for long-timers.
- Boosts Roleplay Variety: A shared human pool (e.g., an MTF’s enhanced radio intuition or a Class-D’s knack for spotting weak locks) and 4 SCP perks unlocking across all SCPs (e.g., SCP-106’s corrosion trail usable by SCP-173) let players experiment, sparking wild and creative RP moments.
- Rewards Progression: Unlocking perks through RP milestones gives players a sense of growth, motivating them to dive deeper into human roles and SCPs alike.
- Balance Challenges: If a human perk like trap-making turns Chaos into a nightmare to fight or an SCP perk like corrosion makes containment a mess, it could throw off RP balance.
- Newcomer Disadvantage: Veterans with a bunch of unlocked perks might overshadow newbies who are still starting out, creating a gap.
- Development Effort: Crafting a varied human perk pool and 4 distinct perks per SCP, with unlocks shared across all SCPs, could demand serious staff time and tweaking.
This suggestion should be accepted because it tackles a real issue: things can get very repetitive and boring for players who’ve been in the community for a long time. A perk system with a shared human pool—like an MTF’s radio intuition—and 4 SCP perks unlocking across all SCPs—like SCP-049’s eerie aura—brings new life to the RP server, blending customization with progression. Sure, balance and staff effort are hurdles, but the payoffs—breaking monotony, spicing up roleplay, and rewarding dedication—make it worth it. Starting with a lean human pool and a couple SCPs’ perks, then building out with feedback, could turn this into a killer feature.