Denied Little Things & possible SCPs

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Clementine

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Feb 26, 2025
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This is just a list of little things I've heard wanted, experienced through gameplay that could be changed or thought would be good to implement to let the server world be more "alive".

1 - More female player models: I'm a girl, and all of my characters are "generic male_1" player models. The only female player models are Assistant Overseers, Consultants, or Doctors. That's fine in all, but I'm confused as to why you only see those models for those positions.

2 - Permanent weapons override: If you buy a permanent weapon, and you have a combat role, then your permanent weapon should override the job weapon that the position gives you. Example, if you're a cadet ( like I am rn actually ) and you buy a perma gun, then you don't need to carry around the MP5 anymore, as carrying two guns gets in the way of quickly swapping between a secondary and primary ( The mp5 sits 1st in the UI so often I accidentally switch to it in a fire fight ) Also, you can remove the MP5 with a weapon checker tool, so you can remove it, I would just like to see an option, or an "in world way" of doing it.

3 - SCP level correction: Everyone starts out gaining SCP levels as "safe" SCPs. 2295, 999 & 912 are perfect for what they are. Easy SCPs that people play as to get too more interesting SCPs to play as by gaining SCP XP. They're active, easy, and tend to be helpful, so wouldn't it make sense if they got more experience to help players along? Maybe just give the "safe" SCPs double experience ( 20XP instead of 10XP ) that way they can level up faster for doing the same things they've always done.

Speaking of which
New SCPs:

4 - SCP-018:

SCP-018 is a red Super Ball produced by Wham-O in 1969. It has anomalous properties, bouncing with over 200% efficiency, making it an extremely dangerous projectile capable of reaching speeds over 100 km/h. After causing significant damage and injuries, it was contained by the SCP Foundation.

Containment:
It is stored in a sealed, padded box submerged in a polyethylene tank to slow its movement if it escapes. Personnel require protective gear when handling it.

- It can replace one of the empty containment cells in Innanimate Objects in LCZ. It should be open to everyone, Class 1 & above. Cross testing will need Class 2 clearance and above as per usual research guidelines. It should be thrown like a grenade consumable, and would need a beam to "catch" it out of the air.

5 - SCP-529:

SCP-529, nicknamed "Josie," is a small, affectionate grey tabby cat with an anomalous feature—its body appears to be cleanly cut in half just past the ribcage, with no visible hindquarters. Despite this, Josie behaves as if her missing half is still present, walking and even attempting to relieve herself normally.

The exposed cross-section is pure black, absorbing all wavelengths of light, and has a slightly yielding texture. Touching it may cause Josie to react either affectionately or aggressively, though scratches from her have no abnormal effects.

Containment:
Josie is classified as Safe and requires no special containment. She is free to roam the lower levels of the facility but must not be fed cheese, as deprivation causes her distress.

- Josie should just walk around LCZ and any safe areas. Unlike 999, Josie should just walk around and "be a cat". Think of Josie like a SCP spectator camera. No containment breach would occur, and it would be one of the 1st SCPs people could play as.

6 - SCP-1205:

SCP-1205 is a self-restoring patch of decaying floral-print wallpaper affixed to a cut-away wall segment. It regenerates any damaged portions within 24 hours, and attempts to destroy it produce a distant shrieking sound. The wallpaper occasionally alters its shape and size slightly but does not seem to cause harm to observers. However, Incident 1205-G███ raises concerns about possible perception-altering effects. Eyewitness reports suggest it may move on its own, and there are claims that sections of documentation about it have mysteriously disappeared, though this is disputed.

- This one can replace the other empty cell, with a few modifications to match the containment procedures. It should be open to everyone, Class 2 & above. Cross testing will need Class 3 clearance and above as per usual research guidelines. If it is self-replicating, then you could have a breach situation with it, wherein an individual testing on it takes a piece with it and it ends up spreading over walls and other surfaces.


Welp, that's all my suggestions. Thanks for reading and taking them into account. ^w^
 
Holy hell...

#1 - Noone will create female playermodels because they take too much time to develop and pac3 exists

#2 - This is already a thing overriding max 2 weapons of the same type

#3 - I agree with this early SCPs should get a bit higher XP rates than they have right now

#4 - Would be considered a CL3 SCP considering it is harmful if not contained but otherwise why not

#5 - This would be nice to have however you dev time for this would be a bit annoying making it a High risk - low reward just like SCP 073 was.

#6 - I dont know what the fuck this is however we dont need more anomalous pictures

## - Bonus points - Follow the format [HERE] and please read the FAS [HERE]

Thank you.
 
Jan 27, 2022
541
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Holy hell...

#1 - Noone will create female playermodels because they take too much time to develop and pac3 exists

#2 - This is already a thing overriding max 2 weapons of the same type

#3 - I agree with this early SCPs should get a bit higher XP rates than they have right now

#4 - Would be considered a CL3 SCP considering it is harmful if not contained but otherwise why not

#5 - This would be nice to have however you dev time for this would be a bit annoying making it a High risk - low reward just like SCP 073 was.

#6 - I dont know what the fuck this is however we dont need more anomalous pictures

## - Bonus points - Follow the format [HERE] and please read the FAS [HERE]

Thank you.
when tf were u a dev
 
I'm a girl, and all of my characters are "generic male_1" player models. The only female player models are Assistant Overseers, Consultants, or Doctors. That's fine in all, but I'm confused as to why you only see those models for those positions.
This topic has been discussed in the past to death. Unfortunately the contention on this so far is that, while wanted by the community and recognised as such, the Staff position on top of what Simon said has been previously stated as potentially encouraging unwanted actions on the server and would potentially cause content bloat, which the server always has had a long-time problem with. The community has rebut these points in the past, but I don't know what the current contentions are. My understanding of this topic is that the debate is at a standstill, with neither side seeming willing to accept either's offered points.
2 - Permanent weapons override
As mentioned, this is already how this operates.
Everyone starts out gaining SCP levels as "safe" SCPs. 2295, 999 & 912 are perfect for what they are. Easy SCPs that people play as to get too more interesting SCPs to play as by gaining SCP XP. They're active, easy, and tend to be helpful, so wouldn't it make sense if they got more experience to help players along? Maybe just give the "safe" SCPs double experience ( 20XP instead of 10XP ) that way they can level up faster for doing the same things they've always done.
The topic of SCP exp gain has also been discussed to death in the past. This is a topic I personally am familiar with. My understanding of the Staff position on this matter is that the way SCPs gain exp and their general progression has deliberately design aspects to it for the purpose of preventing a focus on breach gameplay, etc. and idea is that granting either more opportunities to gain SCP exp or otherwise increasing the rate at which the exp is earned can disrupt the intended progession design. I forget the full suite of reasons, but the point is there's more nuance to this that the bottom line is we can't just simply change how SCPs get exp or give them more opportunities to do so. It sucks and I've spent a good amount of my time trying to find a reasonable solution to this, but unfortunately I have ended up empty-handed. I wish I had something better for you.
SCP-018 is a red Super Ball produced by Wham-O in 1969. It has anomalous properties, bouncing with over 200% efficiency, making it an extremely dangerous projectile capable of reaching speeds over 100 km/h. After causing significant damage and injuries, it was contained by the SCP Foundation.

Containment:
It is stored in a sealed, padded box submerged in a polyethylene tank to slow its movement if it escapes. Personnel require protective gear when handling it.

- It can replace one of the empty containment cells in Innanimate Objects in LCZ. It should be open to everyone, Class 1 & above. Cross testing will need Class 2 clearance and above as per usual research guidelines. It should be thrown like a grenade consumable, and would need a beam to "catch" it out of the air.
Interesting - Would potentially provide some refreshing new research gameplay to multiple otherwise struggling departments. However, massive potential for abuse, not to mention glitching/exploits/physics issues that may make the server unhappy. May be denied on that basis (providing you edit to follow the format.)
5 - SCP-529:

SCP-529, nicknamed "Josie," is a small, affectionate grey tabby cat with an anomalous feature—its body appears to be cleanly cut in half just past the ribcage, with no visible hindquarters. Despite this, Josie behaves as if her missing half is still present, walking and even attempting to relieve herself normally.

The exposed cross-section is pure black, absorbing all wavelengths of light, and has a slightly yielding texture. Touching it may cause Josie to react either affectionately or aggressively, though scratches from her have no abnormal effects.

Containment:
Josie is classified as Safe and requires no special containment. She is free to roam the lower levels of the facility but must not be fed cheese, as deprivation causes her distress.

- Josie should just walk around LCZ and any safe areas. Unlike 999, Josie should just walk around and "be a cat". Think of Josie like a SCP spectator camera. No containment breach would occur, and it would be one of the 1st SCPs people could play as.
Biased, but I am heavily against the idea of having a cat in a dangerous area like an SCP site. Not a fan.
6 - SCP-1205:

SCP-1205 is a self-restoring patch of decaying floral-print wallpaper affixed to a cut-away wall segment. It regenerates any damaged portions within 24 hours, and attempts to destroy it produce a distant shrieking sound. The wallpaper occasionally alters its shape and size slightly but does not seem to cause harm to observers. However, Incident 1205-G███ raises concerns about possible perception-altering effects. Eyewitness reports suggest it may move on its own, and there are claims that sections of documentation about it have mysteriously disappeared, though this is disputed.

- This one can replace the other empty cell, with a few modifications to match the containment procedures. It should be open to everyone, Class 2 & above. Cross testing will need Class 3 clearance and above as per usual research guidelines. If it is self-replicating, then you could have a breach situation with it, wherein an individual testing on it takes a piece with it and it ends up spreading over walls and other surfaces.
...Eh. No. Not compelling, imo. Doesn't really provide anything interesting for the effort it would take to add it. Not good.

Anyway, as said, follow the suggestion format, but even then, will probably be denied anyway for the reasons I have stated and potentially more.
-Support
 
Last edited:
Jun 24, 2022
276
46
111
This is just a list of little things I've heard wanted, experienced through gameplay that could be changed or thought would be good to implement to let the server world be more "alive".

1 - More female player models: I'm a girl, and all of my characters are "generic male_1" player models. The only female player models are Assistant Overseers, Consultants, or Doctors. That's fine in all, but I'm confused as to why you only see those models for those positions.

2 - Permanent weapons override: If you buy a permanent weapon, and you have a combat role, then your permanent weapon should override the job weapon that the position gives you. Example, if you're a cadet ( like I am rn actually ) and you buy a perma gun, then you don't need to carry around the MP5 anymore, as carrying two guns gets in the way of quickly swapping between a secondary and primary ( The mp5 sits 1st in the UI so often I accidentally switch to it in a fire fight ) Also, you can remove the MP5 with a weapon checker tool, so you can remove it, I would just like to see an option, or an "in world way" of doing it.

3 - SCP level correction: Everyone starts out gaining SCP levels as "safe" SCPs. 2295, 999 & 912 are perfect for what they are. Easy SCPs that people play as to get too more interesting SCPs to play as by gaining SCP XP. They're active, easy, and tend to be helpful, so wouldn't it make sense if they got more experience to help players along? Maybe just give the "safe" SCPs double experience ( 20XP instead of 10XP ) that way they can level up faster for doing the same things they've always done.

Speaking of which
New SCPs:

4 - SCP-018:

SCP-018 is a red Super Ball produced by Wham-O in 1969. It has anomalous properties, bouncing with over 200% efficiency, making it an extremely dangerous projectile capable of reaching speeds over 100 km/h. After causing significant damage and injuries, it was contained by the SCP Foundation.

Containment:
It is stored in a sealed, padded box submerged in a polyethylene tank to slow its movement if it escapes. Personnel require protective gear when handling it.

- It can replace one of the empty containment cells in Innanimate Objects in LCZ. It should be open to everyone, Class 1 & above. Cross testing will need Class 2 clearance and above as per usual research guidelines. It should be thrown like a grenade consumable, and would need a beam to "catch" it out of the air.

5 - SCP-529:

SCP-529, nicknamed "Josie," is a small, affectionate grey tabby cat with an anomalous feature—its body appears to be cleanly cut in half just past the ribcage, with no visible hindquarters. Despite this, Josie behaves as if her missing half is still present, walking and even attempting to relieve herself normally.

The exposed cross-section is pure black, absorbing all wavelengths of light, and has a slightly yielding texture. Touching it may cause Josie to react either affectionately or aggressively, though scratches from her have no abnormal effects.

Containment:
Josie is classified as Safe and requires no special containment. She is free to roam the lower levels of the facility but must not be fed cheese, as deprivation causes her distress.

- Josie should just walk around LCZ and any safe areas. Unlike 999, Josie should just walk around and "be a cat". Think of Josie like a SCP spectator camera. No containment breach would occur, and it would be one of the 1st SCPs people could play as.

6 - SCP-1205:

SCP-1205 is a self-restoring patch of decaying floral-print wallpaper affixed to a cut-away wall segment. It regenerates any damaged portions within 24 hours, and attempts to destroy it produce a distant shrieking sound. The wallpaper occasionally alters its shape and size slightly but does not seem to cause harm to observers. However, Incident 1205-G███ raises concerns about possible perception-altering effects. Eyewitness reports suggest it may move on its own, and there are claims that sections of documentation about it have mysteriously disappeared, though this is disputed.

- This one can replace the other empty cell, with a few modifications to match the containment procedures. It should be open to everyone, Class 2 & above. Cross testing will need Class 3 clearance and above as per usual research guidelines. If it is self-replicating, then you could have a breach situation with it, wherein an individual testing on it takes a piece with it and it ends up spreading over walls and other surfaces.


Welp, that's all my suggestions. Thanks for reading and taking them into account. ^w^
the one time when someone make a suggestion without using a format and its actually looks decent and looks like you took your time on
these scp are decent as well and if it gets accept i will have an excuse to make a suggestion to finally remove 073
so.... +suppport
 
1 - More female player models: I'm a girl, and all of my characters are "generic male_1" player models. The only female player models are Assistant Overseers, Consultants, or Doctors. That's fine in all, but I'm confused as to why you only see those models for those positions.
PAC3 also most of the models that don't have a female model [Other than Chef, Tech, etc.] are wearing body armor or heavy equipment you can say is hiding the identifiable features.

2 - Permanent weapons override: If you buy a permanent weapon, and you have a combat role, then your permanent weapon should override the job weapon that the position gives you. Example, if you're a cadet ( like I am rn actually ) and you buy a perma gun, then you don't need to carry around the MP5 anymore, as carrying two guns gets in the way of quickly swapping between a secondary and primary ( The mp5 sits 1st in the UI so often I accidentally switch to it in a fire fight ) Also, you can remove the MP5 with a weapon checker tool, so you can remove it, I would just like to see an option, or an "in world way" of doing it.
Go to the gun dealer, should be there.

3 - SCP level correction: Everyone starts out gaining SCP levels as "safe" SCPs. 2295, 999 & 912 are perfect for what they are. Easy SCPs that people play as to get too more interesting SCPs to play as by gaining SCP XP. They're active, easy, and tend to be helpful, so wouldn't it make sense if they got more experience to help players along? Maybe just give the "safe" SCPs double experience ( 20XP instead of 10XP ) that way they can level up faster for doing the same things they've always done.
ehhh, not really needed but not harmful and just needs to change 3 numbers in the code, why not?

Speaking of which
New SCPs:

Fuck no there's enough that are poorly balanced and hellish.
4 - SCP-018:

5 - SCP-529:

Both been denied before.
018 because balance.
529 because edgy children will start shooting it as soon as they can.
 

Holland

Head Moderator
Head Moderator
SCP-RP Staff
Content Team
Donator
Aug 27, 2022
356
67
111

Suggestion responds​



Hey @Clementine ,

Your Post is violating the suggestion rules of having multiple reworks or suggestions in 1 post.
Please edit the post to either have 1 topic/suggestion or 1 rework instead of multiple small suggestions/reworks

Do this within 48 Hours or your post will be locked and marked as denied.

"Suggestions should be made for 1 feature or 'rework' (a rework can be e.g. a collection of suggestions about a single department or MTF), please do not group up multiple features or reworks into one thread. You may post one suggestion thread every 24 hours. "

Greetings,
Content member,
Holland
 
"Suggestions should be made for 1 feature or 'rework' (a rework can be e.g. a collection of suggestions about a single department or MTF), please do not group up multiple features or reworks into one thread. You may post one suggestion thread every 24 hours. "
Not Staff, but to further help with this, for @Clementine, the quoted text is from the suggestion format post, in the sticky threads at the top of this subforum and to my understanding, its content is generally enforced as rule.

Honestly, having the FAQ and that be separate posts I feel causes some level of confusion, which lately appears to be resulting in a lot more unformatted and just generally... I want to say 'violating,' but that feels accusatory. Unintentionally violating, I guess? Suggestions from newer people to the community (Or at least, just to making suggestions).

In the spirit of constructiveness and trying to foster the future creation of more usable suggestion threads, I would suggest that the relevant Staff consider consolidating the FAQ and the format post in some manner - But I understand that this cannot be done immediately as, because of the positions of the posters of both posts, it would require someone with the relevant forum permissions to alter or otherwise remove said posts for their replacement, as well as devoting time and effort into developing a suitable replacement combination post etc. etc. I could go over the whole nuance of this, but you understand that I understand and the bottom line is that it isn't something that is readily doable this moment, and that it's also not a priority at this time.

EDIT: In the interest of (hopefully) making this process easier & simpler for you, I am heavily ideating formalising this idea into an actual suggestion thread, with the intent being to provide a first draft for you to work off of, based on the existing FAQ & Suggestion Format posts with slight readability & flow improvement as well as some redundancy removal, to try and improve the level of communication toward the community and what is expected of us when making suggestions - However, I understand that this may not be desired for several reasons. If you do not wish me to do so, please let me know either when closing this thread or by contacting me directly. I will also not assume that a lack of acknowledgement or contact constitutes approval.


EDIT: I have abandoned this idea after discussing it with a member of SL and finding myself in agreement with their response.
 
Last edited:

Clementine

Member
Feb 26, 2025
7
0
11

Suggestion responds​



Hey @Clementine ,

Your Post is violating the suggestion rules of having multiple reworks or suggestions in 1 post.
Please edit the post to either have 1 topic/suggestion or 1 rework instead of multiple small suggestions/reworks

Do this within 48 Hours or your post will be locked and marked as denied.

"Suggestions should be made for 1 feature or 'rework' (a rework can be e.g. a collection of suggestions about a single department or MTF), please do not group up multiple features or reworks into one thread. You may post one suggestion thread every 24 hours. "

Greetings,
Content member,
Holland
Pretty much already denied based off the fact I didn't follow the guide. I don't have a way of deleting it, so I'm fine with letting it get locked and denied. I can wait to post again later using the proper format. Thanks for letting me know tho ^w^
 
Pretty much already denied based off the fact I didn't follow the guide. I don't have a way of deleting it, so I'm fine with letting it get locked and denied. I can wait to post again later using the proper format. Thanks for letting me know tho ^w^
You may also withdraw your suggestion, simply by saying that you would like to do so.
 
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