What does this suggestion change/add/remove?
I will be suggesting a rework on jobs that I believe are no doubtable underpowered and indeed require a buff, and I will put the suggestion starting
Has something similar been suggested before? If so, why is your suggestion different?:
No
Possible Positives of the suggestion (At least 2):
-Will revive CI
-Make CI great again
-New opportunity
-Money making moves
-Chaos
Possible Negatives of the suggestion:
none.
Based on the Positives & Negatives, why should this suggestion be accepted:
I think this should be accepted because of how underpowered CI is and CI has not have a buff for 2 years and i think its time to buff them.
I also totally 100% absolutely ask both US and UK CO team and they 100% support this.
I will be suggesting a rework on jobs that I believe are no doubtable underpowered and indeed require a buff, and I will put the suggestion starting
CI Juggernaut
HP: 5000
Armor 1
Weapons/Tools: The mauler, advance field kit, Lugar, and nitroglycerin (jugg is allowed to use aa on humans)
Salary: 1 dollar
Slots: 2
Rank requirement: Alpha
Description: These beasts are a menace to society when raiding foundations. They were given intense training in endurance and strength, surgically implanted with an exoskeleton suit, and injected with many steroids, significantly increasing their strengths and durability, thus becoming the ultimate tank that CI has ever created.
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CI The Stalker
HP 100
Armor 100
Weapons/tools: combat knife, Upgrade TE-5, ARX, Lugar, upgrade interrogation, upgrade weapon checker, Level 3 CI card, Tear Gas, Smoke grenade, Upgrade elastic restrains (makes it impossible to break out), disguise kit, and Meth.
Passive ability: your speed and HP will increase the longer you stalk a person of interest.
Salary: 1
Slots: 3
Description: These things have mastered the art of stealth and can slide under the ranks of the enemy force with no eyebrow raised. They also have an obsession with stalking targets and playing mind games with them before going for the capture. They are also the masters of chaos, and if just one manages to enter HCZ, it can cause a 5 SCP breach. These operatives are agents of chaos in the name of the insurgency.
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CI Elite Operatives
HP: 200
Armor 100
Weapons/tools: TE-5, CQ300, Lugar, smoke/frag grenade, elastic restraints, and a combat knife (backstab instantly kills the person.
Passive ability: They are 15% faster than normal people.
salary 16.66 dollars
Slots: ∞
Rank requirement: Alpha
Description: After multiple failures in raid attempts in the foundation base, CI high command proceeds to intensify training and implanting their soldiers with exoskeleton suits thanks to the RND team; due to this, CI operatives have undergone a significant increase in both stamina, strength, endurance, and are now efficient killers in the front lines
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CI Combat Medics
HP: 150
Armor 100
Weapons and tools: TE-5, Ghost r5, First Aide Kit, Medic drone, drone tablet, defibrillator Makarov pistol, Stim Pistol(heals person hit by it 30 HP), potent duloxetine grenade, medic cuffs and a lugar
Passive ability: The medic can now open the menu regardless of whether the medic is near a medic cabinet.
Salary: 400 dollars
Slots: 8
Rank requirement: Beta and Medical License
Description: With the issue of the high fatality rate in this cell, CI high command sent all Medical Operatives to advanced medical school to gain further knowledge in the path of the medical field; after graduating from the course, they would be sent to teams in a shade task force to do joint train ops. After months of intense training and school, CI combat medics have not only improved in strengths, but they also invented a drone that can heal soldiers, a stim pistol, and made a gas grenade filled with potent duloxetine, which has been shown to increase the combat effectiveness of this cell and making the combat medics a key role in supporting the CI members in both field and raiding operations.
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CI Deadshot
HP 100
Armor 50
Weapon/tools: TE-5, Sanctum, CI level 3, ARX, Smoke grenade, invisibility cloak, and Lugar
Ability: Can be invisible for up to 2 mins when activating the cloaking device
Salary: You earn 400 dollars for every kill you make and 3000 dollars if you kill a target.
Slots: 4
Ranks required: Gamma and sniper license.
Description: Deadshots are the best of the best when it comes to marksmanship. Trained by the shade task force sharpshooters team, these killers will identify their target and terminate them before they even notice, and with the recovery of 966 DNA, the RND team managed to create a device that allows the operate holding it to completely go invisible however it seems that the device cannot be used if the operative is wearing the standard armor or is using their weapon, so due to this Deadshot operative are given MSV (Modular Scalable Vest) to allow the operative to utilize the invisibility cloak, This not only makes Deadshot experts in scouting foundation base, it also makes them perfect assassins ready to murder anyone the CI high command deems so.
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CI Crusader crew (Strike team and delta operative)
HP 200
Armor 200
Weapons/tools: QBZ, AA-12, sticky grenade, CI level 3, Deployable shield, Door charges but upgraded, TE-5, elastic restraints, Smoke/Flash/frag grenade, and a bible.
Ability: Door charges can now breach through any door, from a wooden door to a bulk. You are limited to 3.
Salary: 200
Slots 5
Rank requirement: beta and given via tryout.
Descriptions: This group of soldiers has mastered the arts of close-quarter combat and breaching through tight spaces. They were sent to this cell to assist in the destruction of site 65 and are equipped with a modified door breacher that can break through any door, even bulky doors.
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CI Type Green
HP: 3500
Armor: 500
Weapons/tools: reality-bending, te-5, Freedom, VOLK, lugar, and field kit
Unique ability Perfect defense: any CI near you will be immune to bullet damage and will be given a dmg buff of 20%
cost 250 energy
cooldown: 20 mins
Salary: 666
Slot: 1
Description: "Recovered" by CI operatives during their infancy as a newborn babe. The CI high command sent the type blue, who is now a teen, to the Shade task force training facility and fully convinced them that their family was tortured to death by the foundation and that Their gift was bestowed upon them by the engine. After 10 years, Type Blue was able to evolve into a Type Green thanks to the rnd having a better understanding of reality, bending ability, and intense training, allowing him to better control his powers, making him a walker, allowing him to do more than a typical reality bender can do.
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CI Shade Task Force Operative
(this one will be suggested in the future). (It will be more balanced)
HP: 300
Armor: 250
Weapons/tools: DSR, Virtus MCX, Scar-H, Phase device, First aid kit, Elastic restrains, Weapon checker, Interrogation tool, defibrillator, CI Level Restricted, TE-5, Disguise card, and medical restraints
Ability Phase Device: teleports the person using this into the shadow dimension for only 30 sec.
Salary:200
Slots: 4
Requirement: Whitelisted only
Description: The most highly decorated unit that CI has to offer, these Special forces undergo Extremely intense training in Harsh environments, near-death experiences, and even torture of someone they knew dearly in the name of the insurgency. These operatives have been thrown on every mission the insurgency had to offer, from the simple guard and escort to stealing a 008 sample or assassinating a 05 council. These people are not someone you want to mess with or be in their way as they are the angle of death and will show no mercy to anyone in the name of the Chaos Insurgency.
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Combat RND
HP 100
Armor 50
Weapon/tools: Mp5, Lugar, and SCP gas grenade.
Passive Ability Gas grenade: allows the rnd to make any grenade that has 100 ML of the sample. For example, the 096 genome will make anyone who is infected by it go crazy, immortal flesh will give anyone who is in the cloud the effect of regeneration, and 008 will make anyone who is near it turn into a 008.
Salary: 1000
Slots 2
Description: Many RND personnel died due to the foundation raiding Cells, so the High command deemed it necessary to have all non-combatants undergo simple SMG training. High command also encouraged them to attend the raid as a way to do a field test on a bioweapon they made with the samples they had collected over the years of stealing SCPs from the foundation.
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CI Low command
HP 100
Armor 100
Weapons/tools: everything is the same except the primary gun is now a cq300, and the secondary is a Lugar
Salary 9000 dollars
Slots 8
Rank requirement: Delcom-BCOM
Description: The backbone of the CO team is the low command. They are the ones who set up raids and help NCOs improve their leadership. They also get a salary as a CO.
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CI Senior Command
Hp 100
Armor 100
Weapons/tools: everything is the same except the primary gun is now the Virtus MCX, and its secondary is the Lugar
Salary 18000
Slot 4
rank requirement: MCOM
Description: Very few make it this far, and they made it this far due to either being in the shade task force or being a genius-level tactician. These COs oversee designated branches, from being in charge of the Medical department to overseeing tryouts, and are advisors to the commander.
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CI Commander
HP: 200
Armor: 100
Weapons/tools: everything is the same except the primary gun is now the Virtus MCX, and its secondary is the Lugar
Passive ability (For the Insurgency): This ability will buff any CI near the commander to double the damage and speed.
Salary 36000
Slots: 2
Rank requirement: LTCOM -COM
Description: The highest rank in this cell is commander. The commander oversees everything from the shade task force to the CO team and reports everything they have done to the engineers themselves. They are also the only person to give orders and missions to the shade task force, whether it's to guard him or to murder a disloyal soldier. This is a reminder that treason is not tolerated.
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CI The true Tech Expert
HP 10000
Armor 10000
Weapons: True wrench and True door repair tool also has a Lugar
Ability True wrench will either fix or destroy all computer in the server and true door repair will either fix or break all doors in the server
Passive ability (I can Fix it) Any CI that is near the CI tech expert that is wounded will instantly gain there HP and armor.
Slots: 2
Salary: 20000
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And last but not least
CI IRS
HP: null (you can't kill the IRS)
Armor: Null
Weapons: a briefcase and a Lugar
Salary (0-1000000000) depending on who they tax
Rank requirement: anyone who has the riot license
HP: 5000
Armor 1
Weapons/Tools: The mauler, advance field kit, Lugar, and nitroglycerin (jugg is allowed to use aa on humans)
Salary: 1 dollar
Slots: 2
Rank requirement: Alpha
Description: These beasts are a menace to society when raiding foundations. They were given intense training in endurance and strength, surgically implanted with an exoskeleton suit, and injected with many steroids, significantly increasing their strengths and durability, thus becoming the ultimate tank that CI has ever created.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
CI The Stalker
HP 100
Armor 100
Weapons/tools: combat knife, Upgrade TE-5, ARX, Lugar, upgrade interrogation, upgrade weapon checker, Level 3 CI card, Tear Gas, Smoke grenade, Upgrade elastic restrains (makes it impossible to break out), disguise kit, and Meth.
Passive ability: your speed and HP will increase the longer you stalk a person of interest.
Salary: 1
Slots: 3
Description: These things have mastered the art of stealth and can slide under the ranks of the enemy force with no eyebrow raised. They also have an obsession with stalking targets and playing mind games with them before going for the capture. They are also the masters of chaos, and if just one manages to enter HCZ, it can cause a 5 SCP breach. These operatives are agents of chaos in the name of the insurgency.
--------------------------------------------------------------------------------------------------------------------------------------
CI Elite Operatives
HP: 200
Armor 100
Weapons/tools: TE-5, CQ300, Lugar, smoke/frag grenade, elastic restraints, and a combat knife (backstab instantly kills the person.
Passive ability: They are 15% faster than normal people.
salary 16.66 dollars
Slots: ∞
Rank requirement: Alpha
Description: After multiple failures in raid attempts in the foundation base, CI high command proceeds to intensify training and implanting their soldiers with exoskeleton suits thanks to the RND team; due to this, CI operatives have undergone a significant increase in both stamina, strength, endurance, and are now efficient killers in the front lines
----------------------------------------------------------------------------------------------------------------------------------------
CI Combat Medics
HP: 150
Armor 100
Weapons and tools: TE-5, Ghost r5, First Aide Kit, Medic drone, drone tablet, defibrillator Makarov pistol, Stim Pistol(heals person hit by it 30 HP), potent duloxetine grenade, medic cuffs and a lugar
Passive ability: The medic can now open the menu regardless of whether the medic is near a medic cabinet.
Salary: 400 dollars
Slots: 8
Rank requirement: Beta and Medical License
Description: With the issue of the high fatality rate in this cell, CI high command sent all Medical Operatives to advanced medical school to gain further knowledge in the path of the medical field; after graduating from the course, they would be sent to teams in a shade task force to do joint train ops. After months of intense training and school, CI combat medics have not only improved in strengths, but they also invented a drone that can heal soldiers, a stim pistol, and made a gas grenade filled with potent duloxetine, which has been shown to increase the combat effectiveness of this cell and making the combat medics a key role in supporting the CI members in both field and raiding operations.
--------------------------------------------------------------------------------------------------------------------------------------
CI Deadshot
HP 100
Armor 50
Weapon/tools: TE-5, Sanctum, CI level 3, ARX, Smoke grenade, invisibility cloak, and Lugar
Ability: Can be invisible for up to 2 mins when activating the cloaking device
Salary: You earn 400 dollars for every kill you make and 3000 dollars if you kill a target.
Slots: 4
Ranks required: Gamma and sniper license.
Description: Deadshots are the best of the best when it comes to marksmanship. Trained by the shade task force sharpshooters team, these killers will identify their target and terminate them before they even notice, and with the recovery of 966 DNA, the RND team managed to create a device that allows the operate holding it to completely go invisible however it seems that the device cannot be used if the operative is wearing the standard armor or is using their weapon, so due to this Deadshot operative are given MSV (Modular Scalable Vest) to allow the operative to utilize the invisibility cloak, This not only makes Deadshot experts in scouting foundation base, it also makes them perfect assassins ready to murder anyone the CI high command deems so.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
CI Crusader crew (Strike team and delta operative)
HP 200
Armor 200
Weapons/tools: QBZ, AA-12, sticky grenade, CI level 3, Deployable shield, Door charges but upgraded, TE-5, elastic restraints, Smoke/Flash/frag grenade, and a bible.
Ability: Door charges can now breach through any door, from a wooden door to a bulk. You are limited to 3.
Salary: 200
Slots 5
Rank requirement: beta and given via tryout.
Descriptions: This group of soldiers has mastered the arts of close-quarter combat and breaching through tight spaces. They were sent to this cell to assist in the destruction of site 65 and are equipped with a modified door breacher that can break through any door, even bulky doors.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
CI Type Green
HP: 3500
Armor: 500
Weapons/tools: reality-bending, te-5, Freedom, VOLK, lugar, and field kit
Unique ability Perfect defense: any CI near you will be immune to bullet damage and will be given a dmg buff of 20%
cost 250 energy
cooldown: 20 mins
Salary: 666
Slot: 1
Description: "Recovered" by CI operatives during their infancy as a newborn babe. The CI high command sent the type blue, who is now a teen, to the Shade task force training facility and fully convinced them that their family was tortured to death by the foundation and that Their gift was bestowed upon them by the engine. After 10 years, Type Blue was able to evolve into a Type Green thanks to the rnd having a better understanding of reality, bending ability, and intense training, allowing him to better control his powers, making him a walker, allowing him to do more than a typical reality bender can do.
-------------------------------------------------------------------------------------------------------------------------------------
CI Shade Task Force Operative
(this one will be suggested in the future). (It will be more balanced)
HP: 300
Armor: 250
Weapons/tools: DSR, Virtus MCX, Scar-H, Phase device, First aid kit, Elastic restrains, Weapon checker, Interrogation tool, defibrillator, CI Level Restricted, TE-5, Disguise card, and medical restraints
Ability Phase Device: teleports the person using this into the shadow dimension for only 30 sec.
Salary:200
Slots: 4
Requirement: Whitelisted only
Description: The most highly decorated unit that CI has to offer, these Special forces undergo Extremely intense training in Harsh environments, near-death experiences, and even torture of someone they knew dearly in the name of the insurgency. These operatives have been thrown on every mission the insurgency had to offer, from the simple guard and escort to stealing a 008 sample or assassinating a 05 council. These people are not someone you want to mess with or be in their way as they are the angle of death and will show no mercy to anyone in the name of the Chaos Insurgency.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
Combat RND
HP 100
Armor 50
Weapon/tools: Mp5, Lugar, and SCP gas grenade.
Passive Ability Gas grenade: allows the rnd to make any grenade that has 100 ML of the sample. For example, the 096 genome will make anyone who is infected by it go crazy, immortal flesh will give anyone who is in the cloud the effect of regeneration, and 008 will make anyone who is near it turn into a 008.
Salary: 1000
Slots 2
Description: Many RND personnel died due to the foundation raiding Cells, so the High command deemed it necessary to have all non-combatants undergo simple SMG training. High command also encouraged them to attend the raid as a way to do a field test on a bioweapon they made with the samples they had collected over the years of stealing SCPs from the foundation.
----------------------------------------------------------------------------------------------------------------------------------------
CI Low command
HP 100
Armor 100
Weapons/tools: everything is the same except the primary gun is now a cq300, and the secondary is a Lugar
Salary 9000 dollars
Slots 8
Rank requirement: Delcom-BCOM
Description: The backbone of the CO team is the low command. They are the ones who set up raids and help NCOs improve their leadership. They also get a salary as a CO.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
CI Senior Command
Hp 100
Armor 100
Weapons/tools: everything is the same except the primary gun is now the Virtus MCX, and its secondary is the Lugar
Salary 18000
Slot 4
rank requirement: MCOM
Description: Very few make it this far, and they made it this far due to either being in the shade task force or being a genius-level tactician. These COs oversee designated branches, from being in charge of the Medical department to overseeing tryouts, and are advisors to the commander.
----------------------------------------------------------------------------------------------------------------------------------------
CI Commander
HP: 200
Armor: 100
Weapons/tools: everything is the same except the primary gun is now the Virtus MCX, and its secondary is the Lugar
Passive ability (For the Insurgency): This ability will buff any CI near the commander to double the damage and speed.
Salary 36000
Slots: 2
Rank requirement: LTCOM -COM
Description: The highest rank in this cell is commander. The commander oversees everything from the shade task force to the CO team and reports everything they have done to the engineers themselves. They are also the only person to give orders and missions to the shade task force, whether it's to guard him or to murder a disloyal soldier. This is a reminder that treason is not tolerated.
----------------------------------------------------------------------------------------------------------------------------------------
CI The true Tech Expert
HP 10000
Armor 10000
Weapons: True wrench and True door repair tool also has a Lugar
Ability True wrench will either fix or destroy all computer in the server and true door repair will either fix or break all doors in the server
Passive ability (I can Fix it) Any CI that is near the CI tech expert that is wounded will instantly gain there HP and armor.
Slots: 2
Salary: 20000
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And last but not least
CI IRS
HP: null (you can't kill the IRS)
Armor: Null
Weapons: a briefcase and a Lugar
Salary (0-1000000000) depending on who they tax
Rank requirement: anyone who has the riot license
Has something similar been suggested before? If so, why is your suggestion different?:
No
Possible Positives of the suggestion (At least 2):
-Will revive CI
-Make CI great again
-New opportunity
-Money making moves
-Chaos
Possible Negatives of the suggestion:
none.
Based on the Positives & Negatives, why should this suggestion be accepted:
I think this should be accepted because of how underpowered CI is and CI has not have a buff for 2 years and i think its time to buff them.
I also totally 100% absolutely ask both US and UK CO team and they 100% support this.