What does this suggestion change/add/remove:
Adds the ability to cook/create Poisoned food.
The method can be done via cooking a food item with cyanide (or maybe a new vcraft food item), This would deal damage to the player who eats the food similar to cyanide, perhaps with a delay so they can roleplay out some action.
I do think that players could have the ability to detect if the food has been poisoned (Maybe tied to cooking level?) which then rewards players for making cooked food (And not mass eating MRE's)
Has something similar been suggested before? If so, why is your suggestion different?:
I can't find any suggestion that is similar to this. But I feel like it may have been done before.
Possible Positives of the suggestion (At least 2):
Roleplay opportunities for deepcovers (POG) and assessment teams should they wish to try and assassinate a high profile figure.
More encouragement to work on cooking food rather than spamming food items to gain miniscule amounts of hunger back (I saw a man eat 25 chocolate bars just to fill his hunger today it was crazy).
Possible Negatives of the suggestion:
Developer time, I cannot believe this.
Fringe cases of minges using food to murder someone (can be tracked via logs as is to my knowledge and could be modified to be logged better)
More encouragement to collect cyanide.
Based on the Positives & Negatives, why should this suggestion be accepted:
I've been observing some behaviour recently of deepcovers not really roleplaying and just playing "watch and wait to kidnap" Simulator, Either with the goal of breaching something or stealing documents or someone, This allows them an opportunity to go into site with an objective of getting a low level chef disguise deliberately to make poisoned food to give to a high profile individual.
Edit: I want to add I'm aware you can achieve this via some gm objectives and via just dropping cyanide and food at the same time.
Gm objectives are limited to gm's and hmod+ and there's a case to make if that sort of rp is to stay behind those ranks.
As for dropping both items, You'd have to be distracted or blind not to see two food items drop.
Adds the ability to cook/create Poisoned food.
The method can be done via cooking a food item with cyanide (or maybe a new vcraft food item), This would deal damage to the player who eats the food similar to cyanide, perhaps with a delay so they can roleplay out some action.
I do think that players could have the ability to detect if the food has been poisoned (Maybe tied to cooking level?) which then rewards players for making cooked food (And not mass eating MRE's)
Has something similar been suggested before? If so, why is your suggestion different?:
I can't find any suggestion that is similar to this. But I feel like it may have been done before.
Possible Positives of the suggestion (At least 2):
Roleplay opportunities for deepcovers (POG) and assessment teams should they wish to try and assassinate a high profile figure.
More encouragement to work on cooking food rather than spamming food items to gain miniscule amounts of hunger back (I saw a man eat 25 chocolate bars just to fill his hunger today it was crazy).
Possible Negatives of the suggestion:
Developer time, I cannot believe this.
Fringe cases of minges using food to murder someone (can be tracked via logs as is to my knowledge and could be modified to be logged better)
More encouragement to collect cyanide.
Based on the Positives & Negatives, why should this suggestion be accepted:
I've been observing some behaviour recently of deepcovers not really roleplaying and just playing "watch and wait to kidnap" Simulator, Either with the goal of breaching something or stealing documents or someone, This allows them an opportunity to go into site with an objective of getting a low level chef disguise deliberately to make poisoned food to give to a high profile individual.
Edit: I want to add I'm aware you can achieve this via some gm objectives and via just dropping cyanide and food at the same time.
Gm objectives are limited to gm's and hmod+ and there's a case to make if that sort of rp is to stay behind those ranks.
As for dropping both items, You'd have to be distracted or blind not to see two food items drop.
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