Content Suggestion Add Construction Kit to ISAF/SHA inf job

Content Suggestions will be reviewed by Content Team weekly, please allow time as not everything can be reviewed at once.
What does this suggestion change/add/remove:
Would add the construction kit to 1 of the SHA/ISAF INF jobs (The kit which can place structures not FOB's)

This would allow new players to participate in FOB building rather than being locked out of it and only being able to shovel.

Has something similar been suggested before? If so, why is your suggestion different?:
No

Possible Positives of the suggestion (At least 2):
- More for new / low ranked players to do in low pop/peacetime
- Makes sense as regs like ABT / 10th get the engineer job at PFC, SHA and ISAF the regiments which are meant to be building FOB's should get a similar perk of being able to build from lower ranks.

Possible Negatives of the suggestion:
- Takes away from people who would switch reg before the rank of CPL as when they join regs like KGB/RMP and AG/SAS they dont have access to one until CPL.

Based on the Positives & Negatives, why should this suggestion be accepted:
More stuff for new players to do, more content for them to experience without having to heavily grind for it, beneficial for sides during downtime and low pop.
 
Adding a construction kit to Shock Army infantry is a good idea for several strategic and tactical reasons, especially in the context of games like Company of Heroes 2 (CoH2), where Shock Troops are a Soviet elite close-quarters infantry unit. Here’s why it makes sense:








1.


Boosts Strategic Flexibility








Shock Troops are primarily offensive units, great for close-range combat and urban fighting. By giving them a construction kit, you’re allowing them to contribute to the strategic infrastructure of your army—like building sandbags, barbed wire, or even support weapons emplacements. This makes them useful between battles, not just during them.








2.


Increases Map Control








Early and mid-game map control is key. If Shock Troops can build cover or defenses, they can hold territory more effectively after pushing enemies back. Normally, they’re not meant for that, but a construction kit gives them dual utility—storm and secure.








3.


Compensates for Lack of Engineers








Sometimes, your combat engineers might be spread thin repairing, demining, or setting up forward structures. Shock Troops with a construction kit can relieve that pressure by handling minor construction tasks themselves, improving overall efficiency.








4.


Surprise Defensive Plays








Nobody expects elite assault infantry to suddenly throw up bunkers or sandbags. You could use that to your advantage, establishing unexpected fortified positions or even forward retreat points (if the doctrine allows), turning an aggressive push into a sustainable frontline.








5.


Doctrine Synergy








In certain commander loadouts, building capabilities can pair well with forward HQs, caches, or booby traps. Giving construction kits to Shock Troops lets you take full advantage of doctrinal options without relying solely on engineers.





In short, a construction kit adds versatility and tactical depth to Shock Troops, letting them support your strategy more broadly than just killing infantry at close range. It’s about making elite units multi-role and increasing the value of each squad on the battlefield.
 
Adding a construction kit to Shock Army infantry is a good idea for several strategic and tactical reasons, especially in the context of games like Company of Heroes 2 (CoH2), where Shock Troops are a Soviet elite close-quarters infantry unit. Here’s why it makes sense:








1.


Boosts Strategic Flexibility








Shock Troops are primarily offensive units, great for close-range combat and urban fighting. By giving them a construction kit, you’re allowing them to contribute to the strategic infrastructure of your army—like building sandbags, barbed wire, or even support weapons emplacements. This makes them useful between battles, not just during them.








2.


Increases Map Control








Early and mid-game map control is key. If Shock Troops can build cover or defenses, they can hold territory more effectively after pushing enemies back. Normally, they’re not meant for that, but a construction kit gives them dual utility—storm and secure.








3.


Compensates for Lack of Engineers








Sometimes, your combat engineers might be spread thin repairing, demining, or setting up forward structures. Shock Troops with a construction kit can relieve that pressure by handling minor construction tasks themselves, improving overall efficiency.








4.


Surprise Defensive Plays








Nobody expects elite assault infantry to suddenly throw up bunkers or sandbags. You could use that to your advantage, establishing unexpected fortified positions or even forward retreat points (if the doctrine allows), turning an aggressive push into a sustainable frontline.








5.


Doctrine Synergy








In certain commander loadouts, building capabilities can pair well with forward HQs, caches, or booby traps. Giving construction kits to Shock Troops lets you take full advantage of doctrinal options without relying solely on engineers.





In short, a construction kit adds versatility and tactical depth to Shock Troops, letting them support your strategy more broadly than just killing infantry at close range. It’s about making elite units multi-role and increasing the value of each squad on the battlefield.
What he said +support