Content Suggestion SCP Combat

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Apr 4, 2023
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What does this suggestion change/add/remove:

This suggestion aims to add the following:
> SCPs will be able to damage other SCPs [Content]
> SCPs will not be allowed to Team without RP Interaction/Reason [Rule]

Has something similar been suggested before? If so, why is your suggestion different?:

N/A

Possible Positives of the suggestion (At least 2):

+More accurate breach experience, SCPs would not suddenly work together during a Code 5 rather they would attack each other.
SCP-939 may attack anything that moves, SCP-076 may find a worthy opponent etc

+More testing possibility, RSD can have SCPs engage in fights for more immersive cross-tests

+Possibly shorter Code 5s

Possible Negatives of the suggestion:

-SCPs may find it less enjoyable to play

-Lower health SCPs, such as 035, may suffer more from dealing with other SCPs.

Based on the Positives & Negatives, why should this suggestion be accepted:
I personally believe it should be accepted to allow for more lore accurate breaches, where SCPs would engage would each other. Alongside the new testing possibilities.

(Although SCP-096 should be ruled out due to gameplay reasons)
 

Merrick Travolta

Head Moderator
Head Moderator
SCP-RP Staff
Platform Team
Oct 18, 2023
422
90
61
+Support to this idea, -Support to the impalemtation.

> SCPs will be able to damage other SCPs [Content]
> SCPs will not be allowed to Team without RP Interaction/Reason [Rule]
SCP's being able to damage others is amazing, however balancing that would be next to attrocious, For example. 8837's blackhole, Does that effect anomalies? Should type greens be able to target SCP's with reality bending? meh. Stuff for content to work out.

The ruling however while simple looking would need to have some pretty strict parameters, Ideally all SCP's are looking to escape their confines, (besides possibly 076-2 who just wants to satisfy his bloodlust and 049), So is just cooperation in escaping valid? if so I could see this being abused by players who wish to only farm kills and delay roleplay. Maybe there's a world this rule works, Just not sure it's this one.

-Support, this suggestion is just a huge insult to the time players spend to breach as an SCP and play it.

Imagine you breach as 035 and meet 076-2 , you essentially just wasted 1 hour of your day then.

Or TGs and 082 while breaches disrupt Roleplay , maybe before we make Breaches a gamble changes in the responses to breaches should be made.

Holy cope's batman.

Let's do the math, Assuming that you waited 2 hours in breach queue and the server has 108 players on and you're double breaching with another SCP, whilst you waited 2 (4 collectively), But then go on to breach for 20 minutes and cause a nuke. You've essentially halted roleplay for around 80~ people (taking a few off for CI and GOC who likely aren't effected), You've wasted a collective 26 hours of potential roleplay.

Suggestions like these pop up due to the constant loop of breach gameplay, which is to kill as many people as possible. Individual players might spare a non combative here and there and unfortunately, SCP's magically beelining to important RP events happens a little too frequently for my liking, While breach response is never the best, I'm still on the side of 1-4 SCP players experience is not worth the other 104's potential roleplay.

I hate that the breach system exists purely because the connotation of "Breach" gives people the idea they have to murder their way out and not consider things like passive or even sneaking their way out. SCP's should acknowledge that they were captured by foundation, Killing them and leaving site does not stop more from recapturing them, Leaving them confused on where you went would.

If you're taking issue with the idea that this system means SCP's are forced to fight, no, they are not. You could attempt to be passive and be allowed to roam, For example of TG-A and 076 breached, you could hide in your chamber, if you found out 076 had breached perhaps make a deal with foundation to protect you from 076 who believes you are a worthy challenge. There's oppertunity in this change and it's way more than the current system allows.
 
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Sep 19, 2023
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+Support to this idea, -Support to the impalemtation.


SCP's being able to damage others is amazing, however balancing that would be next to attrocious, For example. 8837's blackhole, Does that effect anomalies? Should type greens be able to target SCP's with reality bending? meh. Stuff for content to work out.

The ruling however while simple looking would need to have some pretty strict parameters, Ideally all SCP's are looking to escape their confines, (besides possibly 076-2 who just wants to satisfy his bloodlust and 049), So is just cooperation in escaping valid? if so I could see this being abused by players who wish to only farm kills and delay roleplay. Maybe there's a world this rule works, Just not sure it's this one.



Holy cope's batman.

Let's do the math, Assuming that you waited 2 hours in breach queue and the server has 108 players on and you're double breaching with another SCP, whilst you waited 2 (4 collectively), But then go on to breach for 20 minutes and cause a nuke. You've essentially halted roleplay for around 80~ people (taking a few off for CI and GOC who likely aren't effected), You've wasted a collective 26 hours of potential roleplay.

Suggestions like these pop up due to the constant loop of breach gameplay, which is to kill as many people as possible. Individual players might spare a non combative here and there and unfortunately, SCP's magically beelining to important RP events happens a little too frequently for my liking, While breach response is never the best, I'm still on the side of 1-4 SCP players experience is not worth the other 104's potential roleplay.

I hate that the breach system exists purely because the connotation of "Breach" gives people the idea they have to murder their way out and not consider things like passive or even sneaking their way out. SCP's should acknowledge that they were captured by foundation, Killing them and leaving site does not stop more from recapturing them, Leaving them confused on where you went would.

If you're taking issue with the idea that this system means SCP's are forced to fight, no, they are not. You could attempt to be passive and be allowed to roam, For example of TG-A and 076 breached, you could hide in your chamber, if you found out 076 had breached perhaps make a deal with foundation to protect you from 076 who believes you are a worthy challenge. There's oppertunity in this change and it's way more than the current system allows.
UUh okay, then why not incentive the rp system to incentivse it, there were so fucking many suggestions which would incentive rp for scps, all were being denied, the passive breach system has so much fucking more Potential and nothing is being done with it.

We havent gotten a new scps to fight against in over 7 Months they had several Nervs even, maybe the Problem arent the SCPs but the people who try to contain them ? Becuse for a long time breaches werent so a big problem and there wasnt a change there to make breaches easier.
 
-Support, this suggestion is just a huge insult to the time players spend to breach as an SCP and play it.

Imagine you breach as 035 and meet 076-2 , you essentially just wasted 1 hour of your day then.
To me 035 is one of the main issues - But why not like I mentioned, allow him to the manipulative little shit that he is, and play off the SCP's to get them to fuck off? Sure for one's like 9000 it'd be a lot harder, but it's still possible for humanoid ones (Which are by far, the most common SCP's that breach)
 
Jun 5, 2022
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Scotland
-Support, this suggestion is just a huge insult to the time players spend to breach as an SCP and play it.

Imagine you breach as 035 and meet 076-2 , you essentially just wasted 1 hour of your day then.

Or TGs and 082 while breaches disrupt Roleplay , maybe before we make Breaches a gamble changes in the responses to breaches should be made.
Local RP disruptors day, RUINED! This is terrible news for the servers health. I'm sorry.
 
Sep 19, 2023
101
8
61
To me 035 is one of the main issues - But why not like I mentioned, allow him to the manipulative little shit that he is, and play off the SCP's to get them to fuck off? Sure for one's like 9000 it'd be a lot harder, but it's still possible for humanoid ones (Which are by far, the most common SCP's that breach)
082 , 076 , 939, 682, 106, 096 all are SCPs who attack every thing when they are breched who would need to fight even 035 and each other if they meet , and how would you even enforce this ?

Imagine 076 running into 682 , do you warn them when they don’t attack each other ?
And how do you even balance this ? 682 does one shot damage while 076-2 does like 30 t0 40
 
082 , 076 , 939, 682, 106, 096 all are SCPs who attack every thing when they are breched who would need to fight even 035 and each other if they meet , and how would you even enforce this ?
082 is humanoid and can be reasoned with (despite being mad, 035 still has that charm to him!). 076 can be tricked by 035 into thinking he's not a worthy adversary. Perhaps 035 could attempt to negotiate with 682, as a way to make him seem useful so he isn't instantly mauled to death. 106 is slow and i'd be shocked if 035 got caught by him, and 096 was mentioned as potentially needing changes to him.

Can't say much for 939, although 035 can hide from them, they cant be negotiated with, as they aren't sentiant.

Imagine 076 running into 682 , do you warn them when they don’t attack each other ?
And how do you even balance this ? 682 does one shot damage while 076-2 does like 30 t0 40
you watch both SCP's and see how they interact with one another, and if it is realistic to their character.

and i'm pretty sure 076 and 682 both 2-3 shot. their damage is about even.
 

Merrick Travolta

Head Moderator
Head Moderator
SCP-RP Staff
Platform Team
Oct 18, 2023
422
90
61
082 is humanoid and can be reasoned with (despite being mad, 035 still has that charm to him!). 076 can be tricked by 035 into thinking he's not a worthy adversary. Perhaps 035 could attempt to negotiate with 682, as a way to make him seem useful so he isn't instantly mauled to death. 106 is slow and i'd be shocked if 035 got caught by him, and 096 was mentioned as potentially needing changes to him.

Can't say much for 939, although 035 can hide from them, they cant be negotiated with, as they aren't sentiant.


you watch both SCP's and see how they interact with one another, and if it is realistic to their character.

and i'm pretty sure 076 and 682 both 2-3 shot. their damage is about even.
939's are pack animals and would likely only ally to other 939 instances, You could argue 682 may actually be able to confused them into thinking he is one of them (I'm not as familiar with his range of adaptability but I feel like some sort of phermeone to mask himself like a 939 would be possible).

As for damages, 682 almost 100% does more damage. but it's not a huge gap, if 076 takes 4 swings, 682 takes 2 type numbers.