What does this suggestion change/add/remove:
Replace Thaumatologist from Research department and transition to site staff as a support role for combatives.
Make them a combative with a very light kit, SMG and sidearm, keep the 25 armor to balance and not just be a TB.
Remove the disguise ability and replace it with materialization once again but if possible tweak the outputs to only give up to an LMG, no Auger or Energy Weapons.
Rename the role to Thaumaturgist
Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge no.
Possible Positives of the suggestion:
A useful role in supporting fellow combatives in breaches or CI raids, makes the role actually useful other than just being a VIP researcher with abilities you cant utilize due to being a non combative, and constantly driven out of any SCP breaches due to such, even when you have nothing but good intentions to assist others.
A more unique playstyle rather than just going guns blazing as you can cast abilities onto others and in the down time for recharging you can utilize your guns. You'd have to pick and choose your targets to best handle a given situation.
Possible Negatives of the suggestion:
Some potential for minges but still happens with the current thaumatologist role as with anything else.
During reality bender breaches its main ability will be rendered inoperable and thus just being a normal combative with 75 less armor. So more planning & communication is needed.
Based on the Positives & Negatives, why should this suggestion be accepted:
I believe it should be accepted due to the positives stated above and because the role of thaumatologist is not used for research purposes, its main focus is thaumaturgy, no abilities can be used for any meaningful testing, so being apart of the research department is just wasted potential for the role.
Replace Thaumatologist from Research department and transition to site staff as a support role for combatives.
Make them a combative with a very light kit, SMG and sidearm, keep the 25 armor to balance and not just be a TB.
Remove the disguise ability and replace it with materialization once again but if possible tweak the outputs to only give up to an LMG, no Auger or Energy Weapons.
Rename the role to Thaumaturgist
Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge no.
Possible Positives of the suggestion:
A useful role in supporting fellow combatives in breaches or CI raids, makes the role actually useful other than just being a VIP researcher with abilities you cant utilize due to being a non combative, and constantly driven out of any SCP breaches due to such, even when you have nothing but good intentions to assist others.
A more unique playstyle rather than just going guns blazing as you can cast abilities onto others and in the down time for recharging you can utilize your guns. You'd have to pick and choose your targets to best handle a given situation.
Possible Negatives of the suggestion:
Some potential for minges but still happens with the current thaumatologist role as with anything else.
During reality bender breaches its main ability will be rendered inoperable and thus just being a normal combative with 75 less armor. So more planning & communication is needed.
Based on the Positives & Negatives, why should this suggestion be accepted:
I believe it should be accepted due to the positives stated above and because the role of thaumatologist is not used for research purposes, its main focus is thaumaturgy, no abilities can be used for any meaningful testing, so being apart of the research department is just wasted potential for the role.
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