What does this suggestion change/add/remove:
Adds more rewards to escaping as a SCP and Class-D
SCP Rewards
-Breach votes (based on VIP Rank or just a flat 5) capped and will reset on server restart
-Increase the XP Reward from 1000 SCP (I believe?) to 2000 SCP XP
-Monetary reward (random amount between 1k-10k like a money roulette)
Class D Rewards
-Scrap Reward (500-2000 scrap)
-Increase the XP Reward from 1000 Class-D to 2000 Class-D XP
-Monetary reward (random amount between 1k-10k like a money roulette)
-Escape Risk suit for about 2 hours decays even while offline stacks with further escapes (not really a reward but its here so I put it here)
Has something similar been suggested before? If so, why is your suggestion different?:
Yes, has been approved and changed I'm suggesting for it to be buffed further and for D-class as well
https://civilnetworks.net/community/threads/scp-surface-press-f2-rework.27772/
Possible Positives of the suggestion (At least 2):
Class D and SCPs have a greater incentive to escape instead of sitting in foundation and kill farming
Better rewards for a near impossible task
Possible Negatives of the suggestion:
Can be abused on the SCP side by a 912 sitting by exit breaching going to surface getting rewards and going back in
D-Class can escape with a 914 disguise and just go back in
Based on the Positives & Negatives, why should this suggestion be accepted:
As someone who plays D-class and has escaped so many times the reward of escaping is just not even worth it why get the escape risk suit and 1000 xp when I can stay as a normal D-class still go on tests and get the same XP i would've gotten escaping by testing. The same goes as SCP why would I rush to surface when i can just kill farm for the same amount of XP I couldve gotten escaping. The escape rewards need a overhaul as the task of escaping is already near impossible for most people and your past a certain level on both jobs XP is just not useful.
Adds more rewards to escaping as a SCP and Class-D
SCP Rewards
-Breach votes (based on VIP Rank or just a flat 5) capped and will reset on server restart
-Increase the XP Reward from 1000 SCP (I believe?) to 2000 SCP XP
-Monetary reward (random amount between 1k-10k like a money roulette)
Class D Rewards
-Scrap Reward (500-2000 scrap)
-Increase the XP Reward from 1000 Class-D to 2000 Class-D XP
-Monetary reward (random amount between 1k-10k like a money roulette)
-Escape Risk suit for about 2 hours decays even while offline stacks with further escapes (not really a reward but its here so I put it here)
Has something similar been suggested before? If so, why is your suggestion different?:
Yes, has been approved and changed I'm suggesting for it to be buffed further and for D-class as well
https://civilnetworks.net/community/threads/scp-surface-press-f2-rework.27772/
Possible Positives of the suggestion (At least 2):
Class D and SCPs have a greater incentive to escape instead of sitting in foundation and kill farming
Better rewards for a near impossible task
Possible Negatives of the suggestion:
Can be abused on the SCP side by a 912 sitting by exit breaching going to surface getting rewards and going back in
D-Class can escape with a 914 disguise and just go back in
Based on the Positives & Negatives, why should this suggestion be accepted:
As someone who plays D-class and has escaped so many times the reward of escaping is just not even worth it why get the escape risk suit and 1000 xp when I can stay as a normal D-class still go on tests and get the same XP i would've gotten escaping by testing. The same goes as SCP why would I rush to surface when i can just kill farm for the same amount of XP I couldve gotten escaping. The escape rewards need a overhaul as the task of escaping is already near impossible for most people and your past a certain level on both jobs XP is just not useful.
Game Master