Honestly I'm suprised its never been a thing. If it is added, there'd be more of an incentive to actually ADB
And yeah. There's very few ways for the GOC to actually give negative impacts that don't involve constant killing
Another fundamental issue is that a lot of the GOCs activity has little to no reward.
For example. ADB raids, one of the main utilizations for the Assesment Team, are basically pointless. Right after the KTE is ADBed they just immediately respawn and nothing has changed.
Something that should...
As I have previously stated, one of the things which could majorly help would be a base update. Specifically (Keep in mind I'm only former GOC, this is only what I thought at the time)
Embassy
Garage
Labs
Training Room
Offices
Embassy and Offices
An Embassy update could give more things to do...
I'm like, 80% sure that what you did was FailRp.
Ya went out of your way to only kill Ci, then immediately surrender.
There are literally no rules saying "Once 076-2 looks at someone he has to kill them" or similar, and it's pretty common to "spare" people who've breached you by not directly...
The fact that you said Field Opp in this suggestion shows ya didn't research
Hint. Field Operatives are banned from DC/ARs entirely. If they enter it counts as a MR
I'm iffy on the speed nerf for GOC and Ci's Strike Team and Delta Opps as it would make them so much more painful to use on surface.
Have you ever tried going after 8854 with a speed nerf? Or the whole thing of "323 just saw a pixel of your body. Now you insane and barley move"
.... Just from reading this I can tell you have no idea what way the US UNGOC Base is laid out like.
They quite literally already have a vast majority of the spawn room in use. For example
Separated area for NCO+ to store documents
Rift Bridge
Hacking Panels
Dispenser
Ammo box
Unless they...
I'm going to say +Support for all the suggestions, other than changing the MK8 to an M60. I think it should remain a GOC unique gun
Additionally, as you said it could be a bit too powerful to have so many Heavy Weapons on Foundations side
The issue I see with a Case-by-Case basis is that it could very much be influenced by staff bias
I mean, it could be argued that only specific CL3s would know about 096
Or it could be argued that knowing that you've seen whatever is responsible for the C4 already means you're dead and might as...
+Support for the visual indicator of how long you have until the cooldown is off
-Support for Cooldown Removal, as this could make jobs which spawn with an SRA more powerful
Fuck no, using a beam already puts you at a disadvantage (The audible noise, the limited charge, the fact that it LITERALLY shows the scp exactly where you are, forces you to not be shooting the Scp)
And getting crowded on surface happens because surface SCPs are badly designed
My ideas for remaining it were
Bronze Suit
Advanced Threat Entity Engagement Chassis (ATEC)
Heavy Engagement Chassis (HEC)
Threat Entity Combat Unit (TECU)
Mark 2/1 Ultra Heavy Engagement Chassis (At least a drop in version number as it's more accurate to them)
Advanced Combat Unit (ACU)...
I don't believe that it's technically a White Suit, as that's meant to be a stealth suit. But PLEASE change it from an Orange Suit because it's so pathetically weak compared to the lore accurate Osuit that it hurts
Ah yes. I love being stuck inside E11 spawn for 6 minutes because of horrible RNG
Or being stuck behind the GOC bunker door bulk for 5 minutes during a surface breach
Or being unable to evac during the Alpha Warhead detonation because every keypad on floor 2 took at least 9 presses to open...
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