My thinking here is that problem was more about metagaming various civvie jobs such as gun dealers being on and potentially supplying CI or such, as well as metagaming checking for trespassing parawatch
MC&D is a different and even though they're a neutral faction that can cause problems for...
What does this suggestion change/add/remove:
Make MC&D appear on the tab menu as MC&D and not as Civilians.
Has something similar been suggested before? If so, why is your suggestion different?:
There was a recent suggestion asking for the same thing for Civilian jobs in general - The difference...
+Support
I want to be able to dunk 073's head under the dispenser tap and dispense harmful chems into him which causes the dispenser to explode from damage reflection.
-Support
This is the wrong way around to approach this issue. Things like this are better addressed by content changes to correct gameplay imbalances, rather than just arbitrary ruleplay.
+Support
While 966 is supposed to be weak, it's also supposed to be a specialist stealth-type SCP, which it kinda fails at spectacularly. And then people wonder why it's so rarely played.
I know that it's planned to get something similar to 323's stalking mechanic at some point - The buffs are...
+Support
For the radio thing, that's a pretty interesting idea. I vaguely recall being told in the lead-up to them being released that they were connected in some way and if I'm remembering that right, then this could reinforce that kinda nicely.
+/- Neutral
On dimension changes, haven't...
Well in that case, why not just leave suggestions like this up, where there is some willingness to pursue the project in some capacity, but no resources/developer interest and it shouldn't go on the backlog.
And before anyone says subforum bloat, why not just make some kind of 'Future Revisit'...
As I said in the OP, I don't know exactly why - All I remember for certain was that it was around the holiday season and that was related and I remember us being told that the subforum may end up being occasionally closed if deemed necessary. I'm simply opening a discussion to pose that question...
...WDYM hasn't been offered? That's what this entire discussion's about. Trying to paint it as some way to lazily avoid the mechanic is very clearly not in the spirit of what the suggestion's about.
That comment's mostly just based on Zen previously finding an obscure technicality in...
Whoever ends up resolving this can ask. I don't know if this is a Content thing, an SSL thing or an NL thing. But they can check probably in much better capacity than I can, if a closure would be appreciated. That is also part of the question being asked here, too.
I mean, look at some of the recently denied suggestions - There is a consistent increase in reasoning lately that there is either no development interest in certain suggestions or no available resources that would be worth investing in them, and they don't want to put them on the backlog because...
What does this suggestion change/add/remove:
Close the Suggestions subforum for the foreseeable future, additionally with some updated info that directs players that have something that they think might be a bug, to open bug report tickets on Discord first, which they should be doing anyway...
...I mean, IDK about you, but I think we can afford to take away what little RP and skill there is in breaking out of cuffs, for the sake of the disabled. These aren't really equal things, one very obviously outweighs the other. There can be compromise - But ultimately this at least needs to be...
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