-Support
Hey you know what would be fun , having to deal with a Breach that has the ability to solo cause a nuke
and without a way to know that its even happening until its to late
A team with a good hacker can already exfil the CC with the syringes before the alarm sounds as there is a...
- Support
CI is a underpowered faction
add another TB slot
then we cant talk
Anyway
I don't really get the point of why they exist in the first place
but deleting them only from CI seems bit like cope
Delete the mission in the first place , add another Surface C-mission in its place
+ Support
While I think this suggestion will 100% get Denied
I would love to for them to be more easier to do dimensional tests
And while the cost of the dimension crystals are a bit expensive
E-11 (& I think SOP ) gets them from C-missions , and they are often left unused
if you ever want...
You do realise that removing him from the TAB menu wont change this from happening
actions like hacking doors disabling lights will result at some point in someone checking 079
(There is a 10min period when he is first breached where he doesn't show up as so just so he isn't RCed instantly)...
Cope suggestion - Support
you cant really metagame him being breached just from his presence in the Tab screen
this would not even do anything to prevent metagaming
but be annoying to everyone
Not going to waste more time on this as is needed
Give any combative a containment Beam & a Hacking tool and they can do 99% of tasks that E-11 does in their gameplay loop ( A CU has the combined kit of Three E-11 Jobs btw)
The Special jobs that are 'Designed to help with Containment' is:
- A...
Giving A E-11 unique thing meant to combat SCPs would be killing to NU-7....
A regiment focused on fighting GOIs ....
which already has a lot of unique things for itself..
...yeah sure whatever
What People don't get E-11 has basically nothing unique separating it from any other regiment
we have...
A quick Note here my previous application has been denied due to having a recent Ban & a total of two Active ones
I asked about it a staff member inGame if they would still be considered 'Active'(Would result in a higher class punishment) and got told they aren't , but a quick look at the Staff...
What server are you applying for: SCP-RP (UK)
Your Username: Jello_on_mello
Your SteamID: STEAM_0:0:530059
Discord Username: jello_on_mello
Age: 17
What's your current playtime: I just got the achievement for a month of playtime , i have 7days & 5 hours played currently on my monthly Vtime...
This is why the ERT / nuke is in place
once a code 5 happens most if not RP gets stopped (HCZ becomes inaccessible to non-combatants , ALL testing stops)
This is fine ... for the most part
Once a breach lasts longer than half a hour / SCPs Reach one of the spawn areas (MEDBAY, PW)...
- SUPPORT
ERT is strong for a reason
this is a RP server not a combat one
ERT are not easy to kill but it isn't imposable
they are there cuz a instant nuke when when a breach gets too bad feels unfair to Both sides
What makes you suitable for SCP-22415?:
I think I'm a good fit for the role , 22415 is meant to be a friendly face roaming around site helping people , he can create a lot of fun interactions with all types of people and that's what I am love doing on this server
What is the usual behaviour...
+ Huge Support
All current methods of restraining those SCPs feel scuffed
either cuz the Player playing the SCP doesnt really have any good reason to care if we for example cut of his legs thru RP (/me cuts off the 008 tendoins )
or the timings of injecting them with static liquid & cortico are...
What does this suggestion change/add/remove:
Give access to ERT comms for E-11 COs (Officer & Commander Job)
Has something similar been suggested before? If so, why is your suggestion different?:
Possibly , a quick search of the forums didn't result in finding anything
but it seems like a thing...
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