What does this suggestion change/add/remove:
Add a shotgun that uses Slug rounds instead of buckshot rounds. I'd recommend to balance out the Slug shotgun to make it like the beanbag shotgun but without the stun. Make it do 50-60~ damage to armoured and 80~ damage to unarmoured and 100-120~...
I feel like they should allow certain stuff and monitor it instead of shutting it down in a staff room. And even older players don't know some niche rules and can get in trouble for it. Like some really cool and/or goofy rp can be made from just allowing us to experiment. Like how funny would a...
Bullet wall could be good for 22415-1 and -2, as theyre meant to protect. speed boost good for all. health boost good for -1 (duh). beam is good for -3 ONLY for 096 OR SCPS with 30% BP or more. Protection good for all.
Defib? +Support
Beam? -Support. Way too oppressive with little way to fight back.
Thauma powers? +/- support. Depends on what powers, some would make it OP as fuck. Some would be reasonable (for example speed boost and protection is reasonable, materialise and blessing isn't reasonable.
Why are you applying for the Chief Of Security?
I find D-block to be an amazing place. The community is one of the best I’ve been apart of and I desire to build up the GENSEC community even more. I love helping newer players also. Due to most people who are new to site sign up to be cadets...
i think a better idea would be a DB shotgun with SCP slug rounds, like a single shot or double shot, longer reload and 1-1.5 second slowdown. probably makes more sense anyway
Call me crazy, but I think ISD disguising to catch people out 'breaking' the FLC is just unnecessary and is one of the main reasons ISD are so hated. If ISD just walked around as themselves and watched out for FLC violations, they wouldn't be so hated. Undercover cops are incredibly rare as...
What does this suggestion change/add/remove:
Allows to to 'forget' the name of chemicals in stash. When you first get a chemical, for example from sampling, it appears as 'unknown chemical' or something like that. When you analyse them, they become named as their proper chemical. Add the ability...
Maybe instead of downright removing them, add a separate role with thaum powers that is there PURELY to be a support class for combatives. Give them the weakest pistol in the game and allow them to have specific powers that only exist to give buffs and guns to combatives.
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