Suggestion Denied
Hi Ooga,
Your suggestion has been denied. The logistics of this would make Tank regiments and Helicopter regiment at an unfair advantage as their main way to get rid of the Ammo on FOBs or render the SAM Sites useless is destroying the FOB Radio and this would prevent such...
Suggestion Denied
Hi Doom,
Your suggestion has been denied. Due to the changes recently made to Militia allowing them to spawn on FOBs that they are hired by, this does not seem appropriate at this given time.
Thanks, Content Team
Suggestion Denied
Hi Toddy,
Your suggestion has been denied. We will see if there is a valid spot to change it to however, we will not be moving it back to the old area.
Thanks,
Content Team
Suggestion Accepted
Hi Handsome,
Your suggestion has been accepted. We will talk about the logistics of this at a later date however, the content team deems this a good edition to the server.
Thanks,
Content Team
Suggestion Denied
Hi Gaz,
Your suggestion has been denied. Please bring your idea to a gamemaster instead of the server suggestion forum.
Thanks,
Content Team
Suggestion Denied
Hi Dor,
Your suggestion has been denied. I recommend speaking to the relevant high command and put some order in place if people are stealing SAS/STS' hacking upgrades.
Thanks,
Content Team
Suggestion Accepted
Hi Dan B,
Your suggestion has been accepted. We now have the /credit system, however, this is not to be abused. Hacking one level 5 one time isn't a proper training for example.
Thanks,
Content Team
Suggestion Denied
Hi Tyler, Your suggestion has been denied. There are two different servers to choose from and therefore, it's not a massive issue if one is blocked by High Command spawns. Furthermore, the High Command need to go through a door to even reach their own servers and pushing them...
Suggestion Denied
Hi Merlin,
Your suggestion has been denied. At this time, we do not see the 4v4 wars as a massive issue as they still require 4 participants on either side active in order to trigger pre-war and for them 4 to be consistent in order to grant a war. We will be open to looking...
Suggestion Accepted
Hi Merlin,
Your suggestion has been accepted. Although we have changed the way that FOBs work, we will still be adding Caps to FOBs to ensure no player experiences extremely high respawn timers. The plans are for FOBs to be capped at 20 seconds and we will discuss with SL...
Suggestion Accepted
Hi Zaps,
Your suggestion has been accepted. We will up the vehicle reconnaissance mission from 300 seconds to 390 seconds. Once this is trialled, we can see and edit wherever is necesarry
Thanks,
Content Team
Suggestion Accepted
Hi Ooga Booga,
Your suggestion has been accepted. I'll be covering these in the sections of which you wrote them in. 1) We can not allow people to jump over the side of the base as it would render the elevator, troop elevator as well as the ramp unused completely...
Suggestion Accepted
Hi Toddy, Your suggestion has been accepted. Although it is already FailRP to shoot through the blast door, we will push for this to be edited so you can not do it in the first place
Thanks,
Content Team
Suggestion Denied
Hi , Spooda
Your suggestion has been denied. Rewards are there as a prize and rather not entirely as an incentive, however, we will discuss with the Gamemaster team and come up with appropriate prizes wherever is necessary in the future.
Thanks,
Content Team
Suggestion Denied
Hi Tony, Your suggestion has been denied. It's not a necessary change at this moment and we are quite happy with the NATO vs NWO narrative.
Thanks,
Content Team
Application Accepted
Hi Kobra,
Thanks for taking the time to make a moderator application.
Congratulations on having your application accepted, please join the Interview Waiting Room in TeamSpeak and put "Waiting for Interview" in your name so we can proceed with the next stage of the process.
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