Search results

  1. Nate Mercer / 'Tactician'

    Changing CI R&D from Non-Combative to Combative, or allowing them to participate in CI Raids

    +Support As CI COM would like to see this happen as we could squeeze some RP out of regiment but this would have to be monitored to make sure that it wouldn't be abused. We all know that this would never be accepted though.
  2. Nate Mercer / 'Tactician'

    Denied Use Matadors on SCPs

    - Support There is a reason we don’t use the matador on SCPs in CI it’s because it does barely any damage.
  3. Nate Mercer / 'Tactician'

    Denied Edit 1.28 Sampling Limit

    - Support This is a fair suggestion. The recent change of the sampling limit on SCP was introduced to combat the high amount of chemicals already in circulation but in my opinion was far to late in its introduction to do anything at all with multiple people hording everlasting amounts of...
  4. Nate Mercer / 'Tactician'

    Denied Repost of Defibbing But with actual reasonings and evidence (UK)

    - Support Bit of a wack suggestion. Having a cooldown on people being revived isn't really a solution to a non-existent problem, its true that CI do get a lot a hostages at points but its only ever done with a significant amount of manpower and coordination. That you complain that we only kidnap...
  5. Nate Mercer / 'Tactician'

    Accepted Drop documents, briefcases and satchels on death

    + Support This would be a great feature to were we can steal physical copies of documents rather than using SCIPNET. This also sorts the solution with multiple documents never being published on SCIPNET to be stolen.
  6. Nate Mercer / 'Tactician'

    Denied Building Subscription

    - Support Even with this being locked behind a pay wall still see this being a problem during regular gameplay with it coming along with abuse and just a decrease in roleplay with people using it to do stupid things.
  7. Nate Mercer / 'Tactician'

    [UK] Auburn's IA Ambassador Application

    + Support + Good guy + Follows the rules + IA Active
  8. Nate Mercer / 'Tactician'

    Accepted ERT Proxy Mine change

    +Support Can’t count the amount of times where CI raid the base and we find a proxy mine inside F2 bathrooms. God for bud that someone needs the bathroom.
  9. Nate Mercer / 'Tactician'

    Denied Add a janitor job to clean blood and bullet decals!

    We all wish this was a thing but it’s very unlikely it would happen.
  10. Nate Mercer / 'Tactician'

    Accepted SCP-049 "Cure" Swep Rework

    What does this suggestion change/add/remove: - Reworking SCP-049 swep. After the limit of SCP-049-2 are produced instead of the swep doing nothing at all it could poison players making them slowly take damage until death. Possible Positives of the suggestion (At least 2): - QOL for SCP-049...
  11. Nate Mercer / 'Tactician'

    Denied Nu7 Weapon change MK8 -> M249 Para

    - Support With the introduction of DEA having a M249 in their loadout there is already so many M249 within Foundation so giving combative roles more higher capacity weapons making it more of a pain for CI. Also the MK8 is good balance between full on light machine gun to a more heavier assault...
  12. Nate Mercer / 'Tactician'

    Denied D-Block Power Balance - New RRT Job Addition

    - Support Let’s be real here having a 250 health and 100 armour job on Foundation is going to upset the balance that is already put in place with all MTF having a max of 200 health (excluding Jugg and TB) having a GSD job that has a total of 350 HP is going to be abused elsewhere. D-Class...
  13. Nate Mercer / 'Tactician'

    Denied ERT Scrambles

    - Support 096 is quickly counter by himself so he’s more of a support SCP that works effectively with others so making ERT immune is going to hinder his gameplay further. If SCPs are smart enough they can clear the breach but if ERT prepare with scrambles or with others it easily countered.
  14. Nate Mercer / 'Tactician'

    Accepted CM and Intel Operative Spawn Room Equipment Change

    What does this suggestion change/add/remove: Remove NVG and Scramble spawns in Combat Medic and Intelligence Agent/Operative Spawn Possible Positives of the suggestion (At least 2): - Turning off LCZ lights off will be effected. - D-Class can take advantage of power outages without CM having...
  15. Nate Mercer / 'Tactician'

    TripTrap: OUT!

    Fuck real life. Garry’s Mod Only!
  16. Nate Mercer / 'Tactician'

    Accepted CI Quality of life, Roleplay, and fixes

    + Support At this point we need a base revamp as the only change we’ve had to our base is when everything was stripped for a better perma prop count.
  17. Nate Mercer / 'Tactician'

    Denied Give ci delta op a Shotgun secondary gun

    + Support Would make much of a harm to have a shotgun on the Delta Operative Job as most other similar jobs have one as well.
  18. Nate Mercer / 'Tactician'

    Denied Adding higher quality (but nearly identical*) CI playermodels

    + Support Even if these models weren’t fully implemented but the CI models were given some parts of this model pack would be really nice. The model wearing a beret and RPG backpack would be nice addition to the current models to give some variation between job models.
  19. Nate Mercer / 'Tactician'

    Denied The return of.....

    -/+ Support leaning towards - Support I understand the want for the old model back on the SCP Anomaly Containment Beam but the current model fits the SCP theme and looks like a standard issue equipment that would be assigned to personnel. My only problem with it is that it looks out of place as...