This has been requested a lot of times and frankly none were accepted. Police regiment does not need to stand out during war. RMP/AOR/MPC are peacetime RP based regiments, that are tasked with things like defending base, making sure that peace is not disturbed and so on. they get necessary...
- support
theres no way someone can actualy post an application with so little effort into it.
Im pretty sure u just typed this up in 5 mins and posted, no thought to it what so ever
Yes, yes i have flown those helis, and u are greatly misunderstood about the ka. Unlike your kiowa it requires skill to use as i've said its handling is not alright. It can be compared to your kiowa.
-support
I actually can't believe that you are serious rn.
First of all, what valk and eisenhower have already said reducing the missile ammount is a change that actually balances the CAS capabilities of a helicopter. Its all fun and giggles when you bomb stuff but on ground its completely...
No.
Literally no reason why military police would be given AT gear. MPK/AOR are supposed to be embodiment of lawfulness and tranquillity. Giving them AT is equivalent of giving real police AT gear. Can u imagine u just walk around the streets and see police just walk around with RPGs and...
MILITARYRP GAMEMASTER APPLICATION
General information
Original steam login name (your accounts first ever name):nikakeke3
-
For how long have you played on CG MRP: I joined in may/june of 2021
-
Age:18
-
In what country...
yeah i know, and just because i have experienced both sides widely enough i am here rn, in the middle of the night typing about virtual heli balance in a garrys mod game.
Lets imagine UAN is capping settlement and SWB come lower to do more efficient cas. Normally there would be 3 maybe 4...
Since when im asking to buff the damn helis??? im saying that making guns be able to damage helis is an unreasonable idea.
Like actually where did i mention that helis should be buffed?
And as i said, if 5 can damage 15 should be able to pretty much destroy it.
a change will not be good for the server if changing one balance point damages the other one, in this case heli combat would just banish from existence. As I see it this change is mostly un necessary, more over point less. Thing is that this change would bring more disbalance than there is now...
thank you el zapso for bring up one good point
valk, afaik you want helis to focus more on dogfights, but in meantime u also want to have more counters which leads to less dogfight. as zaps already mentioned at this point it would just kill heli regs as they have a lot to struggle with, and as...
1.st server is already pretty good at being appealing for new players + i did say that it supposed to be like that but others methods is supposed to be found other than making a 5 man Self Propelled Anti Air squad.
2. how the hell does damaging helis with guns give regs like JAC and 15thRB...
5,10,20 give or take still its extremely dumb to able to damage a heli with a gun. Also, large number of counters does mean that bombing should be avoided, especially your own heli reg. I dont even know why u try to find a new counter when the friendly heli reg cant even put up a good fight...
yeah call me whenever that QUORA website says anything about 9mm bullets
-support
"enemy apache, let me just shoot it down with my ak"
AA/stinger encounter with helis is entirely skill based, it takes just a handful of coordination to take down enemy heli IF friendly heli reg is for any...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.