I was thinking instead of making breeches one note meaning people breach and then just kill everybody or go to the service and create havoc. There actually be objectives for when you breach for people that prefer to play solo or for people that prefer to play as a team. And maybe we can add main...
Edited the post to include a new battlequeue system for breaches instead of our current system.
Complete overhaul to a casual/competitive system.
Again this is all hypothetical and is simply being introduced to give ideas to others if people are on a creative dry streak
-Support
I don't believe it's entirely useful or necessary. The Engineering department lacks any structural support, and their gameplay loop still relies heavily on the loops of other departments. Adding more obstacles to an already limited role doesn't enhance its value or necessity.
I actually changed 7722 to a more realistic and threatening breach.
Diverting from a 'why would you do this or that' mechanic to a more dug in facility wide situation. Would encourage more activity from other branches to regulate this more.
So the integrity of SCP-106 is a Critical and Amida...
So the general idea behind SCP-9000 server wise is to mainly be an annoyance and firstly a bullet sponge, nothing more. Supposed to break groups up and use the dynamic between the two to induce chaos. Having a charge effect on either of them is pointless when one should be working with the...
What does this suggestion change/add/remove:
Weapon Adjustments Against SCPs
Heavy Weapons & Infantry
Flat ≤25% increase in damage exclusively against SCPs.
Light Weapons & Infantry
Flat ≤15% decrease in damage exclusively against SCPs.
Advanced Armory (AA) Tools
Flat ≤10% increase in...
+support
- Intelligent
- Driven
- Already displayed as a leader being a DD for BoE
- Personal mentor of mine, and overall a fantastic person to work with
I think there's a bigger case against the overall organization of the facility structure itself. There's a lot of people that are unhappy or downright displeased with the state of SA and SC especially high on the chain leaders. No structural support, no one plays by the rules.
I mean I guess over time more rule play inherently means a safety net. But at the same time you're chiseling away integrity for that safety net. Like when you think about it more rules that you add, the less integrity is that's holding up the basis of the the gameplay itself. Less RP that's...
You already have a built in system that regulates this. It's called a moral compass. If you're willfully holding yourself back from specific decisions, you're admitting fault to some degree. There's always a situation where it's better to remove a players access to the server and have them...
Ruleplay based on the lack of structure holding up the roleplay, Yes.
Roleplay based on the lack of structure holding up the ruleplay, No.
It will always be evident that roleplay lacks the efficacy to function on its own with complete autonomy, granted, that's an impossible outcome to some...
-Support
This position is a RP heavy role.
If you cannot make an elaborate application for the position itself, I don't see how you could function as an Executive Research day to day.
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