Seems reasonable enough to allow a jump for players to be startled, but in my opinion wouldn't a better system be looking at when/where they jumped as determining if they were taking the piss. For example if you run into a room and start suddenly shooting someone and they jump that's reasonable...
What does this suggestion change/add/remove:
Make the appropriate clarification that jumping at all in combat, whether once or numerous times is hitbox abuse and warnable. Crouching once is obviously still fine under this.
Possible Positives of the suggestion (At least 2):
- Fairer gunfights
-...
They are used for the current radio system as the yellow circles represents the range of your radio and if you leave the circle you won't be heard I think. Radios are still cool to use sometimes and are relatively harmless so -Support.
NVGs wouldn't fix the issue, it still wouldn't be great to see with them and not a good experience if you spend all your playtime wearing NVGs. Time for strategies? There isn't strategy added by this it's just a pain to see and horrible for combat, strategise that I should spend 5 minutes...
Even with that, still a pain to deal with and will be two days of a week to deal with night. These could potentially end up being on the busiest days the server has such as Fridays and Saturdays which may not have a positive impact.
What does this suggestion change/add/remove:
Changes from the night sky to a standard day sky, as was used previously.
Possible Positives of the suggestion (At least 2):
- Easier to see
- Better PVP and ability to spot vehicles not really much I can say here
- Highlands will look less...
I believe Connor Former JAF LTCOL x 2 | Former UAF CPT | Former STS LTCOL | Former SC SMAR | Former SC SGEN | Former NHC GEN | Current SC SCOM | Current MRP Head Moderator was a better SGEN/SMAR.
Definitely buff stingers in their ability to track helis and hit, currently evasion is really 50-50 to be honest you could very much get hit or have flares not work. However stingers that stop the top rotor (one shot stingers) and cause the heli to crash that way should be removed or restocked...
-Support
By the time you had left staff you had gotten 2 activity warnings and were about to receive a 3rd before you resigned. You didn't and also didn't get a blacklist as you rushed your requirements on the last day.
You aren't friendly or approachable and in my opinion could work on the...
-Support
KA50 is fine, climb speed is a bit shit but useable heli. Changing it to the Krok would just give us a heli with same stats but is an even bigger target for JAF and even easier for them to hit.
It doesn't though, the weapons and functionality of the regiment are both very different. People join you guys mainly for a sniper from what I see. We also still have less equipment (no AT4) you could use that logic on why should you join ISAF if 17th is just an upgrade from infantry as they...
The infantry anti armour jobs possess it, you have two anti armour slots in ISAF same as what we could get access to. I don't think this would have a dramatic effect on balance.
You could get behind enemy lines and do that anyways, we could paradrop other regiments. It's not solely about...
You can destroy anything, provided you can deal with:
-KWKs that are easy to set up and have insane range and reach especially on places like the bunker hill (NWO helis can get shot down just leaving base from that point)
-Artis which tank your FPS and you now need to accurately hit all hydras...
What does this suggestion change/add/remove:
Adds a proximity mine and Timed C4 to the loadout of the SWB/JAF Anti Air Job.
Possible Positives of the suggestion (At least 2):
- New incentives for people to play these regiments following a good few nerfs
-Fits our role of paratroopers as they...
-Support
Zaps has given the evidence, I agree with him about your toxicity as you were toxic to me when you killed me in war yesterday bragging to me and insulting me for some reason. Staff need to be friendly and approachable otherwise players just won't report issues.
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