Search results

  1. werta600

    914 Sounds

    + Support They need to make it quieter to encourage preventing its use by patrolling the area or defending it by setting temp checkpoints Right now its ignored unless C1 or unless someone hear the sounds
  2. werta600

    Rule Suggestion Removing GOC stuff from Ranger & Mayor

    im kind of sleepy so dunno if you saying that surface RP exists or not but if admins have to pressure people to RP on surface thats not a good sign
  3. werta600

    My problem with the current state of roleplay on SCP RP!

    people talking about wanting serious RP, if they ever make the server Serious RP it would lose probably 75% of its playerbase
  4. werta600

    Rule Suggestion Removing GOC stuff from Ranger & Mayor

    to be fair i have never seen anyone play ranger/mayor in like a year, surface activity is mostly closed to CI/GOC/Foundation skirmishes (or whatever they do) and surface SCP capturing, ive seen a couple trying to play surface medic, but usually they job swap after 15min once they realize no one...
  5. werta600

    Accepted D Block Quest giver changes [After 914 change]

    I mean dclass quest giver should have a big overhaul of quests, most of them are either almost impossible (kill a MTF unit or come back from an experiment with a syringe with scp blood or the scp room tracker one) or just not worth the reward (almost any keycard one)
  6. werta600

    Denied Rework how Passive Breaches Work

    + Support I can agree to this, a separate passive breach queue would be a nice gust of fresh air so you dont have to wait that much to passive breach I would remove all damaging abilities from the SCP while they are passive breached or reduce its damage to 0
  7. werta600

    Accepted Modify how breaches work

    Ergh, this would suck hard, as Emilia pointed if for some reason the last breach lasted long enough to reach the next timer (which is ~3h) and they recontain the breach when the next one fires off in like less than 10 minutes, people flagged on those SCPs having to wait another 45 minutes... i...
  8. werta600

    Accepted Disable Auto-Breaches Under 40 Players

    - Support hard Removing core aspects of gameplay just due to low pop is not the way to handle these things it could also pretty much backfire leading to even less players in low pop hours since other classes also depend on people paying SCPs, like E11, research for sampling... etc. Which also...
  9. werta600

    Partially Accepted SCP-096 Buffs/Changes

    As you said minmaxing breaches is already done, either by CI or by SCP players themselves, i can assure you i have never seen a 457 breach via hacking for example... Its something they can't avoid and shouldn't fight too hard or they risk wasting time, resources and their own sanity, people...
  10. werta600

    Denied SCP-079 Additions

    Currently theres no aerosol system They just put one of those messages telling that Class-A have been pouring from ventilation and everyone forgets 1 hour as a sort to deal with infobreaches and stuff
  11. werta600

    Denied SCP-079 Additions

    About new features Any 079 that breaches is not gonna spend time trying to hack a phone just to mess with people (it might even alert e11 that 079 is breached if he silent breached), he will just hack SCPs out or reactors then something else (prob turrets or opening BDs) if none of that is...
  12. werta600

    Partially Accepted Proposal changes for 682

    Forgot to reply Since nerfs to breach tools and the increased amount of E11 players breaches already last shorter so i guess they are in a good spot right now to test new changes like these ones
  13. werta600

    Denied Type Red Rejuvenator (Medical Personnel)

    ^ Same - Support
  14. werta600

    Denied SCP-939 Recontainment Tool "Dog Toy"

    -Support 939 is the weakest SCP (because of rules) by far, it doesn't need more nerfs
  15. werta600

    Denied Suggestion - Players can !credit SCPs

    Then SCPs should be able to be credited on tests. The very start of SCP gameplay is a such a slog... you barely get XP from playing with non combative SCPs, and then the first combative one you can play is 035 which isnt even combative unless someone with a gun gets possesed. The real...
  16. werta600

    Denied Give E11 money for dealing damage to scp during breaches

    I don't see any need why would e11 (or other MTF) should gain money for combating SCPs, if its a money issue... well then just increase their salary. E11 job is literally taking down breached SCPs, they shouldn't need extra incentive to do their job Also E11 numbers are quite high most of the...
  17. werta600

    Accepted SCP Surface "Press F2" Rework

    Make it 10k cash and i bet you every breach will try to escape surface
  18. werta600

    Partially Accepted SCP-096 Buffs/Changes

    + Support 096 is a joke right now and a lower threat than any other LCZ SCP breach (well, maybe 457 is still worse)
  19. werta600

    Denied Reduce Type-Blue HP or Armor

    You dont want reality bending non-scp to not have instakill abilities, a big chunk of the power of their kit is dissolve and headpop If they remove those 2 powers, they would have to add 2 more and big buff the rest to compensate the huge nerf that is losing the chance of instakilling 4 people
  20. werta600

    Denied Reduce Type-Blue HP or Armor

    Foundation thauma is the weakest of the reality benders as its a non-combative role, he only has 50 energy