+Support, Making it so 996 is actualy like a silent assasin SCP will rework its playstyle. Right now 966 is only good at flanking and even then he isnt the best, he should be able to easily sneak past large groups and kill single targets in 3 total hits (2 to down and 1 to finish off) so yeah i...
Yes for 1, but for 2 the main issue is i wasnt breach when the admin made the clarification which is why i made it a part of this. The SCP's broke all my doors and then i got the clarification that i was allowd to leave (Not breached). (I'll update the suggestion to make it more clear)
What does this suggestion change/add/remove:
This will be 2 things:
Add a proper ruling or rule to disallow SCP to camp, right now its one of those "Common Knowledge" rules because the only scp that has the 5 minute camping rule is SCP-106 and therefor any other SCP can camp.
Add a proper...
-Support
Grenades? Tanks? Everything else that gets used during a base raid. Ffs even breaking down doors causes a small explosion.
Also if everything was realisitic this server would get 0 players because, HQ wouldn't be spawn points, points wouldn't be spawn points, fobs would be extremly op...
Can't wait for the brand new NCO to place down a mine and not tell anyone about it 🔥
+Support if they do not explode for friendly's
-Support if the do explode for friendly's
Also i get the AT Mines but for the Anti Personnel just use a proxy
+Support
-Civilians having heavy weapons? Wtf is the RPK then?
-Too many sniper? HGD litterly has the MK18 MOD (while yes its a DMR it can still pretty much oneshot headshot)
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