Least obvious forums alt account
There is exactly 1 story referencing MC&D raiding a train for SCP objects. Lore wise, they are scummy salesmen that buy from certain anomalous orgs. and then resell it at a massive mark up. They are a powerhouse, sure, but if they raid the Foundation, ruin ties...
#1: Only things brought up is the 'loss of RP for MC&D', and I'd like to note that combat does not equal RP. Theres no reason MC&D should be acting as if they were CI. Period. They are a non-combative.
#2: Niox -Supports a LOT of shit
#3: People really do not understand that removing MC&Ds...
Parawatch actually have to roleplay and arent allowed to raid unlike MC&D. You must use twitter the way you misinterpret what Im saying, "I love waffles" "so you hate pancakes??".
Because they are non combative, shouldnt spawn with extra armor, and get a gun for self defense(yes, executive...
MC&D can do nothing wrong rules-wise by breaking into the Foundation and threatening people with a gun, and when they get shot at they can then shoot anyone within Foundation.
Yes, MC&D conduct raids / break ins, and no, nothing is done about them, nor do they 'bring roleplay' in any shape or...
Its more firefight RP instead of actual read the lore and talk about it RP. MC&D, the version we see on the server, and non-combatives, they dont break in to steal shit to sell, they already have shit to sell, why would they want to ruin their ties with the Foundation to steal stuff when they...
Please give actual feedback thanks
Ive seen MC&D raid, steal SCPs, and steal samples several dozen times. I've had good experiences with MC&D too, and yes, they do raid the site. Breaking in and baiting out a firefight or firing on Foundation personnel when they're getting cuffed are all things...
Currently the only time I see MC&D used is to raid the site. Thanks!
The solution is to give them more alternative methods of RP, not giving them infinite raid capabilities like CI or GOC.
MC&D requiring a 'must be attacked' clause is already enough of an issue, since its hard to prove either...
What does this suggestion change/add/remove:
Removes MC&D's ability to 'raid' or break into the site. Realistically this would also apply to the UN and CI bases. Approval from the faction's respective RP leaders can still allow MC&D into the base as deemed fit ICly. This would not restrict...
The idea of 'push in groups' doesnt work well, since everyone has a respawn timer and dies at different times, meaning players would have to intentionally wait and not assist in the C5 to form a group, meaning the C5 lasts longer anyways, or push the SCP and die, either way, theres no winning...
Drop SCP HP down to 5k max, maybe 10k for 682, way less dying, breaches go by faster, you can only tank 1 tesla. Easy fix. Or alternatively add RP-based objectives for every SCP's breach that they have to complete, like 076-2 could get 3 to 4 selected targets and have to chase them down and kill...
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