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  1. Noe

    [UK] John Strive's Overseer Assistant Application

    -support Minging as Tech Expert minutes ago. Just doesn't look right for someone applying for OSA
  2. Noe

    [UK] Noe (Razdory)'s Staff Application

    Original Steam login name (your accounts first ever name): neocommanderger How many hours of playtime do you have? (vtime_menu in console): 221 (Converted from "One Month" Achievement progress) Age: 22 In what country are you located?: Germany Time zone: UTC+1 Foundation Name (include your...
  3. Noe

    Denied Proximity requirement to not get kicked out of dimension.

    that is a balancing thing that would need to be tested out. I would think of something rather large, but you shouldn't be able to just chill in HCZ while the helpers hang around EZ. At least not for longer then a collapse timer.
  4. Noe

    Accepted No armor loss from bleeding

    The hitbox of a playermodel is not just one box, it's multiple small boxes that make you take different damage depending on what part of the body you are hit at. At least that's how I understand it from the resent change logs posted. So its already a thing I guess. (not 100% sure tbh.)
  5. Noe

    Denied Proximity requirement to not get kicked out of dimension.

    What does this suggestion change/add/remove: Currently you can basically stay in the dimension indefinitely when one of the helpers periodically enter it and therefor run around the entire map. I believe that you should be required to stay in the proximity of the helpers and if you go to far out...
  6. Noe

    Partially Accepted Add an anti-dimensional travel barrier

    +support Of course with some balancing like hackable/destroyable electro boxes
  7. Noe

    Accepted No armor loss from bleeding

    What does this suggestion change/add/remove: It just doesn't make sense. Why would you loose armor when bleeding? Has something similar been suggested before? If so, why is your suggestion different?: nah Possible Positives of the suggestion (At least 2): - more realistic Possible Negatives...
  8. Noe

    Accepted Strip comms, headcam as part of a SWEP

    Sadly this doesn't consider the headcams yet, if that would be added it would help those situations I described.
  9. Noe

    Accepted Strip comms, headcam as part of a SWEP

    What does this suggestion change/add/remove: Add functionality to the weapon check (or a new SWEP) to allow a user to actually strip/disable comms and headcams instead of using a bind. When someone then tries to watch the headcam, it's shown red, like when someone turned it off manually. Has...