These are all good ideas, I like the retina scanner since I highly dislike the usage of EST to reveal disguised players and would like for that to become failrp if this is implemented. It's quite boring and stupid and this device would make more sense - perhaps making it able to "fail" very...
What does this suggestion change/add/remove:
- Add "upgrades" for the cartographer job, attainable by either surface missions (like the hacker/weapon upgrade) or by traveling in the dimension (finding nodes in the dimension that upgrade your anchor, could be found on surface or active SCP...
it happens but its literally only as a meme strategy when there's like 30 d class, in 90% of cases its respawn screen simulator - as ive stated 912 needs an hp reduction so its actually punished for sitting in d block clicking on everyone, and as others have stated even that won't be a free win...
I think it's weird that a massive paramilitary terminal can just fuckin materialize in in a parawatch's home while you are writing a document, but I think as far as removing/moving it, it's just unnecessary. If anything it gives parawatch more to be curious about and makes the terminal missions...
You're saying I won't have to do that roleplay thing where I need to interact with other players to aquire something? Major + support.
Bro you seriously can't just go to the cafeteria you lazy ass? Buy like 5 mres and you're set for like 10 irl hours
You can already race through the site in 3 seconds on stupid speed drugs, an elevator or two that work as obstacles should exist to impede intruders or delay defensive response, you're missing the game design purpose of it existing
not to mention if you cant handle waiting an entire minute to...
87% of the reason I wanted 3 faction warfunds was for trading them in hostage negotiations, peeps be so petty trading their personal funds so it would be a perfect replacement
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.