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  1. UNGOC Starfox / Walter

    CI DC Warfunds

    You should probably edit your suggestion to include the bio restirctions Like (Max cl3 Biometrics included)
  2. UNGOC Starfox / Walter

    CI DC Warfunds

    EVen as a GOC LT I don't really think we'd need this in the server. WOuld be cool and all, but I wouldn't be dissapointed to not have it
  3. UNGOC Starfox / Walter

    CI DC Warfunds

    To elaborate on what I said. The Bio Cl3 and Non Bio Cl4 could be used to access most relevant disguises. Making Cl3 the most optimal, and giving a slight risk to a cl4 disguise as you'd need to pull out a cl3 to access any bio doors. And yeah, a bio cl4 would be off the table. As with it you...
  4. UNGOC Starfox / Walter

    CI DC Warfunds

    If it's a Max bio Cl3 then sure. But I wouldn't support bio cl4. Too powerful Could even do it to be like ERT, where they have a biometric cl3 and a non-bio cl4.
  5. UNGOC Starfox / Walter

    Content Suggestion Tactical & Personnel Tablet | QOL Suggestion

    This type of behaviour is exactly why I am going to get you
  6. UNGOC Starfox / Walter

    Accepted Add the Personnel and Laws tabs to the Tac Tablet

    Peak, feel free to close this suggestion then
  7. UNGOC Starfox / Walter

    Accepted Add the Personnel and Laws tabs to the Tac Tablet

    What does it Add/Change/Remove?: This would add the Personnel and Laws tabs to the Tactical Tablet for GOC. And all MTF with Warfunds Has this been suggested Before?: No Positives: Less Cluttered Hotbars for Warfund users Don't have to switch between Tablets Negatives: Dev Time Why...
  8. UNGOC Starfox / Walter

    Denied Allowing leadership of departments to handle licenses.

    As a UNGOC-C LT. Our licenses still have tests behind them. So making it that LT+ could give/remove licenses would be uset
  9. UNGOC Starfox / Walter

    Rule Suggestion Make it Fail RP to keep 096 or other scps tied into a room For 10+ minuets

    Yeah I'd say add the rule that after 096 is cuffed and bucketed the has to be brought back to his CC, as well as making one of the doors either a heavy bulk, or unbreakable. ...Although this could reduce his already infrequent breaches, or make them a lot easier to handle when they are already...
  10. UNGOC Starfox / Walter

    Rule Suggestion Make it Fail RP to keep 096 or other scps tied into a room For 10+ minuets

    Honestly part of the reason I'm in support of this so much was that I was an 096 breached during a early breach, got yoinked and cuffed by E11 I then spent 47 minutes of my time flagged on as 096 just cuffed under the staircase. No e11 were nearby me at all for the entire breach Not a single...
  11. UNGOC Starfox / Walter

    Rule Suggestion Make it Fail RP to keep 096 or other scps tied into a room For 10+ minuets

    Really? I got told by an admin before (I don't remember who) that you had to wait for the breach to be over, otherwise a different 096 could flag on and walk out, which would be "unfair" for the E11.
  12. UNGOC Starfox / Walter

    Rule Suggestion Make it Fail RP to keep 096 or other scps tied into a room For 10+ minuets

    You can't even change jobs while in cuffs and changing character to get off a SCP is considered character abuse and can get you warned, so 096 players are just fucked
  13. UNGOC Starfox / Walter

    Rule Suggestion Make it Fail RP to keep 096 or other scps tied into a room For 10+ minuets

    Seriously though. While I agree there should be something in game to deal with SCPs just being left in a random corner due to laziness, I think this specific scenario warrants a rule. As an 096 player, it's already incredibly easy for your breach to get fucked over. And what some people here...
  14. UNGOC Starfox / Walter

    Rule Suggestion Make it Fail RP to keep 096 or other scps tied into a room For 10+ minuets

    Honestly this specific thing fuck But don't you see, if E11 don't get to just sit an SCP behind a bulk and a turret so they can forget about him, they'll literally die in real life
  15. UNGOC Starfox / Walter

    What would you do scenario

    I'd report her for FailRp
  16. UNGOC Starfox / Walter

    Denied Retest / Reintroduce Juggernaut Sprinting

    Honestly it should be more balanced now seeing as all GOIs have a jugg. Maybe it could have a limited stamina bar, needing to refresh
  17. UNGOC Starfox / Walter

    Rule Suggestion Overall Raiding changes (mostly)

    I'll only +Support this if either Foundation Combatives Requirements are lowered to 5 Cl3 combatives, or GOI requirements are also raised to 10 cl3 combatants. Otherwise it's just a Foundation buff