Partially Accepted 079 Buff

Content that has been partially accepted
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What does this suggestion change/add/remove:
This suggestion Buffs 079 by:
>Lowering the Cooldown on draining power from PC's
>>The current cooldown is currently around 2-3 minutes from what I've seen. This would be lowered to 30-60 seconds.
>Allow 079 to drain power from Cameras
>Allowing him to Breach SCP's at Level 3/4
>Possibly a way for 079 to do a TE-5 hacking minigame for extra EXP or Energy.

As a counter-balance, 079 would be Nerfed by:
>Increasing the Cooldown on draining/disabling power from Camera's
>>The current cooldown is currently around 10 seconds from what I've been told. This would be increased to 20-30 seconds.

Alter his Containment Method in 1 of 2 ways:
>Have there be multiple Generators that needs to be hacked (E.G. HCZ Electrical, CS Closet, F3 Electrical, etc) to recontain 079.
OR
>Same premise as above, but now 079's level is based on how many Generators he has up. Furthermore, he would be able to fix these Generators on a lengthy cooldown (E.G. 10 minutes).

Has something similar been suggested before? If so, why is your suggestion different?:
An 079 buff was suggested here, although this suggestion asks for a completely different form of a buff.
A suggestion was also made to revert the 079 rework shown here as a means to make him better.

Possible Positives of the suggestion (At least 2):
Balance.

Possible Negatives of the suggestion:
More disruptive Breaches.

Based on the Positives & Negatives, why should this suggestion be accepted:
To put it bluntly, 079 is shit after this rework. It's cool as hell, and it looks and works amazingly, but he is an extremely bad SCP. He went from a great SCP that could breach multiple others while they kept their breach tool, a useful addition to a breach, to a joke.
Comparing it to his old gameplay style, it would go something like this:
>Breach Containment
->Go hack out 2 SCP's with a breach tool
-->Go hack Turbines off
--->Go Door Fault D-Block
---->Fuck around with Turrets, dispensers, lights, and callouts.
Now 079 has a lot more 'fluff' in-between all of that. He has to gain energy, wait awhile before doing multiple big actions, etc. This is better, as he isn't stupidly broken, and it gives him something to do instead of just mindlessly hacking the same thing over and over again. It also makes him more beginner friendly, as he doesn't need to be a god at hacking. The issue is that there is now too much time being spent gaining energy, which has made him stupidly bad. Level 5 takes upwards of 30 minutes to get to (That's when you can breach SCP's by the way, one of the only things making 079 as good as he is), he can no longer break Turbines, and he's just a lot harder to play.
And for what, being able to dispense Grenades that deal 50 damage when you're 2 feet away from them, and manually aiming turrets that are in 2 places around site? This has been a flat out nerf. £80 worth of VPoints for one of the worst SCP's in the game. He's so bad to the point that when CI breached him, and held his CC down for 30 minutes, he was still at Level 4, and unable to breach anything. The most he could do was use Dispensers to blow up people, and break some doors.

The changes to how his energy is gathered, and when he can breach SCP's would help in making him a much more respectable threat, as although these changes would still have him be quite weak (imo at least), he would be able to at least do something. This could have the downside of 079 being really powerful later on if the SCP's are able to defend his CC well, but I haven't seen an 079 get to that stage yet, so I'm unsure of how he would perform then.

The change to his Recontainment method would also assist, as 079 is overall tougher to RC. Since he's lost TS, he can't communicate with his allies, so this would be a great help. The second form of changing his Recontainment method may be too powerful, as breaching an SCP would immediatly be an option, but he would still need to gather Energy for this. This would also make him weaker/stronger depending on how well MTF/F have managed 079, until further into the breach, where say ERT arrive.
 
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Yeah like
It was reworked to be more seemless and easier to pickup but in doing so he became so much weaker because now he has to wait and wait.... and fucking wait
and the risk-reward ratio is so bad hes not even worth breaching
Why would I breach 079 and MAYBE get an SCP breached in 30-40 minutes while he's easily containable when I could breach 035 who can do most of what 079 can do but better cause he can get a TE-5 and brick the shit 079 can't?
 
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Holland

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Suggestion Partially Approved



Hi @Niox ,

Thanks for taking the time to make a server suggestion.
The Content Team has chosen to partially accept your suggestion for the following reasons.

Sorry for the wait regarding your suggestions.

We have been actively discussing topics that you have brought up and have decided on at least the following:
  1. Reduced Cooldown of computer drain.
  2. increase XP from computer drain.
  3. Increase XP from keycard hacking.

    The values are still subject to changes.
    Regarding your other suggestions, these are still being discussed and when we have a full list of changes we want to push. we will give it to the developers to change it this may take some time.
Keep in mind that some won't be implemented or have another outcome.

Your suggestion will now be locked and marked as partially accepted.​
 
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