Denied 096 Distant Kills Ambience

This suggestion has been denied and will not receive development.
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What does this suggestion change/add/remove:
Whenever 096 kills someone, players in nearby areas that can't hear the actual kill sound would hear the distant kill SFX that are already in the game files but (to my knowledge) are unused.

For example, if 096 killed someone in HCZ, people elsewhere in HCZ, possibly including LCZ where it would echo from the primary elevator, would hear the sound effect. Similarly, kills around medbay, ULCZ, etc. would play this sound in LLCZ.

The sound effect in question:

It may be a good idea to add a cooldown for how often this can be played, otherwise 096 running through a crowd would sound goofy. Maybe this effect triggers every kill, but with a cooldown of 5 minutes or something.

Has something similar been suggested before? If so, why is your suggestion different?:
Not that I know, and you can't search for "096" because it's too short.

Possible Positives of the suggestion (At least 2):
  • Makes breaches more immersive with improved and dynamic ambient sounds
  • Reuses existing assets, so no need to find/create new SFX for it
  • Makes 096 scarier - currently it's just "you see it and then instantly die". Hearing it in the distance and knowing what it means would make it kinda spooky and just make 096 a bit more cool/immersive.

Possible Negatives of the suggestion:
  • Dev time
    • Figuring out sound "zoning" or however it might be implemented to make this work without overlapping the distant and close-up sounds might be finicky, though it should be possible
  • People might get annoyed with the sound? As long as it has a cooldown, doesn't sound out too far away from where it is, and isn't loud (it shouldn't be anyway), it's just breach ambience, so it should be fine.

Based on the Positives & Negatives, why should this suggestion be accepted:
It would make 096 breaches more immersive and scarier. 096 needs some love, and this would just add a nice touch to its breaches.
 
I disagree, I think it would feel pretty menacing to hear this.

+
Don't forget this would inadvertently nerf 096 - he has very little time to reach populated areas before somebody can intercept him with a bucket.
That's part of why the sound shouldn't "travel" too far. It needs to be balanced to make it effective ambience but not alert everyone it breached the second it kills someone. Also, hearing that it's maybe just down the corridor may cause people to run away, potentially including its existing targets, meaning it may sometimes cause it to get further and accumulate more targets.
 

Auburn

Community Supervisor
Community Sup.
Group Moderator
Jan 2, 2023
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Suggestion Deferred


Hi @Zen,

Thanks for taking the time to make a server suggestion.

This suggestion was not able to be discussed at today's meeting due to time constraints/suggestion load.

Your suggestion will be left up for the community to continue to provide feedback, and we will discuss it at the next meeting.​
 

Neptune

Senior Administrator
Senior Administrator
SCP-RP Staff
Resources Team
Group Moderator
Mar 4, 2023
184
44
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18
England
Suggestion Denied


Hi @Zen ,Thanks for taking the time to make a server suggestion.
The Content Team has chosen to deny your suggestion due to the following reasons.

This is being denied due to the fact we believe it would be a tool for assisting metagame. We believe that 096 being able to surprise players that do not know it is breached would be affected and the risk of metagaming is increased.

Your suggestion will now be locked and marked as denied.​
 
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