Content Suggestion 100% Keycard drop chance on Suicide Deaths.

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Dec 25, 2023
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What does this suggestion change/add/remove:
- Increase the drop chance for any keycards a person is holding if they purposefully kill themselves. Basically including deaths from:
  • Cyanide Deaths
  • Bleach Deaths
  • Chemical Based Deaths

Has something similar been suggested before? If so, why is your suggestion different?:
- I'm not sure, I've never seen it before but it would be good.

Possible Positives of the suggestion (At least 2):
  • Suicides hold more of a risk than they currently do, esspecially when a person suicides to "hide their identity" during an arrest / ID check.
  • Easier collection of higher level cards, assuming the risk is taken - higher suicides will lead to the attacker still getting the card.
  • More "realistic" - although realism obviously is not a hard aim of the server / content team, I think that it would be more reasonable and realistic if a person whos card couldn't possibly be destroyed wasn't. When a person is shot or blown up it is at least partially realistic that their card may be damaged, but suicide through eating what is practically a pill is now.

Possible Negatives of the suggestion:
  • More cards in the pockets of those who don't possess it - People such as CI DCs / GOC ARs would be able to hypothetically get more cards by using forced suicide methods to make them drop 100% of the time, although not a massive risk.
  • More high level cards in circulation (?) - Although not a massive issue again, sometimes CL5s need to suicide and this could allow the enemies to get those cards (honestly this may be a good thing).
  • Dev / Coding work - I have no idea about the method or ability to create this.

Based on the Positives & Negatives, why should this suggestion be accepted:
I think this is positive overall, although it could hypothetically mean more cards in circulation those cards would exist for a reason. It would also mean that suiciding is no longer a chance to fully escape a situation (if a person is lucky and their card does not drop) meaning their identity is hidden - which would create more roleplay overall or mean people are less likely to risk suicide-likely situations.