106 breaches

bluedaproto

Civil Gamers Expert
Jun 12, 2023
3
0
51
What does this suggestion change/add/remove:
[there should be a timer so 106 isnt contained so fast]

Has something similar been suggested before? If so, why is your suggestion different?:
[no]

Possible Positives of the suggestion (At least 2):
[106 being able to do more in breaches and 106 not being instantly contained ruining the fun for the player]

Possible Negatives of the suggestion:
[people getting mad that 106 cant be contained fast since hes immortal]

Based on the Positives & Negatives, why should this suggestion be accepted:
[no-one plays 106 cause how easily hes contained there's no way to enjoy playing him if there just happens to be a dclass already coming down to hcz and you get contained in 30 seconds, not being able to enjoy playing as a scp after waiting for 5 hours for a single breach, i feel like even if there was a short like 3-5 min timer people would play him way more]
 

Phill

Trial Game Master
Trial Game Master
Feb 11, 2025
11
0
41
This would effectively provide complete immunity to SCP-106 for a given time, meaning that Epsilon-11 just has to sit around doing nothing to stop an ongoing breach for that period. I think this is silly, and am not in favor of it for that reason.