What does this suggestion change/add/remove:
Add:
- Thaumatologist powers to all 3 22415's (not Disguise and Banish)
- The beam back on 22415-3
- A defibrillator to 22415-1
- Allow 22415's to pick up certain items (like Documents, Brief Cases to hold for someone, the phone, etc.)
Has something similar been suggested before? If so, why is your suggestion different?:
Not that I know of.
Possible Positives of the suggestion (At least 2):
Makes 22415-1 a bit more useful healing wise incase someone dies and needs a revive.
Makes 22415-3 also a bit more useful for E-11 since they have the beam IF this does get accepted.
Makes playing 22415 in general just a bit more fun.
Possible Negatives of the suggestion:
The Thaumatologist powers would not feel unique anymore.
Based on the Positives & Negatives, why should this suggestion be accepted:
As someone who enjoys playing 22415, I feel like the things that I listed (and hope fully added) would help 22415 and the Foundation a lot, considering Thaumatologist powers are pretty useful at times and adding them to 22415 would make 22415 actually pretty fun and pretty useful to play on.
Add:
- Thaumatologist powers to all 3 22415's (not Disguise and Banish)
- The beam back on 22415-3
- A defibrillator to 22415-1
- Allow 22415's to pick up certain items (like Documents, Brief Cases to hold for someone, the phone, etc.)
Has something similar been suggested before? If so, why is your suggestion different?:
Not that I know of.
Possible Positives of the suggestion (At least 2):
Makes 22415-1 a bit more useful healing wise incase someone dies and needs a revive.
Makes 22415-3 also a bit more useful for E-11 since they have the beam IF this does get accepted.
Makes playing 22415 in general just a bit more fun.
Possible Negatives of the suggestion:
The Thaumatologist powers would not feel unique anymore.
Based on the Positives & Negatives, why should this suggestion be accepted:
As someone who enjoys playing 22415, I feel like the things that I listed (and hope fully added) would help 22415 and the Foundation a lot, considering Thaumatologist powers are pretty useful at times and adding them to 22415 would make 22415 actually pretty fun and pretty useful to play on.
Donator