What does this suggestion change/add/remove:
This changes SCP-682’s health from 40,000 health to 50,000 health.
Possible Positives of the suggestion (At least 2):
as of currently 682 breaches are kinda bad so a positive would be them making a more dangerous threat to MTF which makes more activity. Another positive is that 682 players would be happier to be 682 and have a longer breach and seem like a larger threat then the other SCP’s as it’s supposed to.
Possible Negatives of the suggestion:
None really, maybe people will get mad because they think it’s such a large increase of health?
Based on the Positives & Negatives, why should this suggestion be accepted:
people might get upset for the health change because at first 10k health seems like a lot to increase and I agree, but when there is MTF, GENSEC, Agents, Containment specialists, and most of the time even non-combatants shooting at 682 as well as him having such a large hitbox, he often will get recontained within 5-10 minutes. But I think the positives of letting the players have more activity, fun, and more outweighs the maybe 1 negative. A lot of the community think of 682 breaches to be a joke now, they’ve stated that many times.
This changes SCP-682’s health from 40,000 health to 50,000 health.
Possible Positives of the suggestion (At least 2):
as of currently 682 breaches are kinda bad so a positive would be them making a more dangerous threat to MTF which makes more activity. Another positive is that 682 players would be happier to be 682 and have a longer breach and seem like a larger threat then the other SCP’s as it’s supposed to.
Possible Negatives of the suggestion:
None really, maybe people will get mad because they think it’s such a large increase of health?
Based on the Positives & Negatives, why should this suggestion be accepted:
people might get upset for the health change because at first 10k health seems like a lot to increase and I agree, but when there is MTF, GENSEC, Agents, Containment specialists, and most of the time even non-combatants shooting at 682 as well as him having such a large hitbox, he often will get recontained within 5-10 minutes. But I think the positives of letting the players have more activity, fun, and more outweighs the maybe 1 negative. A lot of the community think of 682 breaches to be a joke now, they’ve stated that many times.