914 Suggestions

Merrick Travolta

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What does this suggestion change/add/remove:

This is a set of 914 QoL changes I'd like to suggest. A lot of these are tailored to how the UK server plays but should allow for some more unique playing rather than what seems to be the standard.

1. Removal of Clearance 5 keycards from 914. The reasoning for such is simple.
Any doors these keycards can open are either heavily guarded (O5 or ethics committee hallway) or are biometric, Meaning the card is effectively useless anyway.

2. Adding GOC/CI Keycards to 914. Their method of obtaining is via a 1:1 with the other factions keycard. For example

A Clearance level 3 CI keycard goes in on 1:1. This offers more use for keycards obtained by GOI's as currently they serve no function within 914 at all.

3. Adding a small chance a foundation keycard is changed either into a GOC or CI keycard of equivilant value on 1:1.

Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge.


Possible Positives of the suggestion (At least 2):

Clearance 5's won't need to seek out passwording every single file they upload due to late night parawatch/MC&D/CI obtaining a clearance 4 keycard and then 914ing it, then stock piling documents.

2. Would give GOI's more of an incentive to work to destroy eachothers keycards or just seeking to destroy any keycards foundation may have stored.

Possible Negatives of the suggestion:
Not being able to flex the Clearance 5 keycard you've obtained via 914 (Just kill an O5, way easier)

Possible stockpiling of keycards could lead to people attempting to gain GOI keycards via my third suggestion.

Based on the Positives & Negatives, why should this suggestion be accepted:

While this is collection of 3 requests to change loot tables within 914, I believe at the very least the first one should be accepted. Site command almost religiously stick to external documentation due to the requirement of having to get a senior admin to password documents after they upload them due to clearance 5's being in the loot pool. This change would allow us to post documents easier and with less fear of that being an issue.

As for the other two changes. These are ones that could give a new raid objective (F/CI/GOC) to destroy or attempt to mass change a lot of keycards in 914 and exfil.
 
+support to everything

EXCEPT THIS:
1. Removal of Clearance 5 keycards from 914.
it allows for some fun scenarios when you have a CL5 card: you can, for example, claim to be an O5 member to some CL2 person whilst disguised and they would have no reason not to believe you or read up on SCP documentation
just because it isn't as useful as the other cards that shouldn't mean it should be unobtainable..
 

Merrick Travolta

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+support to everything

EXCEPT THIS:

it allows for some fun scenarios when you have a CL5 card: you can, for example, claim to be an O5 member to some CL2 person whilst disguised and they would have no reason not to believe you or read up on SCP documentation
just because it isn't as useful as the other cards that shouldn't mean it should be unobtainable..
It not being useful isn't the problem, I would prefer not having to password every single document I upload via a senior admin due to people ruining the fun. (I mean if you're an O5, showing a keycard would be suspicious to begin with)
 
What does this suggestion change/add/remove:

2. Adding GOC/CI Keycards to 914. Their method of obtaining is via a 1:1 with the other factions keycard. For example

A Clearance level 3 CI keycard goes in on 1:1. This offers more use for keycards obtained by GOI's as currently they serve no function within 914 at all.

3. Adding a small chance a foundation keycard is changed either into a GOC or CI keycard of equivilant value on 1:1.
2nd one has been denied before (im not assed looking for it) because it would make it far too easy for Foundation to get any GOI keycard they want. Unlike F, CI CL5 has no use, so it would just be upgrading CL3's into CL4's, which would result in a stupid amount and the easiest entry ever into CI's HCZ and CO Office.

You also don't give any positives for the 3rd one, and actually just leave a negative, so I'm curious on what the reasoning is, but imagine this:

>A-1 MAJ "Shitface" gets his CL4 keycard interrogated by A-1 LCPL "Stinker"
>They head to 914
>They attempt to turn the CL4 into a CI CL4.
>It succeeds and they repeat until they have enough for the day.
>It fails, where they get ECT, and repeat it again.

This is made worse by the fact you could do this with a CL3 F keycard, turn it into a CI CL3, then upgrade it to a CL4.
CI have to scavenge for keycards against Foundation, what makes you guys different?

As for the CL5 keycard change, I'm indifferent to it.

Edit:
1st One: +/-Neutral
2nd One: -Support
3rd One: +Support leaning towards +/-Neutral (If the FailRP rule clause is added, mentioned below)
 
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Merrick Travolta

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2nd one has been denied before (im not assed looking for it) because it would make it far too easy for Foundation to get any GOI keycard they want. Unlike F, CI CL5 has no use, so it would just be upgrading CL3's into CL4's, which would result in a stupid amount and the easiest entry ever into CI's HCZ and CO Office.

You also don't give any positives for the 3rd one, and actually just leave a negative, so I'm curious on what the reasoning is, but imagine this:

>A-1 MAJ "Shitface" gets his CL4 keycard interrogated by A-1 LCPL "Stinker"
>They head to 914
>They attempt to turn the CL4 into a CI CL4.
>It succeeds and they repeat until they have enough for the day.
>It fails, where they get ECT, and repeat it again.

This is made worse by the fact you could do this with a CL3 F keycard, turn it into a CI CL3, then upgrade it to a CL4.
CI have to scavenge for keycards against Foundation, what makes you guys different?

As for the CL5 keycard change, I'm indifferent to it.
-Support except for the 1st one, which is +/-Neutral
A lot of this was just ideas in my head, I'm particularly focusd on the first point.

>A-1 MAJ "Shitface" gets his CL4 keycard interrogated by A-1 LCPL "Stinker"
>They head to 914
>They attempt to turn the CL4 into a CI CL4.
>It succeeds and they repeat until they have enough for the day.
>It fails, where they get ECT, and repeat it again.
This however can be made failRP as it should be easy enough to track through interrogation tool uses.
 
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This however can be made failRP as it should be easy enough to track through interrogation tool uses.
Whats the purpose of it then? Just dead Foundation from something like a CI raid or C5 get taken to 914? That would encourage AO to sit back, let F get mugged, yoink their cards and play very passively, rather than actually combating the code in my eyes. I'm more applicable to it if it's made FailRP for the example, but I still feel like there's a bit of an issue at hand.

Or hey maybe im looking too far into things and people will still fight because they love combat, and the Keycards bit is just an extra.
Edited my response.
 
Any doors these keycards can open are either heavily guarded (O5 or ethics committee hallway)
...This doesn't prevent CI from doing FL3/ECO raids. However, removing the ability to get the cards probably will as 914 is their best source of cards for those raids - While it wouldn't be impossible as they could still source CL5 cards from O5/EC to get into those areas (Or hack, although to my knowledge, the doors they can open have codes? So I think they also need the code, either way, still unnecessarily makes it more difficult), it makes segments of their gameplay loop significantly more difficult for no real reason, I think? Are there any documents behind non-bio CL5 doors? I might just be overthinking this, but I definitely feel this is somewhat unnecessary, regardless.
EDIT: What about CL5 cabinets?

I do agree with the whole issue regarding the VComputers files and appreciate that this an extant issue with a need for something to be done about it - This is probably not the avenue to go about it? I don't know the exact nature of how 914 effects are applied? I'm not sure if it's some kind of entity or map behaviour? CT will know more about this, but my suspicion here is that this probably not something that can be simply changed with minimal issue. Or I might be wrong, I don't know.

It's definitely a weird issue, especially since even though yes, VComputers is going to get changed in the future, it's also not a priority - And it would be better to sooner have a way to deal with the issue of people getting cards and stashing away high clearance files, at times they would not normally be able to get them as easily. I guess the simplest solution here would be to implement a (small?) population restriction on printing a different faction's files? I feel like that may have different issues, though. I'm throwing that out though, just in case it's useful.

Regarding the discussion of the 1:1 behaviour for GOI cards and FailRP situation - I... Okay. You can't just bring up a problem with people doing something undesirable at low population times, then immediately suggest something that would create another one. For rules to be enforced, there needs to be staff around and available to do so. Even if it's made against the rules and aside from the fact that this would be a moderately tedious process that would need to be undertaken with a significant level of secrecy, what exactly prevents F from doing exactly what you described other GOIs doing with F documents, with GOI documents, with the help of the 1:1 setting to get GOI keycards? F can very easily adopt the process and just stash away documents themselves, then later when asked, claim they were obtained legitimately via a late-night raid.

Aside from that, I otherwise agree that the given premises are generally very flawed. While I like the ideas at a surface level, there are simply too many practical problems with these changes that outweigh what they aim to solve.
Light -Support
 
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It not being useful isn't the problem, I would prefer not having to password every single document I upload via a senior admin due to people ruining the fun. (I mean if you're an O5, showing a keycard would be suspicious to begin with)
im pretty sure if your gonna be a super secret bunch you should keep your super secret files by putting a password on them

+support all but the cl5 bit
 
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CI have to scavenge for keycards against Foundation, what makes you guys different?
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Merrick Travolta

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im pretty sure if your gonna be a super secret bunch you should keep your super secret files by putting a password on them

+support all but the cl5 bit

Yes because when I have to wait to upload documents due to needing a senior admin+ To password a document to prevent late night people who can kill a single defenseless CL4 (or get lucky with a CL3), that is a nice balanced system and definitely contributes towards roleplay.
 
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Yes because when I have to wait to upload documents due to needing a senior admin+ To password a document to prevent late night people who can kill a single defenseless CL4 (or get lucky with a CL3), that is a nice balanced system and definitely contributes towards roleplay.
are you not able to password it without a senior admin?
 

Playdoughzombie

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-Support
Not only does this make no sense in Roleplay, but also CL5 cards are extremely useful for document gathering and entering O5/EC offices where the front door is not biometric, also adding GOI cards to 914 would be abused for hours by random dip shit O-1/A-1 who use interrogation tools and EST to farm CI CL4 cards and then turn them into CL5 cards