Content Suggestion A menu that allows you to change models without switching jobs

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What does this suggestion change/add/remove:
Add a menu that lets you switch character models and toggle existing model options, such as hats or bandanas, without leaving your current job. This menu would not affect PAC in any way; it only allows toggles already present on models.

Has something similar been suggested before? If so, why is your suggestion different?:
yes


Previously, I didn't explain my suggestion clearly, but I hope it's understood now: the idea is to let users switch models without changing jobs. Adding a toggle may require extra effort, but it wouldn't affect pac sales since it's something already available on the model.

Possible Positives of the suggestion (At least 2):

People can stay on a job while wanting to change their model (like if you click on a job, then forget to set the right model, you'd have to go to D-class respawn, click on the job again, and then pick the model and respawn)

People can toggle off and on things that are already on the model (this wouldn't affect pac, as most models have 3 things on them, and most models don't have anything)

Pac wouldn't be affected in any way, as these are 2 very different things, as one is about being able to change your entire character, and one is the ability to add a scarf or change your model in the respawn menu.

Possible Negatives of the suggestion:

People can change models in-game if it's in the cmenu and try to get away from arrest (I'd say in the respawn menu or just after you spawn, so if you do forget, you don't need to die).

Based on the Positives & Negatives, why should this suggestion be accepted:

Being able to switch your model while staying on the job you're on is all this suggestion really is; the toggle things are just sub-ideas. gonna say this again THIS WON'T EFFECT PAC cause you can't do much with toggleables with the player models, which would actually make people more interested in PAC too.
 
Firstly, I want to say I like this and the idea.

However the wide majority of models currently don't have a lot of secondary options and those they do have are either completely unrecognisable or recognisable in a bad way making it confusing.

For example, the scientist models can change its glasses type only on base, from a few different types and even no glasses - to use dev time to work on this would likely be not very useful.

On the other side is the GSD models, which on base have basically every part that is able to be changed - masks, goggles, helmets, hats, logos, etc - all of which if changed may make someone less recognisable with their job especially if they use specific items (such as how CL4 GSD get berets.

Overall, although I support this, I think the work used to properly create this and to add and control options would be a lot and could drag it away from other things.

Overall? + Support
 
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