What does this suggestion change/add/remove:
This suggestion prevents players essentially hoarding multiple liters of the exact same chemical in their inventory at one given time with absolutely zero risk. This is to be done by making it so that a small amount of total chemicals held in the inventory are deemed "In-Character" as if they were on your person, making them eligible for confiscation in roleplay under the right circumstances. An example of how this rule would look like;
"At all times, if you have chemicals in your inventory, 500ml-1L (EXAMPLE NUMBER) of that amount is considered to be your in-character posession. If you are detained and thoroughly searched, the detaining party may confiscate that in-character amount from your person, with valid reasoning"
Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge.
Possible Positives of the suggestion (At least 2):
Specifically for combat scenarios, this will be a great change - chemical fueled permanent holds of a chokepoint become much more risky to maintain, because if you mess up, they can be confiscated, adding actual risk to their use.
Helps further decentralise the importance of chems to the combat loop (This is a positive in my opinion as I vehemently have expressed my dislike of combat chems in the past)
Possibly drives roleplay elsewhere; if this risk exists and they are used in less occasions, that time can be spent conducting roleplay on the server.
Possible Negatives of the suggestion:
Players will be unhappy in any circumstance to have chemicals taken from them if they bought/made them
There will be edge cases at low-pop or when staff aren't able to attend, that this system could be abused to essentially unfairly steal chems.
Based on the Positives & Negatives, why should this suggestion be accepted:
Random lightbulb moment suggestion after talking in the SA channels on UK. Chems are mostly protected because of their nature of intrinsic link to the OOC economy, this is probably one of the best ways I can think of to bypass that and actually add some inherent risk to chems use. This also should contribute to a reduction in average time per C1/C5 scenario, as the reduced frequency of infalliable chokeholds using chems should allow for scenarios to clear up better.
I won't bother yapping too hard on this suggestion like last time, I think it's a simple but good idea, curious for thoughts.
This suggestion prevents players essentially hoarding multiple liters of the exact same chemical in their inventory at one given time with absolutely zero risk. This is to be done by making it so that a small amount of total chemicals held in the inventory are deemed "In-Character" as if they were on your person, making them eligible for confiscation in roleplay under the right circumstances. An example of how this rule would look like;
"At all times, if you have chemicals in your inventory, 500ml-1L (EXAMPLE NUMBER) of that amount is considered to be your in-character posession. If you are detained and thoroughly searched, the detaining party may confiscate that in-character amount from your person, with valid reasoning"
Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge.
Possible Positives of the suggestion (At least 2):
Specifically for combat scenarios, this will be a great change - chemical fueled permanent holds of a chokepoint become much more risky to maintain, because if you mess up, they can be confiscated, adding actual risk to their use.
Helps further decentralise the importance of chems to the combat loop (This is a positive in my opinion as I vehemently have expressed my dislike of combat chems in the past)
Possibly drives roleplay elsewhere; if this risk exists and they are used in less occasions, that time can be spent conducting roleplay on the server.
Possible Negatives of the suggestion:
Players will be unhappy in any circumstance to have chemicals taken from them if they bought/made them
There will be edge cases at low-pop or when staff aren't able to attend, that this system could be abused to essentially unfairly steal chems.
Based on the Positives & Negatives, why should this suggestion be accepted:
Random lightbulb moment suggestion after talking in the SA channels on UK. Chems are mostly protected because of their nature of intrinsic link to the OOC economy, this is probably one of the best ways I can think of to bypass that and actually add some inherent risk to chems use. This also should contribute to a reduction in average time per C1/C5 scenario, as the reduced frequency of infalliable chokeholds using chems should allow for scenarios to clear up better.
I won't bother yapping too hard on this suggestion like last time, I think it's a simple but good idea, curious for thoughts.