Content Suggestion A suggestion to buff SOP with a reasonable counterbalance (possibly more focused on Nu-7 for fairness)

Content Suggestions will be reviewed by Content Team weekly, please allow time as not everything can be reviewed at once.
What does this suggestion change/add/remove:

The Premise:​

This suggestion would provide basis for Content Team to perform a relatively quick balance update for surface combat, specifically targetted to SOP forces within the combat gameplay. Now, I am aware that DEA has already been receiving some smaller buffs, so if needs be, these overall suggestions can be oriented more to Nu-7.

The reason I'm going to call this one different is because it would take a blended OOC/IC approach to pull off. I know for an objective fact the biggest headache of Content when balancing SOP is that if you overbuff them, then whenever they get called to go help with another situation (for example; D-Block Riot or SCP Breach), their vastly superior arsenal would ruin the intended gameplay loop for everyone else, and why would anyone ever bother to try for AO or E-11 if Nu-7 has the best content for combat?

Accordingly, the IC part of this suggestion is that Site Administration will, if accepted, immediately codify changes to the duties and expectations of Nu-7 that outright forbids them from assisting with internal situations unless it has degraded to the point of a Code Black.

Think about it - why do duties like ArchAngels and Nu-7 striking deals to go to D-Block or even help E-11 in HCZ exist? Because the surface gameplay loop in terms of power balance right now is so unbelievably boring and one-sided that there needs to be refreshing alternatives to exist and access to keep people staying in the regiment. If that problem was alleviated and people willingly would try to power onto Surface, then we can stop them from also using these changes to disrupt internal gameplay loops on threat of removal from the regiment, and allow for raids to finally get under control a bit.

The Changes:​

Look, I'm gonna be honest, I don't have every specific idea under the sun, this isn't my area of expertise. The Suggestion is more to have it be accepted so that Content can actually do the data dive required to determine what the best changes actually are. Some suggestions;

1) Greater depth of specialty kit - DEA recently got sticky grenades. They are a cool addition and quite tactically useful for certain killbox styled choke points that are commonly encountered within the raid gameplay loop, maybe Nu-7 could have these too. Possibly even other slots having more general grenades or support style base-kit, to increase their self-sufficiency on the surface.

2) Better weapons - The numbers argument doesn't work out when Content use that to try and defend Nu-7 being at a disadvantage guns wise. CI have insta-kills, their own easily authable and used AA, a Jugg who can use a weapon that is genuinely able to kill in less than 0.5 seconds sometimes etc. The only reason that more numbers exist is because raid defenses usually fail so bad that CI make it all the way to HCZ and the entire Site has to drop what it's doing to get to them. SOP should actually be the ones offering them the strongest resistance, so that raid combat is more engaging and doesn't disrupt site-wide RP as is now increasingly the case. CI basically have free reign over vents at this point - They bring about 6 people out, camp up at F Hill/Sniper Hill which has a perfect sight line over all of Compound, and no one dares to leave base because it'll result in a bee-hive swarm killing you instantly.

To add to the above point about compound, do remember that Nu-7 aren't just raid defense. They ideally should get to stretch their legs and do plenty of surface combat, but I currently think that their regiment is in the second worst state I've seen in terms of actual surface presence because the pseudo base-camping with no ability to counter it due to weapon imbalance means the whole regiment would rather camp inside compound or just hold internally for the raid. This is pretty much the opposite of the ideal.

3) Slot redistribution/changes - These last two are spitball ideas but just because I'm trying to offer something instead of going "meh leave it for content to figure out" - some jobs in Nu-7 are incredibly sought after. I know I love Marksman, a lot of people love Autorifleman/Specialist etc, but they are either difficult or infrequently accessed, meaning their vital tools are missed out of raid defense

4) A potential new job? (Naffen don't smite me please) - I know people meme about the Nu-7 Jugg, but something of it's nature really isn't a bad idea. Take the existing loop; there are numerous killbox styled sections of the F base layout that CI camp at before advancing. Surface Elevators just after the internal blast door, the EZ side of the Surface Elevators, PW Bathrooms overall, D-Block, 914, Numerous HCZ spots - the point is that at no point does any job Nu-7 has to offer have the muscle to shoot at them for over half a second. They get genuinely lasered until CI gets bored and move up, or go to meet an objective. Something to actually buy Nu-7 a small but targetted TTK window at these killboxes would be excellent.

Has something similar been suggested before? If so, why is your suggestion different?:
Almost 1000% numerous times, however my instance is different because of the OOC/IC blend approach that myself and other SA will take to forcibly balance this and keep the burden away from staff management, by ensuring that if Nu-7 is going to be strong enough to actually fight back on surface, they have to stay up there to enjoy these changes.

Possible Positives of the suggestion (At least 2):
Surface combat and raid gameplay loop are greatly enhanced and the majority of the conflict will take place at these areas, reducing site-wide RP hinderances that a raid can cause.
SOP overall has the ability to engage in a more proactive and fun approach to combat on the server, boosting their regimental health.
Quality of roleplay as mentioned above should increase due to more uninterrupted time being spent in flow.
Raid objectives of CI/GOC may be refreshed or improved due to having to surprise SOP a lot more, allowing for them to figure out new ways to actually get inside Foundation and execute their plans


Possible Negatives of the suggestion:
CI/GOC vs F will become rebalanced towards surface, whilst good, this does mean that more raids overall may be deemed a failure than the current rate.
Staff will have to monitor closely to ensure an Nu-7/DEA power dynamic imbalance does not arise.
The above problem of overall power of regiment content may still draw players away from other regiments to take part in Nu-7.


Based on the Positives & Negatives, why should this suggestion be accepted:
I think that focusing Nu-7's intended role (a main, surface oriented combat force to defend Site-65) actually back up to the Surface is a healthy approach. If they got all this kit and then could still go down into Site all the time for Code 2's and 5's, fair enough, I could see this suggestion getting denied from a mile away, but I do think that this is the fairest balance one can reach. Surface combat will actually occur more often, SOP will have a more proactive and fun time playing into the gameplay loop, and CI will get an increased challenge but greater reward for getting past SOP and into the Site. This should repair a lot of things, especially the issue with the RP loop CONSTANTLY getting interrupted by an ongoing Code, which is becoming a nigh on fundamental issue to the Server health. Fingers crossed this suggestion works!


IMPORTANT: If you're a member of Nu-7 currently and have feedback as to specific issues that cause this power imbalance, you should help out a lot with the acceptance chances of this by using your reply to demonstrate these issues with clips or data as I do not have access to this!!!
 
This has been a glaring issue for a long time and must be addressed in order to maintain health of the Nu-7 Regiment. I realistically see no way for it to be able to appropriately operate without any of this being reasonably reviewed by SL and a plan of action being put into place to support it through content changes.

Nu-7's entire gameplay and RP loop is to go onto surface, die, respawn and repeat. They get little RP opportunity because they are meant to be the big boys with guns who support other regiments and departments with their RP. That is exactly what we see, though. Nu-7 needs desperate help in order to survive because their members are getting burned out (rightfully so) through the stale and uninspiring gameplay loop.

The loadouts suck. Literally. The Operative class is arguably worse than that of a GSD Cadet. At the very minimum, it could be considered to give them a single bandage on spawn so they can try and prolong their life whilst doing surface combat or during a raid.

At the very least, the minimum outcome from this needs to be a sit-down between SA, FCOM, Nu-7 and SL to find some reasonable changes that can be made in order to better support Nu-7. Anything less, and you might as well remove them.

This response does not reflect the opinion of that of Foundation Command, but rather my own personal experiences and opinions as a player.
 
From my perspective, there is currently little to no reason to pick Nu7 over DEA, with DEA having a more advanced kit (Drones, Disguise cards, Sticky Nades), and easier access to jobs (as well as not restricting you from joining another GoI). Which sucks because Nu7 was my first regiment and it used to be viable over the Department of Intelligence.

Nu7 need more advanced weaponry such as tanks, grenade launchers and flamethrowers (All of which exist on the MRP server) in some balanced form, even if it involves giving the above equipment to GoIs too. Not a jug tho.
 

Doug 'TrippleD'

Head Moderator
Head Moderator
SCP-RP Staff
Platform Team
Apr 19, 2024
343
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When I was Nu7 LTCOM fairly recently, the entire regiments success was based around working in large groups to dispense firepower and pick off CI one by one. A CI can easily kill 2-3 nu7 per life as they have access to fridges of chems quickly (Nu7 fridges are all the way down in EZ) and weapons with much better accuracy, higher rate of fire and werent nearly as buggy. The only good weapons that nu7 has are the SOPMOD which is LT+ gun and the Barret M98B which is CSG+ with 2 slots. CI will always vastly outgun us in almost any scenario and are able to easily break through Foundation defences when we dont have organisation.

Nu7 realistically should be significantly better equipped than DEA in terms of firepower and should be able to have a solid hold on surface without being constantly forced to hide inside compound or use vehicles to hold the line and tactics in large numbers. Nu7 will almost NEVER have a numbers advantage over CI unless its low-mid pop and on a weekend.

This is not even including the part where surface respawn timers can be up to 80-90s with no VIP and the fact that one of our jobs (specialist) has a gun which quite literally does NOT work after about 5 mins of use. You will notice there is massive black bars flashing on the sides of your screen after usage for a little bit, making the gun completely unusable and really annoying. It also fires what are basically plastic pellets and deal basically zero damage whatsoever.

Maybe CI should get a little nerf to their starting armour, perhaps remove 50 armour from their starting and remove the armour batteries in their armoury, meaning they will have to use the actual armoury. This also means that its more realistic as why would some random base in the middle of snowy Canada have military grade armour comparable of that to Nu7 or modern militaries.

Overall, I'd like to see Nu7 buffed and some of my points looked over to see what can be improved currently.

+Major Support
 
I've already DMed Cade my opinion on this suggestion, but I'll share it here as well (With some extra at the end!)
1) Greater depth of specialty kit
If we want to be specific, I'd say swap Nu-7 and DEA Sticky's. I think it would match Nu-7's more aggressive front than DEA's more silient one.
If we're not being specific, I think Nu-7 should get MRP Vehicles, or something that is Surface Specific so they can actually go outside with a presence.
2) Better weapons
Saying "Better weapons" doesn't do much from what I've seen, but this is a -Support from me. CI have 5 good guns/weapons:
>Type Blue (Cooldown, is only used for MR's).
>Juggernaut (Paid, can't sprint, isn't normally used for surface).
>PKM (Good Machine Gun, but SOP get like, 7 or something from DEA Senior and Nu-7 x_x).
>VEPR (CO Gun, overall just a good gun. It's CO locked, which is likely the reason. SOPMOD could use with a buff to make it more on par with this gun).
>Ghost R5 (The only directly "Amazing" gun CI have. It's locked to Medic. The reason they get this gun is because Medic's aren't at the front of the combat, and so pushing would be dumb, as you'd lose a medic. Medic's also likely aren't as good at combat, so they have this gun to compensate. CI even have our own system to try to limit it's usage to combatants, it's Sierra-7!)

As you can tell, most these things don't affect the balance of surface too much. Now alas this doesn't make Nu-7's guns any better, they are pretty shit imo, compared to any other regiment's guns, but I don't feel like the issue is "CI has too good stuff", it's that Nu-7 just have shit stuff.
3) Slot redistribution/changes
More SOP Numbers overall isn't an issue to me. Up Specialist to 6 Slots, Autorifleman to 3. I hate snipers to fuck them, but elsewise anything more would affect US too much, or create a noticeable imbalance between Nu-7 and the other MTF's slots.
Although I am just saying, remove AO would result in less Nu-7 being taken to the regiment...
4) A potential new job? (Naffen don't smite me please)
This is unneeded. CI are forced to push, not F. I literally did this today! CI were in 8837, holding it after having breached it, and I shouted at everyone to sit the fuck down and hold. CI ended up dying because of it
(it says yesterday but thats like cause im typing this at like 2:45 am okay)
1743903761103.png

Nu7 need more advanced weaponry such as tanks, grenade launchers and flamethrowers (All of which exist on the MRP server) in some balanced form, even if it involves giving the above equipment to GoIs too. Not a jug tho.
100% agree in literally every way.

Although I don't agree on the points made in the suggestion specifically, I do believe in the general consensus, that being that combat should be more surface focused, and inside Foundation should be more RP focused overall. I feel like giving Nu-7 more capability to actual fight on surface would be good.
 

Froggo

Game Master
Game Master
Oct 16, 2024
29
5
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-/+ Support
This is the perspective from CI US
ill state some things for context here
1. NU7 and CI are the starter combative factions being the lowest level to join them
2. Foundation are defending while CI are attacking. 8 CI can go through vents at a time. If they all go frontal they have to take a long time to get to any objective besides floor 3. Try to get a juggernaut to 8837 from frontal.

Point 1) Specialty kits.
Sure you guys could use some shit like this. But I would recommend something ELSE then sticky grenades unless you want to steal DEA's because reminder you have to consider DEA into this too which having even more sticky grenades just spammed sucks for the people DEFENDING and not ATTACKING.

If i were to give a class stickies it would be Auto Riflemen, but instead i also suggest another idea
in the description for NU7 Specialist it states they carry little so they can be faster so why not have them be faster give them a 5-15% permanent speed boost

Point 2) Weaponry
Lets talk about this when compared to CI then

Operative - Both on CI and NU7 the AEK-971 and L8 suck. But that is the point, changing one would affect the other. Think of it as a trial phase we all had to go through

Medic - NU7 medic i believe does deserve a better gun when compared even if they are the defending Faction maybe a Fn2000 or VHS.

Sniper - Snipers are the same expect for speed. 1. Foundation get 4 snipers 2 for nu7 and 2 for DEA. 2. both of their snipers are better in speed then the SVD. So these should stay

Auto Riflemen - The PKM looks good on paper. But we have 2 LMGs. NU7 + DEA have 7. Sure the M249 and MK8 are worse when compared to the PKM but only by a little bit. I even make a joke of why the only reason the PKM is good is because the server can actually register the shots due to the slightly slower fire rate.

Officer - Comparable, Maybe the VEPR wins. We both get DMR type secondary's and i have never seen nu7 use it though
Commander - CI commander wins out slightly depending on how i feel about the KSG. They get a shield and smokes and a same team ID so.

Now lets talk about the jobs that only CI have

Juggernaut - Pay 80 dollars. Not everyone has this and sure it is good. But he cant sprint and inst going to be used on surface. and sure he is good on raids but the raid also revolves around him sometimes and that slows down the entire raid. Juggernaut is still very good but it should be mentioned that it has drawbacks

Type Blue - It has a ticket system and also a energy system. Now this is a really good class but again needed when 20 mtf is on our ass.

The point of both of these is yes they are very good and 1 guy shouldn't be able to take them down. These classes are here because we have to push in and need them to. You have to coordinate to take on these two.


Now to discuss this point "We are constantly base camped" While we still do try to get a surface hold on the US we enacted a red zone for fun surface combat. This being a thing where you cant enter certain spaces. So for this do a meeting with CI and try to get something similar. If they ask what is the benefit tell them more SOP roam and actually being able to get disguises on surface. At minimum get a 10 second rule on base camping when y'all leave base. idk if that is a rule on the UK. But then i don't play on the UK so i don't know what goes on there

Point 3) Slot Redistribution

Sure you guys could use a bit more slots in specialist and maybe 1 more in riflemen but NO I DONT WANT MORE SNIPERS

YOU GUYS HAVE LIKE 4 ACTUAL SNIPERS AND 6 IF YOU COUNT THE MK18.

Point 4) New JOB

I can only put it like this.

We have to push the kill boxes, not you. if you guys get the jump on CI. 7/10 we lose. If we get a hold of a kill box yea sure its good, but that's ignoring that we still had to PUSH and claim ground for that kill box. Having even a 250 health bullet sponge soak up bullets is bad because those bullets could of been for another guy. If that bullet sponge cost us 1 man then we will start slowly 1 by 1 dropping because of the NU7 juggernaut defending.

You guys could use a new job but not a juggernaut. maybe something like tanks

But i feel this could be solved a lot better with DEA and NU7 being one faction. I know you hate to here and every time this comes up this also comes up but the balancing between NU7 and DEA is a big problem when it comes to balancing considering the other faction. We are constantly out numbered and every time you change something for either regiment it will effect us so i purpose one these two things

1. NU7 and DEA combine into one faction with losing a few job slots and adding some new ones

2. NU7 gets all the offensive shit and DEA get all the Defensive stealthy shit.

I don't feel like writing anymore so I'm going to end at it

Give some buff to NU7 but don't be stupid.
 
Merge DEA and Nu7 into Beta-1 and implement the specific jobs that are requested. I know its said a lot but I think it would help drastically in keeping the jurisdiction of surface securely in one departments hands rather then loose concepts.

Obviously we would have the basic roles of

Operative
Officer
Commander

Specialist roles could be,

Specialist (Same as Nu7 Specialist) = Ci Strike Team
Medic (Same as Nu7 Medic) = CI Medic
Autorifleman (Same as Nu7 Autorifleman) = Delta Op
Marksman (Same as Nu7 Marksman) = CI Marksman
Juggernaut (New) = CI Jug)
Ambassador (New) To keep DEA roleplay in the loop.
Thaumatologist (New) Not as powerful as CI and would consist mostly of support buffs with one insta kill attack [100 Energy] = CI Type Blue
 
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+ Support for Nu-7 Jugg.

Why is it that silly bunker terrorists get a bulky boy but actual army don't?
"Nu-7 Juggernaut: Always been denied due to the fact that Foundation has the numbers, while CI does not. CI doesn't get a slot increase therefore they have a juggernaut to compensate for the lack of slots."
-support for nu7 jug
+support to merge dea and nu7 into beta-1
 
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It’s always just not been true that Foundation have numbers due to multiple reasons.

1. CI usually hover around 12-15 players online at once, if not more.
2. Foundation is so spread out across the site that it isn’t possible to gather enough combatives to match CI numbers (not even factoring TB and Juggernaut as force multipliers)
3. CI are actually usually holding areas, not pushing. For instance when in HCZ hacking an SCP, or holding D-block. All these areas have horrific killboxes for Foundation to push and it is incredibly hard to stop CI from reaching them due to the vent system allowing them to entirely bypass SOP.
 
Forcing Nu7 on surface has been tried and it just doesn't work. There is no surface rp other than ci raids (which push garage pretty quick) or goc entering the facility.

If you force nu7 to just stand in compound it becomes a standing simulator and then the regiment just fuxking dies.

If you want to implement this, it's not a quick patch as you say but requiring an entire surface rework to actually facilitate surface roleplay rather than it being recently logged on gm afk simulator

As for the actual proposed equipment / job changes, I haven't played recently enough to give my one pence so I'll stay quiet
 
Forcing Nu7 on surface has been tried and it just doesn't work. There is no surface rp other than ci raids (which push garage pretty quick) or goc entering the facility.

If you force nu7 to just stand in compound it becomes a standing simulator and then the regiment just fuxking dies.

If you want to implement this, it's not a quick patch as you say but requiring an entire surface rework to actually facilitate surface roleplay rather than it being recently logged on gm afk simulator

As for the actual proposed equipment / job changes, I haven't played recently enough to give my one pence so I'll stay quiet
Replying just before I head out; and in conjunction with Niox. The thing is, this isn't a push for surface RP, it's a push for them to actually do their primary duties on surface which is be a sufficient and strong combat force, because the knock on effect is that if they can actually have the confidence to play on the surface and observe situations, they reduce CI effectiveness, which is the knock on to reduce the constant C1/C5 loop that disrupts RP happening continuously at all.

Nu-7 needs to be able to accomplish one thing which is either combat OR roleplay, you can't leave them in this weird middle ground where they're not tailored for either and so just get drowned out of the fun.
 
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Replying just before I head out; and in conjunction with Niox. The thing is, this isn't a push for surface RP, it's a push for them to actually do their primary duties on surface which is be a sufficient and strong combat force, because the knock on effect is that if they can actually have the confidence to play on the surface and observe situations, they reduce CI effectiveness, which is the knock on to reduce the constant C1/C5 loop that disrupts RP happening continuously at all.

Nu-7 needs to be able to accomplish one thing which is either combat OR roleplay, you can't leave them in this weird middle ground where they're not tailored for either and so just get drowned out of the fun.
But if you're going to force them onto surface then they will just be bored shitless due to the fluctuation of ci numbers and the reg will die again.

Adjusting their load out is all good to help them combat ci more. But forcing them to stand in an area that sees no players except other nu7 isn't going to help imo