Content Suggestion A suggestion to buff SOP with a reasonable counterbalance (possibly more focused on Nu-7 for fairness)

Content Suggestions will be reviewed by Content Team weekly, please allow time as not everything can be reviewed at once.
What does this suggestion change/add/remove:

The Premise:​

This suggestion would provide basis for Content Team to perform a relatively quick balance update for surface combat, specifically targetted to SOP forces within the combat gameplay. Now, I am aware that DEA has already been receiving some smaller buffs, so if needs be, these overall suggestions can be oriented more to Nu-7.

The reason I'm going to call this one different is because it would take a blended OOC/IC approach to pull off. I know for an objective fact the biggest headache of Content when balancing SOP is that if you overbuff them, then whenever they get called to go help with another situation (for example; D-Block Riot or SCP Breach), their vastly superior arsenal would ruin the intended gameplay loop for everyone else, and why would anyone ever bother to try for AO or E-11 if Nu-7 has the best content for combat?

Accordingly, the IC part of this suggestion is that Site Administration will, if accepted, immediately codify changes to the duties and expectations of Nu-7 that outright forbids them from assisting with internal situations unless it has degraded to the point of a Code Black.

Think about it - why do duties like ArchAngels and Nu-7 striking deals to go to D-Block or even help E-11 in HCZ exist? Because the surface gameplay loop in terms of power balance right now is so unbelievably boring and one-sided that there needs to be refreshing alternatives to exist and access to keep people staying in the regiment. If that problem was alleviated and people willingly would try to power onto Surface, then we can stop them from also using these changes to disrupt internal gameplay loops on threat of removal from the regiment, and allow for raids to finally get under control a bit.

The Changes:​

Look, I'm gonna be honest, I don't have every specific idea under the sun, this isn't my area of expertise. The Suggestion is more to have it be accepted so that Content can actually do the data dive required to determine what the best changes actually are. Some suggestions;

1) Greater depth of specialty kit - DEA recently got sticky grenades. They are a cool addition and quite tactically useful for certain killbox styled choke points that are commonly encountered within the raid gameplay loop, maybe Nu-7 could have these too. Possibly even other slots having more general grenades or support style base-kit, to increase their self-sufficiency on the surface.

2) Better weapons - The numbers argument doesn't work out when Content use that to try and defend Nu-7 being at a disadvantage guns wise. CI have insta-kills, their own easily authable and used AA, a Jugg who can use a weapon that is genuinely able to kill in less than 0.5 seconds sometimes etc. The only reason that more numbers exist is because raid defenses usually fail so bad that CI make it all the way to HCZ and the entire Site has to drop what it's doing to get to them. SOP should actually be the ones offering them the strongest resistance, so that raid combat is more engaging and doesn't disrupt site-wide RP as is now increasingly the case. CI basically have free reign over vents at this point - They bring about 6 people out, camp up at F Hill/Sniper Hill which has a perfect sight line over all of Compound, and no one dares to leave base because it'll result in a bee-hive swarm killing you instantly.

To add to the above point about compound, do remember that Nu-7 aren't just raid defense. They ideally should get to stretch their legs and do plenty of surface combat, but I currently think that their regiment is in the second worst state I've seen in terms of actual surface presence because the pseudo base-camping with no ability to counter it due to weapon imbalance means the whole regiment would rather camp inside compound or just hold internally for the raid. This is pretty much the opposite of the ideal.

3) Slot redistribution/changes - These last two are spitball ideas but just because I'm trying to offer something instead of going "meh leave it for content to figure out" - some jobs in Nu-7 are incredibly sought after. I know I love Marksman, a lot of people love Autorifleman/Specialist etc, but they are either difficult or infrequently accessed, meaning their vital tools are missed out of raid defense

4) A potential new job? (Naffen don't smite me please) - I know people meme about the Nu-7 Jugg, but something of it's nature really isn't a bad idea. Take the existing loop; there are numerous killbox styled sections of the F base layout that CI camp at before advancing. Surface Elevators just after the internal blast door, the EZ side of the Surface Elevators, PW Bathrooms overall, D-Block, 914, Numerous HCZ spots - the point is that at no point does any job Nu-7 has to offer have the muscle to shoot at them for over half a second. They get genuinely lasered until CI gets bored and move up, or go to meet an objective. Something to actually buy Nu-7 a small but targetted TTK window at these killboxes would be excellent.

Has something similar been suggested before? If so, why is your suggestion different?:
Almost 1000% numerous times, however my instance is different because of the OOC/IC blend approach that myself and other SA will take to forcibly balance this and keep the burden away from staff management, by ensuring that if Nu-7 is going to be strong enough to actually fight back on surface, they have to stay up there to enjoy these changes.

Possible Positives of the suggestion (At least 2):
Surface combat and raid gameplay loop are greatly enhanced and the majority of the conflict will take place at these areas, reducing site-wide RP hinderances that a raid can cause.
SOP overall has the ability to engage in a more proactive and fun approach to combat on the server, boosting their regimental health.
Quality of roleplay as mentioned above should increase due to more uninterrupted time being spent in flow.
Raid objectives of CI/GOC may be refreshed or improved due to having to surprise SOP a lot more, allowing for them to figure out new ways to actually get inside Foundation and execute their plans


Possible Negatives of the suggestion:
CI/GOC vs F will become rebalanced towards surface, whilst good, this does mean that more raids overall may be deemed a failure than the current rate.
Staff will have to monitor closely to ensure an Nu-7/DEA power dynamic imbalance does not arise.
The above problem of overall power of regiment content may still draw players away from other regiments to take part in Nu-7.


Based on the Positives & Negatives, why should this suggestion be accepted:
I think that focusing Nu-7's intended role (a main, surface oriented combat force to defend Site-65) actually back up to the Surface is a healthy approach. If they got all this kit and then could still go down into Site all the time for Code 2's and 5's, fair enough, I could see this suggestion getting denied from a mile away, but I do think that this is the fairest balance one can reach. Surface combat will actually occur more often, SOP will have a more proactive and fun time playing into the gameplay loop, and CI will get an increased challenge but greater reward for getting past SOP and into the Site. This should repair a lot of things, especially the issue with the RP loop CONSTANTLY getting interrupted by an ongoing Code, which is becoming a nigh on fundamental issue to the Server health. Fingers crossed this suggestion works!


IMPORTANT: If you're a member of Nu-7 currently and have feedback as to specific issues that cause this power imbalance, you should help out a lot with the acceptance chances of this by using your reply to demonstrate these issues with clips or data as I do not have access to this!!!
 
Can we please not use chemicals as reasoning for this 💔💔 I saw someone say something about that. Just because CI has a good R&D DPT doesn’t mean they should be punished/other things be buffed because of that. I didn’t read the rest of this suggestion just saw someone was using chemicals for their argument

( Edit: ) SCP players wanting MRP content is the funniest shit I’ve ever seen
 
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- On behalf of Content Team -

We're currently looking into a rebalancing of AMTF: Nu-7, so any changes or ideas said here will be appreciated and looked into.

This can include things like weapon changes/balances, job additions, vehicle additions, further RP tools, or anything that you believe would add to Nu-7's uniqueness and the enjoyment factor of the whole regiment.

Thanks for your time, and we look forward to seeing what else you can come up with.
First of all thank you for confirming this is going ahead, very happy to hear. Like I did kind of say in my initial suggestion, I know this area of direct suggestions isnt my expertise. For example with additional armoured vehicles or maybe different, more specific weapons, I don't really know the full arsenal.

Any advice on where to go hunting this info down to actually brainstorm and make suggestions? I'll also note I plan to speak to the entire Nu-7 CO team so we can compile all thoughts into a doc or reply
 
I could see some benefit in this, however, we need to be careful not to take away from the uniqueness of MRP. So suggestions that are more standalone than just porting over MRP tools, are preferred.



We're currently discussing the idea of increasing/changing Nu-7 armoured vehicle roster internally, so if there is anything you want to add on to that topic, or anything you can think of to expand it, please say so.
MRP is outright unique in its setting, I think we should focus in on some useful tools and other various quality of life addons etc rather than stuff like Wars/Peacetime etc as that doesn't have any place here.
 
Apr 6, 2023
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I could see some benefit in this, however, we need to be careful not to take away from the uniqueness of MRP. So suggestions that are more standalone than just porting over MRP tools, are preferred.



We're currently discussing the idea of increasing/changing Nu-7 armoured vehicle roster internally, so if there is anything you want to add on to that topic, or anything you can think of to expand it, please say so.
My idea for their roster is this;

10 Humvees

3 - 4 LAVs

1 Tank

To Balance this you could give CI access to more Anti-Tank Weapons such as RPGs in AA so CI can have an RPG & Matador. ( Or just two Matador pick ups )

Additionally to balance it against GOC you could have GOC get some extra vehicles and/or extra anti-tank weapons.
 
any changes or ideas said here
From a player perspective, I don't want to join Nu-7 because I can get identical (if not better) equipment and experience the same RP/Combat on DEA, as well as this DEA does not restrict the player from being in another MTF/GoI and has no activity requirements (as agent at least).

I feel like unique content like a Grenade Launcher/AT4 job, CBRN job, expanded vehicle usage such as tanks/more IFVs, expanded access to AA, WAC (jk) would help decrease the similarities between Nu7 and DEA. That or just nerf DEA so their play style/RP is forced to go to only espionage/handling surface info breaches but that's not fun.
 
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Make Nu-7 heavy on the armored vehicle side as suggested. GOC can already counter this through their aerial assets - give CI a greater opportunity to counter this by potentially giving access to a better anti-vehicle weapon that has a greater cooldown.

Nu-7 generally need to be heavier on the arsenal side. Give them further weapons in their surface AA such as sticky grenades or SLAMs. DEA, whilst part of SOP, get the absolute priority in negotiations and diplomacy RP, whilst Nu-7 have to sit and watch with their loadouts that are no better than that of a GSD Cadet.

Pls consider the fact that tanks on SCP are kinda fucked - the driver/gunner hitboxes stick out of the bottom of most of them meaning that a matador shot can kill them instantly if placed correctly
 
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I wish Nu-7 was actually treated like they are inlore (ie ERT but for chaos raids); called in by SC after certain conditions have been met (e.g. a raid has been in progress for VV minutes, WW people have been held hostage in base for over XX minutes, YY room has been held by a hostile faction for ZZ minutes) it'd be very cool and i don't care if it'd be unbalanced

just saying i would freak the fuck out if ive been holding 079s room for 25 minutes with my boys and a team of 10 nu7 juggernauts mysteriously appear outside
 
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I wish Nu-7 was actually treated like they are inlore (ie ERT but for chaos raids); called in by SC after certain conditions have been met (e.g. a raid has been in progress for VV minutes, WW people have been held hostage in base for over XX minutes, YY room has been held by a hostile faction for ZZ minutes) it'd be very cool and i don't care if it'd be unbalanced

just saying i would freak the fuck out if ive been holding 079s room for 25 minutes with my boys and a team of 10 nu7 juggernauts mysteriously appear outside
half the fuckin server should be like this. a CI MR should be like an ERT deployment event that is earned after enough successful deep cover operations, and CI should be DC based. E-11 should literally just be ERT and gensec take their current jobs. nu-7 likewise as you mentioned, since coexisting with DEA is quite comical. Shit will never happen though, too much work i guess