What does this suggestion change/add/remove:
Add a staff ruling about double-cuffing, as now it's allowed there's lots of conflicting information about when it's appropriate to do.
Some variations I've heard:
"You can double-cuff whenever"
"You can double-cuff if they keep trying to break out under FearRP"
"You can double-cuff if you are the only one arresting and don't have someone to put them under FearRP to stop a breakout"
"You can double-cuff if they've broken out at least once"
"You can double-cuff if they've broken out at least once against FearRP"
Staff clarification regarding this would be appreciated, as double-cuffing can be a very useful tool but it is equally frustrating to be double-cuffed. Just today, GOC took the pinewood population in cuffs because they used double-handcuffing to ensure nobody could break out, instead of using FearRP. It was frustrating to be cuffed, gagged, blindfolded, and unable to do anything. I'd prefer a ruling something like the second variation, where you must attempt to use roleplay force such as FearRP before applying double-cuffs to ensure it stays fair for everyone.
Possible Positives of the suggestion (At least 2):
Keeps it fair for everyone since double-cuffing is frustrating to be under as a player.
Possible Negatives of the suggestion:
Double-cuffing might be more common I guess
Based on the Positives & Negatives, why should this suggestion be accepted:
Clarification good
Add a staff ruling about double-cuffing, as now it's allowed there's lots of conflicting information about when it's appropriate to do.
Some variations I've heard:
"You can double-cuff whenever"
"You can double-cuff if they keep trying to break out under FearRP"
"You can double-cuff if you are the only one arresting and don't have someone to put them under FearRP to stop a breakout"
"You can double-cuff if they've broken out at least once"
"You can double-cuff if they've broken out at least once against FearRP"
Staff clarification regarding this would be appreciated, as double-cuffing can be a very useful tool but it is equally frustrating to be double-cuffed. Just today, GOC took the pinewood population in cuffs because they used double-handcuffing to ensure nobody could break out, instead of using FearRP. It was frustrating to be cuffed, gagged, blindfolded, and unable to do anything. I'd prefer a ruling something like the second variation, where you must attempt to use roleplay force such as FearRP before applying double-cuffs to ensure it stays fair for everyone.
Possible Positives of the suggestion (At least 2):
Keeps it fair for everyone since double-cuffing is frustrating to be under as a player.
Possible Negatives of the suggestion:
Double-cuffing might be more common I guess
Based on the Positives & Negatives, why should this suggestion be accepted:
Clarification good