Content Suggestion Add a new door to the garage entrance/control room

Content Suggestions will be reviewed by Content Team weekly, please allow time as not everything can be reviewed at once.
What does this suggestion change/add/remove:
Add a second door leading into garage from EZ.

Possible Positives of the suggestion (At least 2):
• Gives the ability for Foundation to actually try and push a garage raid, without being stuck on one single door and a BTR
• Forces CI to actually think about covering two entrances
• Quicker raid times

Based on the Positives & Negatives, why should this suggestion be accepted:
It should be commons sense to have a second door that leads into garage to allow SOP to deal with garage holds properly. While yes, this could discourage garage holds with now two entrances leading into garage itself, it at least gives us the possibility of trying to flank the raid if one of two exits remains unguarded.
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bro didn't even put a negative, here's some for ya

Possible Negatives of the suggestion:
• Rewards Foundation for playing poorly
• Mapping time
and yes I say Foundation is being bad at the game if they can't push it because 1. Yes you did yesterday, and 2. You have like..... 500 things in your kits to do so.
You could use a Matador just like yesterday to blow up the BTR, you can use smoke grenades to try to push out, you can send out a Marksman on Anima to flank and pick off some CI, you can push out as a group. They all won't work at first no - It is a defensive position, but they work eventually.

And fuck, if we're making a suggestion for something like this, can we make a suggestion for another Doorway inside ECO, Floor 3 (Now Administration Area), Site Administration, something else ive forgotten about and wont mention. I mean, F3 and ECO are even harder to push considering they have natural cover to them, which you can easily use alongside shields to murder CI. A1 also got some Vietnam aaaaaaa spots on Floor 3 they can use against CI, and the doors they require someone with a level 4, meaning a keycard holder has to stay alive compared to just opening a door. Oh and there's always a worry of being pushed from behind by other MTF, so it forces CI to push into danger.

TL;DR stinky suggestion i have different opinion
-Support
 
And fuck, if we're making a suggestion for something like this, can we make a suggestion for another Doorway inside ECO, Floor 3 (Now Administration Area), Site Administration, something else ive forgotten about and wont mention. I mean, F3 and ECO are even harder to push considering they have natural cover to them, which you can easily use alongside shields to murder CI. A1 also got some Vietnam aaaaaaa spots on Floor 3 they can use against CI, and the doors they require someone with a level 4, meaning a keycard holder has to stay alive compared to just opening a door. Oh and there's always a worry of being pushed from behind by other MTF, so it forces CI to push into danger.
good idea
 
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