Denied Add a Secondary E-11 Spawn in LCZ

This suggestion has been denied and will not receive development.
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Eden "Ratchet" Snyder

Well-known Member
Jul 12, 2022
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What does this suggestion change/add/remove:
Currently, E-11 is required to take a 2 minute walk and a laggy elevator ride everytime an SCP breaches into LCZ. As we're on the front lines duiring C5s and end up dying frequently, it means we have to make this trip multiple times.

This suggestion would add a secondary spawn for E-11 in LCZ. There is currently an unused room opposite Nu-7 bunks that would work fine (this was the original E-11 spawn pre-SS rework).

Has something similar been suggested before? If so, why is your suggestion different?:
Yes, there was an identical suggestion back in May, which was denied on the basis that there was "no space for E-11 Secondary bunks to be replaced" as the now-empty room was being used as the spawn for Containment Specialists.

Possible Positives of the suggestion:
Faster E-11 response to LCZ
Much less tedious and repetitive for E-11 players

Possible Negatives of the suggestion:
SCPs have less time to get kills in LCZ before E-11 can recontain them

Based on the Positives & Negatives, why should this suggestion be accepted:
Overall, I think this change would make dealing with breaches much more enjoyable. I don't think there would be a significant impact on the experience of SCP players (E-11 used to spawn in LCZ and it wasn't a problem then).
 

Crimson

Well-known Member
Dec 29, 2022
143
25
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+Support

This (to my knowledge) is already in the works, however because the spawn was too buggy, they had to remove it (this was added a few months ago and removed a day later). So, this (hopefully) will be added but not anytime soon.
 

Emilia Foddg

Trial Game Master
Trial Game Master
Donator
Jul 15, 2023
1,035
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Has something similar been suggested before? If so, why is your suggestion different?:
Yes, there was an identical suggestion back in May, which was denied on the basis that there was "no space for E-11 Secondary bunks to be replaced" as the now-empty room was being used as the spawn for Containment Specialists.
so you found that from may, but didn't find this from december?

i mean yes, +Support, but this is a known thing that is actively being worked on. we're mostly just waiting to see if something can be done about the issues with it.
 

Zen

Active member
Sep 16, 2023
482
146
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Absolutely agree, however I believe this is already planned, the spawn system is just not built for indoors areas so it tends to spawn people in a bigger area than it should and doesn't currently work for this.
 

Eden "Ratchet" Snyder

Well-known Member
Jul 12, 2022
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so you found that from may, but didn't find this from december?

i mean yes, +Support, but this is a known thing that is actively being worked on. we're mostly just waiting to see if something can be done about the issues with it.
Ah, my bad. I joined back a week ago and when I searched "E-11 LCZ" in the discord channel and the only one that came up was from May. Glad it's being worked on :)
 
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Jeffrey Nut

Active member
Oct 6, 2023
104
14
21
+support
but its already planned and it was made but it broke so it still needs some fixing
 

Boris Johnson

Head Moderator
Head Moderator
SCP-RP Staff
Platform Team
May 24, 2023
365
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+1
I remember they put this in a while ago but took it out due to it being messed up or something.
 

fiski69

Civil Gamers Expert
Dec 24, 2020
214
93
91
-support
you have the ability to shut off all blast doors to lock HCZ down,and not all SCPs can break blast doors,the ones that do need to watch their back for 5 mins while they break it, if SCPs actually escape HCZ, i think they deserve their kills actually doing something and not the same e11 they killed appearing again 10 seconds later
 

Zen

Active member
Sep 16, 2023
482
146
21
-support
you have the ability to shut off all blast doors to lock HCZ down,and not all SCPs can break blast doors,the ones that do need to watch their back for 5 mins while they break it, if SCPs actually escape HCZ, i think they deserve their kills actually doing something and not the same e11 they killed appearing again 10 seconds later
Only CL4s can do that. No non-E-11 CL4s ever close them except for when it is most inconvenient, and then ISD or whoever will come through minutes later, open it and leave it open. SCPs always get into LCZ unless they don't want to, or they're a new player.

Also, SCPs like 682 can just sit there breaking the door, wipe out all of E-11 in 5 seconds, and then not have to watch their back for as long as it takes for us to respawn and run back.
 
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John "Survivor" Maverick

Active member
Jan 14, 2023
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Providing a Reason
Being the E-11 COM, for US side, I did actually help petition for this change a long while back and was one of the first people to find that it was bugged. See, the spawn itself works just fine. As in, spawning in LCZ in the old E-11 spawn from before the HCZ Update. The issue is, the ability to have a second deployment zone, is designed for only Nu-7 and DEA spawning in garage. So, when E-11 got one for SS it kept garage's giant spawn zone and that was what caused people to spawn in the walls, floor, or in different rooms entirely. The only way to fix that is to design a new spawn zone or something for the 2nd deployment spot that it as big as that SS room. From what I was told it'd take too long to do so and was not worth the time at that moment. This all is just what I remember from when I was told why we couldn't/wouldn't have one anytime soon.
 
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Jonas Enry

Moderator
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Mar 4, 2023
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Ireland
Providing a Reason
Being the E-11 COM, for US side, I did actually help petition for this change a long while back and was one of the first people to find that it was bugged. See, the spawn itself works just fine. As in, spawning in LCZ in the old E-11 spawn from before the HCZ Update. The issue is, the ability to have a second deployment zone, is designed for only Nu-7 and DEA spawning in garage. So, when E-11 got one for SS it kept garage's giant spawn zone and that was what caused people to spawn in the walls, floor, or in different rooms entirely. The only way to fix that is to design a new spawn zone or something for the 2nd deployment spot that it as big as that SS room. From what I was told it'd take too long to do so and was not worth the time at that moment. This all is just what I remember from when I was told why we couldn't/wouldn't have one anytime soon.
Basically the same from the UK Com here
 

Prplex

Head Moderator
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Content Team
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Dec 20, 2023
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I'd give my support but from what people have said it's already planned just a matter of implementing it. Would be helpful though cause most breaches end up in the personnel areas so it makes little sense the first responders have to run a marathon to get back
 

Nate Mercer / 'Tactician'

Civil Gamers Expert
May 10, 2022
214
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Tiananmen Square, China
en.wikipedia.org
+ Support
I was considering to make a suggestion like this myself as breaches can be extended due to E-11 being banished to the depths of HCZ. As E-11 have the most appropriate equipment for breaches but are miles away from LCZ it leads to other departments (who don't have equipment not meant to deal with SCPs) doing E-11 job which further disrupts the general operations/RP.
 

Prplex

Head Moderator
Head Moderator
SCP-RP Staff
Content Team
Donator
Dec 20, 2023
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-support
you have the ability to shut off all blast doors to lock HCZ down,and not all SCPs can break blast doors,the ones that do need to watch their back for 5 mins while they break it, if SCPs actually escape HCZ, i think they deserve their kills actually doing something and not the same e11 they killed appearing again 10 seconds later
It is really rare to trap an SCP in heavy like that. Occasionally it can happen but they'll usually escape after anyway as if it's a big enough breach to close blast doors usually at least one of them can break it. Not sure what the rules around close those are but I'm pretty sure you've got to have good reason and it involves running from secondary to primary
 

Mark Belgrum (Dutch)

Active member
Oct 5, 2022
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The Netherlands
This is not possible dev wise. It has something to do with not being able to have 2 spawns or something?

(EDIT: Whilest writing this I thought of DEA spawning in garage and inside foundation so I am quite curious actually)
 

Zen

Active member
Sep 16, 2023
482
146
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This is not possible dev wise. It has something to do with not being able to have 2 spawns or something?

(EDIT: Whilest writing this I thought of DEA spawning in garage and inside foundation so I am quite curious actually)
As far as I am aware, the issue is that the secondary spawn system was made for MRP and designed around big open areas. That works for garage/compound, because of how open it is, but when put into tighter indoors areas like SS, it spawns people in too wide an area, so they end up in e.g. the SS stairwell, LCZ inanimate, etc.
 

Derek White

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Content Team
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Oct 12, 2022
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Suggestion Denied



Hi @Eden "Ratchet" Snyder ,

Thanks for taking the time to make a server suggestion.
The Content Team has chosen to deny your suggestion due to the following reasons.

AS i am seeing this more and more as a suggestion i will say this. We are actively looking into making this a thing. The issue with this is due to how the deployment zones work this is not something that can be done currently. We will be doing this, but please be patient with us.

Your suggestion will now be locked and marked as denied.​
 
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