Denied Add back the Keycard Click

This suggestion has been denied and will not receive development.
Status
Not open for further replies.
What does this suggestion change/add/remove:
Adds back keycard Click sound when right clicking

Has something similar been suggested before? If so, why is your suggestion different?:
Yes but It didnt follow format

Possible Positives of the suggestion (At least 2):
The community loves the Click, its also realistic to be able to flick a card and make a sound, which can increase RP and immersion

Possible Negatives of the suggestion:
None

Based on the Positives & Negatives, why should this suggestion be accepted:
The community LOVEs it
 
  • Like
Reactions: Tylenol Smith

Dopamine

Game Master
Game Master
May 13, 2024
68
12
41
+Support they denied the last one for not following the format, this is our only hope for our clicking back
 

Tylenol Smith

Well-known Member
Oct 10, 2024
64
8
41
Was it, really, just the clicking of the keycard that initiated the problem? Or was it merely the quality of the sound its echo produced: so sharp, so deliberate, so much more than just plastic tapping metal? Each time the click rang out, something felt wrong—not only with technology but also with the place. It felt as if the walls were holding their breath, as if the lights lasted a bit too long when they were down before flickering back into life. You start believing it to be something like, perhaps it is not the keycard in itself but whatever it is that the keycard works for. It is not unlocking doors for you but for something else.

And then, you wonder: was the clicking, first, the start, or just first noticed? Think about the low roar moving through the walls that only starts when everything gets quiet. And the clocks are never synchronized. You reset them endlessly. It's like a minor glitch in reality but only if you notice. Maybe the keycard is merely our brain's way of getting out of an uncomfortable thought.

Was the clicking really the trigger or simply the first thing we noticed? Or was it something else entirely—like the hum in the walls that starts when the room goes quiet? Or how the clocks are never synchronized, no matter how many times we reset them? It's like reality is glitching in tiny increments and only under your attention. Maybe the keycard is simply our brain finding a scapegoat because it's too uncomfortable to think deeply.

What if the keycard itself is more than an excuse? What if it’s in itself a trigger? Somewhere, in this mechanical ritual, the clicks communicate to the system—or whatever behind the walls, really—that we are ready. Ready for what? Nobody knows. Nothing? Everything? You start to hear the clicks when you don't even have the card in hand. You start to wonder if it ever stopped. And that's when you realize… maybe it was never us who caused the issues. Maybe we just joined in on them for the long ride.

And somehow, the more you think about it, the more sensible it is. Like what if it was never about the keycard? The more you think about it, the more it makes sense. What if it had never been about keycards even? What if? That click was just like listening to your pulse in your ears just before something takes a turn towards the worst. Waiting for the next click that doesn't come; it feels that the silence has gotten weightier. No longer waiting for you to swipe that card. Waiting for you.
 

Sebastian

Game Master
Game Master
Sep 24, 2024
36
10
41
+Support

I hope this message finds you well. I am writing to propose the reintroduction of the keycard clicking sound in SCP RP Civilnetworks on GMOD. I believe that this small audio cue could significantly enhance the overall experience and immersion of our roleplay environment.


The keycard clicking sound serves several vital functions:

  1. Enhanced Immersion: The auditory feedback of a keycard being used adds a layer of realism to the SCP universe. Players often rely on their senses to engage with the environment, and sound plays a crucial role in that. With the reintroduction of the clicking sound, players will feel more connected to their actions and the setting.
  2. Improved Clarity: The sound provides immediate feedback that a player is interacting with a door or terminal. This can help reduce confusion during fast-paced situations and allows players to quickly identify when their action has been recognized, aiding in smoother gameplay.
  3. Facilitating Roleplay: The keycard click serves as a natural cue that can enhance roleplay scenarios. For example, during tense encounters or investigations, the sound can heighten the atmosphere, signaling to others that an interaction is occurring. It encourages communication and coordination among players, fostering a more engaging experience.
  4. Community Feedback: As an active member of the community, I've heard numerous players express their fondness for this sound in past discussions. Reintroducing it could align with player preferences and showcase the admin team's commitment to enhancing the server based on community input.

I believe that re-adding this simple yet effective sound can lead to a more enjoyable experience for all players. Thank you for considering this suggestion, and I look forward to any discussions on the matter.


Best regards,


[Your Name]
[Your Username]
SCP RP Civilnetworks Player
 
Status
Not open for further replies.