What does this suggestion change/add/remove:
Adds the Hitmarkers from MRP
Has something similar been suggested before? If so, why is your suggestion different?:
I don't believe so.
Possible Positives of the suggestion (At least 2):
The Hitmarkers will produce better feedback when engaging in Combat. Secondly, The Hitmarkers also add some good satisfaction with the noise. Overall the QoL with adding hitmarkers would help improve Engagement in combat.
Possible Negatives of the suggestion:
Combat changes aren't a focus on SCP and may lead to a waste in Dev time.
Based on the Positives & Negatives, why should this suggestion be accepted:
I think that this suggestion should be added for a few reasons some which I have already stated above but I will say again. The improved feedback will help improve certain situations during combat. For Example giving call outs for the Damage that you inflicted on an enemy Juggernaut helping your team push and know the status on the Enemy. Secondly, however less important the noise created from the hitmarkers makes a small change in offering a little more satisfaction during combat. Lastly, I think with the small size of the change wouldn't be too much work for the Devs to implement.
Adds the Hitmarkers from MRP
Has something similar been suggested before? If so, why is your suggestion different?:
I don't believe so.
Possible Positives of the suggestion (At least 2):
The Hitmarkers will produce better feedback when engaging in Combat. Secondly, The Hitmarkers also add some good satisfaction with the noise. Overall the QoL with adding hitmarkers would help improve Engagement in combat.
Possible Negatives of the suggestion:
Combat changes aren't a focus on SCP and may lead to a waste in Dev time.
Based on the Positives & Negatives, why should this suggestion be accepted:
I think that this suggestion should be added for a few reasons some which I have already stated above but I will say again. The improved feedback will help improve certain situations during combat. For Example giving call outs for the Damage that you inflicted on an enemy Juggernaut helping your team push and know the status on the Enemy. Secondly, however less important the noise created from the hitmarkers makes a small change in offering a little more satisfaction during combat. Lastly, I think with the small size of the change wouldn't be too much work for the Devs to implement.
Event Team
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Trial Game Master