Add Hitmarkers to SCP

What does this suggestion change/add/remove:
Adds the Hitmarkers from MRP

Has something similar been suggested before? If so, why is your suggestion different?:
I don't believe so.

Possible Positives of the suggestion (At least 2):
The Hitmarkers will produce better feedback when engaging in Combat. Secondly, The Hitmarkers also add some good satisfaction with the noise. Overall the QoL with adding hitmarkers would help improve Engagement in combat.

Possible Negatives of the suggestion:

Combat changes aren't a focus on SCP and may lead to a waste in Dev time.

Based on the Positives & Negatives, why should this suggestion be accepted:
I think that this suggestion should be added for a few reasons some which I have already stated above but I will say again. The improved feedback will help improve certain situations during combat. For Example giving call outs for the Damage that you inflicted on an enemy Juggernaut helping your team push and know the status on the Enemy. Secondly, however less important the noise created from the hitmarkers makes a small change in offering a little more satisfaction during combat. Lastly, I think with the small size of the change wouldn't be too much work for the Devs to implement.​
 
+Support
If this gets added, then IMO the hitmarker sound should also play whenever 096 gets a new target, as in situations where you're unbucketed among a bunch of people and there's server latency, it's hard to confirm all known marks without unnecessarily creating new ones, since you have to look around to see all your marks and... Yeah. Although I can also see this creating the problem of basically prompting 096 players to look around for the new target indicator when the sound plays, which can defeat the point in situations like I've just outlined. It doesn't make sense on the surface, but I think it's worth a little consideration.