What does this suggestion change/add/remove:
Add m9k_fists as a dispensable item at CL0 with a 5 minute cooldown.Has something similar been suggested before? If so, why is your suggestion different?:
Highly unlikely.Possible Positives of the suggestion (At least 2):
- + Everyone gets to have fists for RP purposes when they need them
- + Simple change that can be done by any Sr. Admin(? I forget. Unless this is one of those things that needs FTP access?)
Possible Negatives of the suggestion:
- - It doesn't make sense that you'd have to obtain the fists that you got for free when you got your body, from a dispenser
- - Entity budget concerns if everyone dispenses and uses fists all at once
Based on the Positives & Negatives, why should this suggestion be accepted:
So to preface, my recollection of m9k_fists is that it's the fists SWEP that doesn't do any damage - It literally just has punching animations and stuff but it never harms, so it'd be a great RP tool.While coming up with this idea, it originally was "add m9k_fists to everyone's loadouts" but then I realised that we just removed a bunch of SWEPs from loadouts because it was contributing to the entity budget, wherein we can only have so many entities active at once before the server implodes.
So to solve that, I came up with the infinitely funnier solution of everyone having to dispense their fists to be able to use them. Aren't I thoughtful?
Does this make sense? Not in the slightest. But this is a compromise that would be better for the entity budget - Although the bigger issue with this is obviously it being weird that you have to dispense your fists before you can use them.
So like, what's weirder, having to dispense your fists, or not being able to use them at all unless you're a D-Class Brute? I guess it would also be weird to be a regular D-Class and then not dealing any damage with your fists after dispensing them? "I don't have Uno, I have the oldest XBox known to man"
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