What does this suggestion change/add/remove:
Enable friendly fire for most SCP abilities. Add specific interactions for SCP abilities on each other, e.g.:
Has something similar been suggested before? If so, why is your suggestion different?:
There was a previous suggestion for simply enabling friendly fire on SCPs, which was denied for the possibility of accidental instakill crossfire (here). This suggestion is different as it also includes adding specific interactions between SCPs, rather than simply enabling friendly fire and leaving them as normal. Any interactions should be implemented in a way where SCPs are balanced when fighting each other (e.g. no instakill between any SCPs), and they can't accidentally waste their abilities in a way that is annoying (e.g. 173 can't teleport attack other SCPs, otherwise it would accidentally target potential allies and it would be very annoying).
This suggestion covers all of the listed problems in the previous denial, and also adds more features and interesting interactions.
Possible Positives of the suggestion (At least 2):
Possible Negatives of the suggestion:
Based on the Positives & Negatives, why should this suggestion be accepted:
This would make cross-testing massively more interesting, as it's often quite boring/non-sensical (e.g. an 096 cross-test just turns out to be "the SCP looks at 096 and nothing happens", and the same for most SCPs as they can't do anything to each other). It would also make breaches more RP-based and potentially much more interesting, as SCPs might skirmish with each other on the way out, if not outright battle each other - neutral/partially-hostile SCPs might bargain with each other "we work together to get out, and then we go back to fighting", or they might attack each other for various reasons. Breach-specific stuff would be up to the SCP players, but it adds a lot of potential, and can make breaches a lot more interesting and tactical than they currently are, both for humans and SCPs (maybe an MTF member might lead 076 to where they know 096 is, maybe 8837 might use levitate to boost an SCP somewhere, who knows).
Enable friendly fire for most SCP abilities. Add specific interactions for SCP abilities on each other, e.g.:
- 173 cannot target SCPs with the teleport kill, but can target them with left click - does a certain amount of damage, not instakill. Sentient SCPs with eyes contribute to it not being able to move (so TGs, 035, etc. stop it, but 096 and 939 don't).
- 939 can hear other SCPs moving and bite them. Bigger SCPs like 682 would be more audible/etc. They should attack SCPs that they don't deem too big a threat for them, e.g. humanoid ones.
- 106 can teleport any SCP that is around its size or smaller, but it is slower (maybe progress bar, hold click to do?) and specific SCPs have different reactions (e.g. 096 is pacified after exiting pocket dimension)
- 8837 black hole has less pull on SCPs depending on their weight, so 682 barely moves, similar reduction for its levitate ability based on the same thing
- 096 can be enraged and target any sapient anomaly that has eyes - includes 035, TG, 682, etc. but not 939, 173, etc.
- Doesn't instakill, just does large amount of damage with long cooldown in between
- If the SCP survives for longer than e.g. 1 minute after last seeing 096's face, they stop being a target
- 096 players should go after these targets like they would any other
- More specific 914 interactions for all SCPs?
- Human-like SCPs can become infected with 008, but it has lesser/different effects. 076 becomes slower, coughs, gradually takes damage that it will eventually die of; 073 can't catch it; 035 has same effects as on a regular human, but becomes a final stage -2 instance upon fully turning; 106 has gets a visual effect on its player to indicate it is tired and has no teleport ability for the next minute or so until it clears up.
- TG can only target SCPs with their abilities when the SCP is low on HP and the ability interaction makes sense (e.g. you can't kill non-terminable SCPs, so no dissolve or head pop for them)
- 049's attack temporarily slows other SCPs and does a decent but not huge amount of damage, while 049-2s can hit SCPs with their melee attack and do their regular amount of damage
Has something similar been suggested before? If so, why is your suggestion different?:
There was a previous suggestion for simply enabling friendly fire on SCPs, which was denied for the possibility of accidental instakill crossfire (here). This suggestion is different as it also includes adding specific interactions between SCPs, rather than simply enabling friendly fire and leaving them as normal. Any interactions should be implemented in a way where SCPs are balanced when fighting each other (e.g. no instakill between any SCPs), and they can't accidentally waste their abilities in a way that is annoying (e.g. 173 can't teleport attack other SCPs, otherwise it would accidentally target potential allies and it would be very annoying).
This suggestion covers all of the listed problems in the previous denial, and also adds more features and interesting interactions.
Possible Positives of the suggestion (At least 2):
- Adds much more interesting possible cross-tests, with a variety of different possible interactions between SCPs
- Makes breaches more interesting - SCPs might choose to fight each other, where it makes sense. Teaming isn't essentially enforced, so they can work against each other where it makes sense (e.g. 7722 might fight 076 depending on how they view each other, 106 might fuck with other SCPs because he's canonically a dickhead, 096 would attack other SCPs for viewing its face, but might give up if it turns out to be impossible). This makes SCP breaches more interesting and RP-based than they currently are, and also may sometimes make them less of a pain to deal with during mass breaches if some are fighting each other.
- Makes mass breaches slightly less of a huge PITA to deal with, as SCPs both may deliberately fight each other, and may cause each other some damage due to accidental crossfire.
Possible Negatives of the suggestion:
- Dev time to implement specific SCP ability interactions
- May make breaches less of a pure "kill all humans together" thing, which some players like, though this is subjective and in my opinion it being more RP-based this way would be more fun.
- Balances SCP breaches slightly more towards the humans, though this probably won't make a huge difference and the new opportunities for RP and gameplay are worth it in my opinion, and it wouldn't detract from the overall experience for anyone
- Requires balancing work by CT to make sure no SCPs are too much of a problem for each other
Based on the Positives & Negatives, why should this suggestion be accepted:
This would make cross-testing massively more interesting, as it's often quite boring/non-sensical (e.g. an 096 cross-test just turns out to be "the SCP looks at 096 and nothing happens", and the same for most SCPs as they can't do anything to each other). It would also make breaches more RP-based and potentially much more interesting, as SCPs might skirmish with each other on the way out, if not outright battle each other - neutral/partially-hostile SCPs might bargain with each other "we work together to get out, and then we go back to fighting", or they might attack each other for various reasons. Breach-specific stuff would be up to the SCP players, but it adds a lot of potential, and can make breaches a lot more interesting and tactical than they currently are, both for humans and SCPs (maybe an MTF member might lead 076 to where they know 096 is, maybe 8837 might use levitate to boost an SCP somewhere, who knows).