What does this suggestion change/add/remove:
This suggest is about adding a new kind of amnestic that makes somebody forget the last 30 minutes. In order to make this type of Amnestic, it would require AMN-A103 and 939 Saliva. As we currently have AMN-A103 that gets rid of 15 minutes and B that gets rid of 1 hour. There isn't really a middle ground as if someone needs to be amnesticated and it's been past 15 minutes. They are going to have to forget one hour of roleplay. A name for this chemical possibly could be AMN-A103E (E standing for enhanced).
Has something similar been suggested before? If so, why is your suggestion different?:
I don't think so?
Possible Positives of the suggestion (At least 2):
Class B being used a lot less
Lots of roleplay not having to be forgotten / voided due to forgetting an hour when 30 minutes would be perfect
A different kind of chemical that allows the new chem to be used in a combination
Possible Negatives of the suggestion:
Could be abused, same with all chemicals on making people forget a long time for no reason
Based on the Positives & Negatives, why should this suggestion be accepted:
I believe this suggestion should be accepted as not only does this introduce a new chemical into the server, but allows for more roleplay to be remembered rather than "Oh it's been 16 minutes, let's get the class b and make him forget an hour due to this". It's not really productive for roleplay as this was the main reason why class a got nerfed due to how easy it was to get, everybody was using it rather 939.
"It is also so long that it interrupts many roleplay scenarios when a need for amnestication occurs." as stated in the changes for amnestics, this new chemical can also prevent roleplay being interrupted due to the 30 minutes time frame still being fine instead of an hour.
This suggest is about adding a new kind of amnestic that makes somebody forget the last 30 minutes. In order to make this type of Amnestic, it would require AMN-A103 and 939 Saliva. As we currently have AMN-A103 that gets rid of 15 minutes and B that gets rid of 1 hour. There isn't really a middle ground as if someone needs to be amnesticated and it's been past 15 minutes. They are going to have to forget one hour of roleplay. A name for this chemical possibly could be AMN-A103E (E standing for enhanced).
Has something similar been suggested before? If so, why is your suggestion different?:
I don't think so?
Possible Positives of the suggestion (At least 2):
Class B being used a lot less
Lots of roleplay not having to be forgotten / voided due to forgetting an hour when 30 minutes would be perfect
A different kind of chemical that allows the new chem to be used in a combination
Possible Negatives of the suggestion:
Could be abused, same with all chemicals on making people forget a long time for no reason
Based on the Positives & Negatives, why should this suggestion be accepted:
I believe this suggestion should be accepted as not only does this introduce a new chemical into the server, but allows for more roleplay to be remembered rather than "Oh it's been 16 minutes, let's get the class b and make him forget an hour due to this". It's not really productive for roleplay as this was the main reason why class a got nerfed due to how easy it was to get, everybody was using it rather 939.
"It is also so long that it interrupts many roleplay scenarios when a need for amnestication occurs." as stated in the changes for amnestics, this new chemical can also prevent roleplay being interrupted due to the 30 minutes time frame still being fine instead of an hour.
Resources Team
Game Master