Denied Adding one extra rule about guarding SCPs

This suggestion has been denied and will not receive development.
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What does this suggestion change/add/remove:

Adding a clause to the rules that's something along the lines of:
"An SCP may only be actively guarded if there is resonable cause to do so."

Acceptable examples of resonable cause:
Heavily guarding an SCP upon hearing CI is approaching it
Lightly guarding a Safe/Euclid SCP if it is being tested
Heavily guarding a Keter SCP that is being tested
Lightly guarding an SCP like 914 upon hearing a D-class has escaped and is heading that direction
Heavily guarding an SCPs containment chamber if a HVT is inside, eg Site Command or Site Admin
And so on.
Guarding an SCP because it is at risk of being breached, e.g.: an SCP is approaching to breach it
Guarding an SCP because there's a known risk of it being used/breached (eg code 2, lots of escaped d-class, it's resonable to go and guard 914 because of that)

Unacceptable examples of resonable cause:
Guarding an SCP because there was a CI raid recently
Guarding an SCP because it was recently used
Guarding an SCP when there is nobody inside
Guarding an SCP when there is no known risk of it being breached or used

This is to help stop people (mainly E11) from camping SCPs like 914 with no real reason to do so. It'd help balance out the server, and make interesting situations (like escapee d-class) a little more common. I've not seen an escaped & disguised d-class during primetime in MONTHS, just as an example.

It would also make certain SCP breaches more enjoyable for the player themselves, from my experience there are always 2 biohazard specialists positioned outside of 008/049/096 meaning any of their breaches are immediately invalidated, alongside making potential 008 raids much more annoying to do.

I'd go so far to say it's light metagame that one of the ONLY SCPs to be guarded is 914, an SCP which is (ideally) mainly used by people who might harm them.

Keep in mind this is the current situation on the UK server, I don't know about the US and if things are different there

Possible Positives of the suggestion (At least 2):
Makes for more interesting situations to happen again
Makes situations where there's a code 1 outside of a CI DC or MR more common
Makes D-class mains happy they can escape outside of low pop times
Would make some SCP breaches more enjoyable with a small element of surprise
Very easy to implement, just add one clause to the rules and add the examples to rule clarifications
CI or D-class are rewarded for being stealthy by getting to use or breach a high value SCP


Possible Negatives of the suggestion:
A change like this might not be seen well by MTF/Site staff mains
Could throw off the balance for a bit since people haven't experienced D-class escapees in so long they might not be used to the change
Could make things a little too easy for rival factions
People could just see this all as a skill issue and not want it implemented


Based on the Positives & Negatives, why should this suggestion be accepted:
Be honest with yourself, when was the last 3 times you've seen CI or D-class actually, successfully use 914 and cause any significant damage?

I'm seeing people complain about private 914 usage, and how it throws off the balance. I also see people complain about how D-class is underpowered and needs a buff.
The main problem I want to address is how 914 is very, very easy to use for foundation staff, but very difficult for anybody else to use. This is because of constant guards inside of the containment chamber making it impossible for anybody to use unless MTF is understaffed, or the server is dead at that moment.

With VIP levels, let's say an E11 dies inside of 914. A (generous) 10 second respawn later, he takes an elevator up to 914 and gets back in maybe 30 seconds. Enough for barely one disguise. This doesn't include any of his friends at HCZ CP who can run over (as it's been called on teamspeak), who can run over to 914 in about 20 seconds.
It's a HERCULEAN TASK to successfully get into 914 without negligence or inactivity from MTF groups. The 1:1 function is wholly underutilised as a result, and we almost never see successful use of it unless you're very lucky and nobody is guarding it.
It invalidates any level of skill in escaping, covertly getting to the SCP, and opening it up purely because 20 people can bumrush in at a moment's notice.

As much as I hate sounding like sam hartley I hope the post isn't -supported into hell by F mains (and I admit I am a CI main, but it just goes to show how these kinds of raids never work, and I can tell you that from experience).

Be honest with yourself, when was the last 3 times you've seen CI or D-class actually, successfully use 914 and cause any significant damage?

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If you like the suggestion also remember to vote for it :cool:

It's failrp to run to 914 as a d-class in the first place!
No rule against it, and justifiable in RP. If you've escaped d-block you likely have a keycard (or interacted with someone who has a keycard), and read up about the SCP. That's one example.

It's unrealistic!
Liberties should be taken for the sake of balance. All I want is a non-zero amount of D-class escapes outside of 2am.

It's supposed to be hard for D-class to escape!
It is! You have to get out of D-block undetected, and get to 914 without being seen by anyone. It takes a lot of skill and luck! For all of that to be invalidated by an E-11 playing clash royale inside of 914s CC is just unfun and actually impossible to counter.
 
Last edited:

egg.

Well-known Member
Mar 4, 2023
41
12
41
Spain
- Support
(english isnt my 1st language, sorry if i type something out of place)

id start off with mentioning that the whole "name the last 3 successful uses on 914" take isn't good. the point of a successful 914 use is to literally not get caught, how are we suposed to mention something that we werent aware of? Sure you can later catch the impostor but not everyone gets informed that 914 was used on the person caught. the only way we can prove 914 was used effectively is by literally going to 914 and seeing that 914 was set to 1:1 or fine, and thats IF they dont forget to set it back to rough. also, talking about the times people DO get caught (say random site personnel or D-class), of course theyre gonna get caught, and not necessarily because of E-11 or NU-7 camping in 914. you have to consider that most E-11s go through the elevator in SS because its the quickest route to HCZ CP. curiously enough 914 is right next to the elevator, so like it or not people are gonna pass by and probably hear the 914 blast door or 914 itself. this includes other people passing by appart from the elevator itself, its not rare to have researchers or bored tech experts running around lower LCZ. its hard to get into 914 because its MEANT to be hard with or without guards because it can lead to a high reward.

however, as a CI its an actual skill issue. just plan things out beforehand instead of just saying "ok lets go vents, 914 and boom its a win : D" because there is MUCH more to consider when planning a way to successfuly use 914. thats the fun of it! for both D-class and CI, if you didnt find entering 914 as a challenge it wouldnt be intresting.

also, do you not know how often people use 914?? at LEAST twice every hour people just come in and use it for the sake of using it. its obvious that people are gonna try and take advantage of a CL2 SCP that has the ability to upgrade/downgrade anyone and anything inside it, so its obvious that guarding said area is essential if we dont want half of the site personnel being CI and D-class in disguise

and one last thing, i dont think you know how stupid easy it is to escape as a D-class with a cl3 and only a Cl3. EVERY single escape as a D-class was with me just leaving using a Cl3, no guns, no disguise. idk if i was lucky but i escaped around 5 times.
 
Suggestion Denied



Hi Bill,

Thanks for taking the time to make a server suggestion.
The Content Team has chosen to deny your suggestion due to the following reasons.

We understand that people guarding their checkpoints may be frustrating.
However, we do not see how this would help balance factions and intruders.
We do not wish for an SCP to breach every 10 minutes because of some d-class that escaped.
We want to allow breaches but only in rare cases or by staying in the breach queue.
Everyone needs to understand that after all we are a Serious RP server not a Breach RP/ MRP server.

Your suggestion will now be locked and marked as denied.​
 
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